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    Searched refs:textureAccess (Results 1 - 5 of 5) sorted by null

  /external/skia/src/gpu/gl/
GrGLEffect.cpp 27 const GrTextureAccess& access = (*effect)->textureAccess(index);
GrGLShaderBuilder.cpp 107 GrAssert(NULL != sampler.textureAccess());
114 append_swizzle(out, *sampler.textureAccess(), fContext.caps());
430 textureSamplers[i].init(this, &effect->textureAccess(i), i);
GrGLShaderBuilder.h 45 const GrTextureAccess* textureAccess() const { return fTextureAccess; }
GrGLProgram.cpp     [all...]
  /external/skia/include/gpu/
GrEffect.h 134 const GrTextureAccess& textureAccess(int index) const { return *fTextureAccesses[index]; }
136 /** Shortcut for textureAccess(index).texture(); */
137 GrTexture* texture(int index) const { return this->textureAccess(index).getTexture(); }
175 void addTextureAccess(const GrTextureAccess* textureAccess);

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