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    Searched refs:texMatrix (Results 1 - 7 of 7) sorted by null

  /frameworks/native/cmds/flatland/
Composers.cpp 43 bool blit(GLuint texName, const float* texMatrix,
46 return modBlit(texName, texMatrix, modColor, x, y, w, h);
49 bool modBlit(GLuint texName, const float* texMatrix, float* modColor,
80 glUniformMatrix4fv(mUVToTexUniformLoc, 1, GL_FALSE, texMatrix);
147 float texMatrix[16];
148 glc->getTransformMatrix(texMatrix);
155 return mBlitter.blit(texName, texMatrix, x, y, w, h);
171 float texMatrix[16];
172 glc->getTransformMatrix(texMatrix);
187 return mBlitter.blit(texName, texMatrix, x, y, w, h)
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  /external/webkit/Source/WebCore/platform/graphics/gpu/
BicubicShader.cpp 44 , m_texMatrixLocation(context->getUniformLocation(program, "texMatrix"))
57 "uniform mat3 texMatrix;\n"
62 " texCoord = (texMatrix * pos).xy;\n"
119 float texMatrix[9];
120 affineTo3x3(texTransform, texMatrix);
121 m_context->uniformMatrix3fv(m_texMatrixLocation, false /*transpose*/, texMatrix, 1 /*count*/);
ConvolutionShader.cpp 46 , m_texMatrixLocation(context->getUniformLocation(program, "texMatrix"))
59 "uniform mat3 texMatrix;\n"
68 " imageCoord = (texMatrix * pos).xy - vec2(scale, scale) * imageIncrement;\n"
106 float texMatrix[9];
107 affineTo3x3(texTransform, texMatrix);
108 m_context->uniformMatrix3fv(m_texMatrixLocation, false /*transpose*/, texMatrix, 1 /*count*/);
TexShader.cpp 45 m_texMatrixLocation = context->getUniformLocation(program, "texMatrix");
68 float texMatrix[9];
69 affineTo3x3(texTransform, texMatrix);
70 m_context->uniformMatrix3fv(m_texMatrixLocation, false /*transpose*/, texMatrix, 1 /*count*/);
  /external/webkit/Source/WebCore/platform/graphics/chromium/
GLES2Canvas.cpp 460 AffineTransform texMatrix;
461 texMatrix.scale(1.0f / textureSize.width(), 1.0f / textureSize.height());
462 texMatrix.translate(srcRect.x(), srcRect.y());
463 texMatrix.scale(srcRect.width(), srcRect.height());
466 m_context->useConvolutionProgram(matrix, texMatrix, kernel, kernelWidth, imageIncrement);
497 AffineTransform texMatrix;
498 texMatrix.scale(1.0f / textureSize.width(), 1.0f / textureSize.height());
499 texMatrix.translate(srcRect.x(), srcRect.y());
500 texMatrix.scale(srcRect.width(), srcRect.height());
503 m_context->useTextureProgram(matrix, texMatrix, alpha)
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  /frameworks/av/libvideoeditor/lvpp/
NativeWindowRenderer.cpp 63 "uniform mat4 texMatrix;\n"
68 " texCoords = (texMatrix * vec4(vTexPos, 0.0, 1.0)).xy;\n"
358 GLfloat texMatrix[16];
359 ST->getTransformMatrix(texMatrix);
360 glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix);
470 mTexMatrixHandle = glGetUniformLocation(mProgram[i], "texMatrix");
  /frameworks/native/libs/gui/tests/
SurfaceTexture_test.cpp 513 "uniform mat4 texMatrix;\n"
516 " texCoords = (texMatrix * vec4(vTexCoords, 0.0, 1.0)).xy;\n"
540 mTexMatrixHandle = glGetUniformLocation(mPgm, "texMatrix");
583 GLfloat texMatrix[16];
584 mST->getTransformMatrix(texMatrix);
585 glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix);
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