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    Searched refs:timeUntilNextDisplay (Results 1 - 4 of 4) sorted by null

  /external/webkit/Source/WebKit2/WebProcess/WebPage/
LayerTreeHost.h 73 virtual double timeUntilNextDisplay() { ASSERT_NOT_REACHED(); return 0; }
DrawingAreaImpl.cpp 484 double timeUntilLayerTreeHostNeedsDisplay = m_layerTreeHost && m_layerTreeHost->participatesInDisplay() ? m_layerTreeHost->timeUntilNextDisplay() : 0;
485 double timeUntilNextDisplay = max(minimumFrameInterval - timeSinceLastDisplay, timeUntilLayerTreeHostNeedsDisplay);
487 if (timeUntilNextDisplay > 0) {
488 m_displayTimer.startOneShot(timeUntilNextDisplay);
  /external/webkit/Source/WebKit2/WebProcess/WebPage/ca/win/
LayerTreeHostCAWin.h 62 virtual double timeUntilNextDisplay();
LayerTreeHostCAWin.cpp 165 return timeUntilNextDisplay() <= 0;
168 double LayerTreeHostCAWin::timeUntilNextDisplay()

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