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    Searched refs:textureTarget (Results 1 - 7 of 7) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
DrawQuadData.h 94 virtual GLenum textureTarget() const { return 0; }
139 GLenum textureTarget = GL_TEXTURE_2D,
151 m_textureTarget = textureTarget;
158 GLenum textureTarget = GL_TEXTURE_2D,
163 m_textureTarget = textureTarget;
172 virtual GLenum textureTarget() const { return m_textureTarget; }
ShaderProgram.cpp 595 // For shaders using texture, it is easy to get the type from the textureTarget.
596 ShaderType ShaderProgram::getTextureShaderType(GLenum textureTarget,
600 if (textureTarget == GL_TEXTURE_2D) {
610 } else if (textureTarget == GL_TEXTURE_EXTERNAL_OES) {
727 GLenum textureTarget, GLenum filter,
742 glBindTexture(textureTarget, textureId);
743 glTexParameteri(textureTarget, GL_TEXTURE_MIN_FILTER, filter);
744 glTexParameteri(textureTarget, GL_TEXTURE_MAG_FILTER, filter);
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ShaderProgram.h 129 // 1) textureTarget == GL_TEXTURE_2D
131 // 2) textureTarget == GL_TEXTURE_EXTERNAL_OES
175 float opacity, GLenum textureTarget, GLenum filter,
179 ShaderType getTextureShaderType(GLenum textureTarget, bool hasRepeatScale);
  /sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
GLESvalidate.h 31 static bool textureTarget(GLenum target);
  /sdk/emulator/opengl/host/libs/Translator/GLcommon/
GLESvalidate.cpp 105 bool GLESvalidate::textureTarget(GLenum target) {
  /sdk/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Imp.cpp 246 SET_ERROR_IF(!GLESv2Validate::textureTarget(target),GL_INVALID_ENUM)
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  /sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmImp.cpp 305 SET_ERROR_IF(!GLEScmValidate::textureTarget(target),GL_INVALID_ENUM)
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