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  /frameworks/base/services/input/
SpriteController.cpp 42 mLocked.transactionNestingCount = 0;
62 mLocked.transactionNestingCount += 1;
68 LOG_ALWAYS_FATAL_IF(mLocked.transactionNestingCount == 0,
71 mLocked.transactionNestingCount -= 1;
72 if (mLocked.transactionNestingCount == 0 && mLocked.deferredSpriteUpdate) {
82 if (mLocked.transactionNestingCount != 0) {
SpriteController.h 276 uint32_t transactionNestingCount;

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