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Searched
refs:targetVelocity
(Results
1 - 8
of
8
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
Interpolator.java
92
private boolean passedTarget(float oldVelocity, float newVelocity, float
targetVelocity
) {
95
if (oldVelocity <
targetVelocity
&& newVelocity >
targetVelocity
) {
97
} else if (oldVelocity >
targetVelocity
&& newVelocity <
targetVelocity
) {
OrbitalMagnetComponent.java
84
final Vector2
targetVelocity
= target.getVelocity();
89
targetVelocity
.subtract(mVelocity);
91
mDelta.add(
targetVelocity
);
117
final float speed =
targetVelocity
.length();
118
targetVelocity
.add(mVelocity);
119
if (
targetVelocity
.length2() > (speed * speed)) {
120
targetVelocity
.normalize();
121
targetVelocity
.multiply(speed);
GameObject.java
180
public final void setTargetVelocity(Vector2
targetVelocity
) {
181
mTargetVelocity.set(
targetVelocity
);
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/joints/motors/
RotationalLimitMotor.java
67
return motor.
targetVelocity
;
70
public void setTargetVelocity(float
targetVelocity
) {
71
motor.
targetVelocity
=
targetVelocity
;
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/joints/motors/
RotationalLimitMotor.java
80
public void setTargetVelocity(float
targetVelocity
) {
81
setTargetVelocity(motorId,
targetVelocity
);
84
private native void setTargetVelocity(long motorId, float
targetVelocity
);
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/joints/
HingeJoint.java
76
public void enableMotor(boolean enable, float
targetVelocity
, float maxMotorImpulse) {
77
enableMotor(objectId, enable,
targetVelocity
, maxMotorImpulse);
80
private native void enableMotor(long objectId, boolean enable, float
targetVelocity
, float maxMotorImpulse);
156
capsule.write(getMotorTargetVelocity(), "
targetVelocity
", 0.0f);
175
float
targetVelocity
= capsule.readFloat("
targetVelocity
", 0.0f);
179
enableMotor(enableAngularMotor,
targetVelocity
, maxMotorImpulse);
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/joints/
HingeJoint.java
76
public void enableMotor(boolean enable, float
targetVelocity
, float maxMotorImpulse) {
77
((HingeConstraint) constraint).enableAngularMotor(enable,
targetVelocity
, maxMotorImpulse);
124
capsule.write(((HingeConstraint) constraint).getMotorTargetVelosity(), "
targetVelocity
", 0.0f);
143
float
targetVelocity
=capsule.readFloat("
targetVelocity
", 0.0f);
147
enableMotor(enableAngularMotor,
targetVelocity
, maxMotorImpulse);
/external/jmonkeyengine/engine/src/bullet-native/
com_jme3_bullet_joints_HingeJoint.cpp
49
(JNIEnv * env, jobject object, jlong jointId, jboolean enable, jfloat
targetVelocity
, jfloat maxMotorImpulse) {
56
joint->enableAngularMotor(enable,
targetVelocity
, maxMotorImpulse);
Completed in 507 milliseconds