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  /external/eigen/doc/snippets/
Tutorial_AdvancedInitialization_Join.cpp 5 RowVectorXd vec2(4);
6 vec2 << 1, 4, 9, 16;;
7 std::cout << "vec2 = " << vec2 << std::endl;
10 joined << vec1, vec2; variable
  /external/clang/test/Sema/
ext_vector_components.c 11 float2 vec2, vec2_2; local
17 vec2.z; // expected-error {{vector component access exceeds type 'float2'}}
18 vec2.xyzw; // expected-error {{vector component access exceeds type 'float2'}}
22 vec2 = vec4.s01; // legal, shorten
23 vec2 = vec4.S01; // legal, shorten
26 f = vec2.x; // legal, shorten
32 vec2.x = f;
33 vec2.xx = vec2_2.xy; // expected-error {{vector is not assignable (contains duplicate components)}}
34 vec2.yx = vec2_2.xy;
ext_vector_casts.c 10 float2 vec2; local
32 vec4 = (float4)vec2; // expected-error {{invalid conversion between ext-vector type 'float4' and 'float2'}}
  /external/quake/quake/src/QW/client/
cl_cam.c 136 pmtrace_t Cam_DoTrace(vec3_t vec1, vec3_t vec2)
147 return PM_PlayerMove(pmove.origin, vec2);
204 vec3_t vec, vec2; local
214 VectorAdd(forward, up, vec2);
215 VectorAdd(vec2, right, vec2);
216 if ((f = Cam_TryFlyby(self, player, vec2, checkvis)) < max) {
218 VectorCopy(vec2, vec);
220 VectorAdd(forward, up, vec2);
221 VectorSubtract(vec2, right, vec2)
    [all...]
  /external/jmonkeyengine/engine/src/bullet-native/
com_jme3_bullet_collision_shapes_SimplexCollisionShape.cpp 67 btVector3 vec2 = btVector3(); local
68 jmeBulletUtil::convert(env, vector2, &vec2);
69 btBU_Simplex1to4* simplexShape = new btBU_Simplex1to4(vec1, vec2);
82 btVector3 vec2 = btVector3(); local
83 jmeBulletUtil::convert(env, vector2, &vec2);
86 btBU_Simplex1to4* simplexShape = new btBU_Simplex1to4(vec1, vec2, vec3);
99 btVector3 vec2 = btVector3(); local
100 jmeBulletUtil::convert(env, vector2, &vec2);
105 btBU_Simplex1to4* simplexShape = new btBU_Simplex1to4(vec1, vec2, vec3, vec4);
  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
simple_water.frag 18 uniform vec2 m_FrustumNearFar;
54 vec4 readDepth(vec2 uv){
65 vec4 disdis = texture2D(m_water_dudvmap, vec2(waterTex2 * m_texScale));
66 vec4 fdist = texture2D(m_water_dudvmap, vec2(waterTex1 + disdis*m_distortionMix));
71 vec4 nmap = texture2D(m_water_normalmap, vec2(waterTex1 + disdis*m_distortionMix));
82 vec4 refl = texture2D(m_water_reflection, vec2(projCoord.x,1.0-projCoord.y));
83 vec4 refr = texture2D(m_water_refraction, vec2(projCoord));
84 vec4 wdepth =readDepth(vec2(projCoord));
  /external/webkit/Source/WebCore/platform/graphics/chromium/
ShaderChromium.cpp 55 attribute vec2 a_texCoord;
57 varying vec2 v_texCoord;
86 attribute vec2 a_texCoord;
88 varying vec2 y_texCoord;
89 varying vec2 uv_texCoord;
95 y_texCoord = vec2(y_widthScaleFactor * a_texCoord.x, a_texCoord.y);
96 uv_texCoord = vec2(uv_widthScaleFactor * a_texCoord.x, a_texCoord.y);
141 attribute vec2 a_texCoord;
144 varying vec2 v_texCoord;
171 varying vec2 v_texCoord
    [all...]
