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Searched
refs:texMatrix
(Results
1 - 7
of
7
) sorted by null
/frameworks/native/cmds/flatland/
Composers.cpp
43
bool blit(GLuint texName, const float*
texMatrix
,
46
return modBlit(texName,
texMatrix
, modColor, x, y, w, h);
49
bool modBlit(GLuint texName, const float*
texMatrix
, float* modColor,
80
glUniformMatrix4fv(mUVToTexUniformLoc, 1, GL_FALSE,
texMatrix
);
147
float
texMatrix
[16];
148
glc->getTransformMatrix(
texMatrix
);
155
return mBlitter.blit(texName,
texMatrix
, x, y, w, h);
171
float
texMatrix
[16];
172
glc->getTransformMatrix(
texMatrix
);
187
return mBlitter.blit(texName,
texMatrix
, x, y, w, h)
[
all
...]
/external/webkit/Source/WebCore/platform/graphics/gpu/
BicubicShader.cpp
44
, m_texMatrixLocation(context->getUniformLocation(program, "
texMatrix
"))
57
"uniform mat3
texMatrix
;\n"
62
" texCoord = (
texMatrix
* pos).xy;\n"
119
float
texMatrix
[9];
120
affineTo3x3(texTransform,
texMatrix
);
121
m_context->uniformMatrix3fv(m_texMatrixLocation, false /*transpose*/,
texMatrix
, 1 /*count*/);
ConvolutionShader.cpp
46
, m_texMatrixLocation(context->getUniformLocation(program, "
texMatrix
"))
59
"uniform mat3
texMatrix
;\n"
68
" imageCoord = (
texMatrix
* pos).xy - vec2(scale, scale) * imageIncrement;\n"
106
float
texMatrix
[9];
107
affineTo3x3(texTransform,
texMatrix
);
108
m_context->uniformMatrix3fv(m_texMatrixLocation, false /*transpose*/,
texMatrix
, 1 /*count*/);
TexShader.cpp
45
m_texMatrixLocation = context->getUniformLocation(program, "
texMatrix
");
68
float
texMatrix
[9];
69
affineTo3x3(texTransform,
texMatrix
);
70
m_context->uniformMatrix3fv(m_texMatrixLocation, false /*transpose*/,
texMatrix
, 1 /*count*/);
/external/webkit/Source/WebCore/platform/graphics/chromium/
GLES2Canvas.cpp
460
AffineTransform
texMatrix
;
461
texMatrix
.scale(1.0f / textureSize.width(), 1.0f / textureSize.height());
462
texMatrix
.translate(srcRect.x(), srcRect.y());
463
texMatrix
.scale(srcRect.width(), srcRect.height());
466
m_context->useConvolutionProgram(matrix,
texMatrix
, kernel, kernelWidth, imageIncrement);
497
AffineTransform
texMatrix
;
498
texMatrix
.scale(1.0f / textureSize.width(), 1.0f / textureSize.height());
499
texMatrix
.translate(srcRect.x(), srcRect.y());
500
texMatrix
.scale(srcRect.width(), srcRect.height());
503
m_context->useTextureProgram(matrix,
texMatrix
, alpha)
[
all
...]
/frameworks/av/libvideoeditor/lvpp/
NativeWindowRenderer.cpp
63
"uniform mat4
texMatrix
;\n"
68
" texCoords = (
texMatrix
* vec4(vTexPos, 0.0, 1.0)).xy;\n"
358
GLfloat
texMatrix
[16];
359
ST->getTransformMatrix(
texMatrix
);
360
glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE,
texMatrix
);
470
mTexMatrixHandle = glGetUniformLocation(mProgram[i], "
texMatrix
");
/frameworks/native/libs/gui/tests/
SurfaceTexture_test.cpp
513
"uniform mat4
texMatrix
;\n"
516
" texCoords = (
texMatrix
* vec4(vTexCoords, 0.0, 1.0)).xy;\n"
540
mTexMatrixHandle = glGetUniformLocation(mPgm, "
texMatrix
");
583
GLfloat
texMatrix
[16];
584
mST->getTransformMatrix(
texMatrix
);
585
glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE,
texMatrix
);
[
all
...]
Completed in 119 milliseconds