HomeSort by relevance Sort by last modified time
    Searched refs:translatedShaderSource (Results 1 - 3 of 3) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/
ANGLEWebKitBridge.h 54 bool validateShaderSource(const char* shaderSource, ANGLEShaderType shaderType, String& translatedShaderSource, String& shaderValidationLog);
ANGLEWebKitBridge.cpp 69 bool ANGLEWebKitBridge::validateShaderSource(const char* shaderSource, ANGLEShaderType shaderType, String& translatedShaderSource, String& shaderValidationLog)
112 translatedShaderSource = translationBuffer.get();
  /external/webkit/Source/WebCore/platform/graphics/opengl/
GraphicsContext3DOpenGL.cpp 513 String translatedShaderSource;
516 bool isValid = m_compiler.validateShaderSource(entry.source.utf8().data(), shaderType, translatedShaderSource, shaderInfoLog);
524 int translatedShaderLength = translatedShaderSource.length();
526 const CString& translatedShaderCString = translatedShaderSource.utf8();
    [all...]

Completed in 107 milliseconds