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Searched
refs:textureTarget
(Results
1 - 7
of
7
) sorted by null
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
DrawQuadData.h
94
virtual GLenum
textureTarget
() const { return 0; }
139
GLenum
textureTarget
= GL_TEXTURE_2D,
151
m_textureTarget =
textureTarget
;
158
GLenum
textureTarget
= GL_TEXTURE_2D,
163
m_textureTarget =
textureTarget
;
172
virtual GLenum
textureTarget
() const { return m_textureTarget; }
ShaderProgram.cpp
595
// For shaders using texture, it is easy to get the type from the
textureTarget
.
596
ShaderType ShaderProgram::getTextureShaderType(GLenum
textureTarget
,
600
if (
textureTarget
== GL_TEXTURE_2D) {
610
} else if (
textureTarget
== GL_TEXTURE_EXTERNAL_OES) {
727
GLenum
textureTarget
, GLenum filter,
742
glBindTexture(
textureTarget
, textureId);
743
glTexParameteri(
textureTarget
, GL_TEXTURE_MIN_FILTER, filter);
744
glTexParameteri(
textureTarget
, GL_TEXTURE_MAG_FILTER, filter);
[
all
...]
ShaderProgram.h
129
// 1)
textureTarget
== GL_TEXTURE_2D
131
// 2)
textureTarget
== GL_TEXTURE_EXTERNAL_OES
175
float opacity, GLenum
textureTarget
, GLenum filter,
179
ShaderType getTextureShaderType(GLenum
textureTarget
, bool hasRepeatScale);
/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
GLESvalidate.h
31
static bool
textureTarget
(GLenum target);
/sdk/emulator/opengl/host/libs/Translator/GLcommon/
GLESvalidate.cpp
105
bool GLESvalidate::
textureTarget
(GLenum target) {
/sdk/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Imp.cpp
246
SET_ERROR_IF(!GLESv2Validate::
textureTarget
(target),GL_INVALID_ENUM)
[
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...]
/sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmImp.cpp
305
SET_ERROR_IF(!GLEScmValidate::
textureTarget
(target),GL_INVALID_ENUM)
[
all
...]
Completed in 957 milliseconds