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  /frameworks/native/opengl/tests/finish/
finish.cpp 80 char* texels = (char*)malloc(512*512*2);
81 memset(texels,0xFF,512*512*2);
84 512, 512, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, texels);
91 memcpy(dst, texels, 320*480*2);
98 free(texels);
  /external/quake/quake/src/WinQuake/
gl_model.cpp 1418 byte *texels; local
1435 // save 8 bit texels for the player model to remap
1437 texels = (byte*) Hunk_AllocName(s, loadname);
1438 pheader->texels[i] = texels - (byte *)pheader;
1439 memcpy (texels, (byte *)(pskintype + 1), s);
1462 texels = (byte*) Hunk_AllocName(s, loadname);
1463 pheader->texels[i] = texels - (byte *)pheader;
1464 memcpy (texels, (byte *)(pskintype), s)
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gl_rmisc.cpp 292 original = (byte *)paliashdr + paliashdr->texels[0];
294 original = (byte *)paliashdr + paliashdr->texels[currententity->skinnum];
gl_model.h 313 int texels[MAX_SKINS]; // only for player skins member in struct:__anon14513
gl_draw.cpp 81 int texels; variable
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  /sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmImp.cpp 2241 GLfloat texels[ctx->getMaxTexUnits()][4*2]; local
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  /system/core/libpixelflinger/
scanline.cpp 761 pixel_t texels[4]; local
763 tx.surface.read(&tx.surface, c, u0, v0, &texels[0]);
764 tx.surface.read(&tx.surface, c, u0, v1, &texels[1]);
765 tx.surface.read(&tx.surface, c, u1, v0, &texels[2]);
766 tx.surface.read(&tx.surface, c, u1, v1, &texels[3]);
776 texel.s[j] = texels[0].s[j];
779 texel.c[j] = texels[0].c[j]*mm[0] +
780 texels[1].c[j]*mm[1] +
781 texels[2].c[j]*mm[2] +
782 texels[3].c[j]*mm[3]
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  /external/quake/quake/src/QW/client/
gl_draw.c 70 int texels; variable
1182 texels += scaled_width * scaled_height;
1272 texels += scaled_width * scaled_height;
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  /development/ndk/platforms/android-5/include/GLES2/
gl2ext.h     [all...]
  /external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
gl2ext.h 750 GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
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  /prebuilts/ndk/7/platforms/android-14/arch-arm/usr/include/GLES2/
gl2ext.h     [all...]
  /prebuilts/ndk/7/platforms/android-14/arch-x86/usr/include/GLES2/
gl2ext.h     [all...]
  /prebuilts/ndk/7/platforms/android-5/arch-arm/usr/include/GLES2/
gl2ext.h     [all...]
  /prebuilts/ndk/7/platforms/android-5/arch-x86/usr/include/GLES2/
gl2ext.h     [all...]
  /prebuilts/ndk/7/platforms/android-8/arch-arm/usr/include/GLES2/
gl2ext.h     [all...]
  /prebuilts/ndk/7/platforms/android-8/arch-x86/usr/include/GLES2/
gl2ext.h     [all...]
  /prebuilts/ndk/7/platforms/android-9/arch-arm/usr/include/GLES2/
gl2ext.h     [all...]
  /prebuilts/ndk/7/platforms/android-9/arch-x86/usr/include/GLES2/
gl2ext.h     [all...]
  /prebuilts/ndk/8/platforms/android-14/arch-arm/usr/include/GLES2/
gl2ext.h     [all...]
  /prebuilts/ndk/8/platforms/android-14/arch-mips/usr/include/GLES2/
gl2ext.h     [all...]
  /prebuilts/ndk/8/platforms/android-14/arch-x86/usr/include/GLES2/
gl2ext.h     [all...]
  /prebuilts/ndk/8/platforms/android-5/arch-arm/usr/include/GLES2/
gl2ext.h     [all...]
  /prebuilts/ndk/8/platforms/android-8/arch-arm/usr/include/GLES2/
gl2ext.h     [all...]
  /prebuilts/ndk/8/platforms/android-9/arch-arm/usr/include/GLES2/
gl2ext.h     [all...]
  /prebuilts/ndk/8/platforms/android-9/arch-mips/usr/include/GLES2/
gl2ext.h     [all...]

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