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Searched
refs:translatedShaderSource
(Results
1 - 3
of
3
) sorted by null
/external/webkit/Source/WebCore/platform/graphics/
ANGLEWebKitBridge.h
54
bool validateShaderSource(const char* shaderSource, ANGLEShaderType shaderType, String&
translatedShaderSource
, String& shaderValidationLog);
ANGLEWebKitBridge.cpp
69
bool ANGLEWebKitBridge::validateShaderSource(const char* shaderSource, ANGLEShaderType shaderType, String&
translatedShaderSource
, String& shaderValidationLog)
112
translatedShaderSource
= translationBuffer.get();
/external/webkit/Source/WebCore/platform/graphics/opengl/
GraphicsContext3DOpenGL.cpp
513
String
translatedShaderSource
;
516
bool isValid = m_compiler.validateShaderSource(entry.source.utf8().data(), shaderType,
translatedShaderSource
, shaderInfoLog);
524
int translatedShaderLength =
translatedShaderSource
.length();
526
const CString& translatedShaderCString =
translatedShaderSource
.utf8();
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