  /frameworks/base/tests/RenderScriptTests/SceneGraph/res/raw/
shader2v.glsl 8 varying vec2 varTex0;
  /external/clang/test/PCH/
exprs.h 79 extern double2 vec2, vec2b;
80 typedef typeof(vec2.x) ext_vector_element;
103 typedef typeof(__builtin_shufflevector(vec2, vec2b, 2, 1)) shuffle_expr;
exprs.c 99 shuffle_expr *vec_ptr = &vec2;
  /frameworks/native/services/surfaceflinger/
Transform.h 98 struct vec2 { struct in class:android::Transform
100 inline vec2() { } function in struct:android::Transform::vec2
101 inline vec2(float a, float b) { function in struct:android::Transform::vec2
116 vec2 transform(const vec2& v) const;
Transform.cpp 176 Transform::vec2 Transform::transform(const vec2& v) const {
177 vec2 r;
195 vec2 v(x, y);
209 vec2 lt( bounds.left, bounds.top );
210 vec2 rt( bounds.right, bounds.top );
211 vec2 lb( bounds.left, bounds.bottom );
212 vec2 rb( bounds.right, bounds.bottom );
  /external/eigen/test/
sparse_solvers.cpp 47 DenseVector vec2 = vec1, vec3 = vec1; local
53 VERIFY_IS_APPROX(refMat2.template triangularView<Lower>().solve(vec2),
58 VERIFY_IS_APPROX(refMat2.template triangularView<Upper>().solve(vec2),
60 VERIFY_IS_APPROX(refMat2.conjugate().template triangularView<Upper>().solve(vec2),
66 VERIFY_IS_APPROX(refMat2.conjugate().template triangularView<Upper>().solve(vec2),
72 VERIFY_IS_APPROX(refMat2.transpose().template triangularView<Upper>().solve(vec2),
77 VERIFY_IS_APPROX(refMat2.transpose().template triangularView<Lower>().solve(vec2),
99 VERIFY_IS_APPROX(refMat2.template triangularView<Lower>().solve(vec2),
eigensolver_complex.cpp 19 void verify_is_approx_upto_permutation(const VectorType& vec1, const VectorType& vec2)
24 VERIFY(vec2.cols() == 1);
25 VERIFY(vec1.rows() == vec2.rows());
28 VERIFY_IS_APPROX(vec1.array().pow(RealScalar(k)).sum(), vec2.array().pow(RealScalar(k)).sum());
  /frameworks/base/libs/hwui/
PathTessellator.cpp 87 inline vec2 totalOffsetFromNormals(const vec2& normalA, const vec2& normalB) {
127 inline void scaleOffsetForStrokeWidth(vec2& offset) const {
141 inline vec2 deriveAAOffset(const vec2& offset) const {
142 return vec2(offset.x * 0.5f * inverseScaleX,
195 vec2 lastNormal(current->position[1] - last->position[1],
200 vec2 nextNormal(next->position[1] - current->position[1],
204 vec2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal)
    [all...]
Vector.h 114 typedef Vector2 vec2; typedef in namespace:android::uirenderer
  /ndk/tests/build/issue22345-ICE-postreload/jni/
issue22345-ICE-postreload.cpp 7 inline float32x4_t dot4VecResult(const float32x4_t& vec1, const float32x4_t& vec2) {
8 float32x4_t result = vmulq_f32(vec1, vec2);
  /external/clang/test/CodeGen/
ext-vector.c 20 float2 vec2, vec2_2; variable
31 vec2 = vec4.xy; // shorten
32 f = vec2.x; // extract elt
35 vec2.x = f; // insert one.
36 vec2.yx = vec2; // reverse
  /external/eigen/test/eigen2/
eigen2_sparse_solvers.cpp 47 DenseVector vec2 = vec1, vec3 = vec1; local
53 VERIFY_IS_APPROX(refMat2.template marked<LowerTriangular>().solveTriangular(vec2),
58 VERIFY_IS_APPROX(refMat2.template marked<LowerTriangular>().transpose().solveTriangular(vec2),
63 VERIFY_IS_APPROX(refMat2.template marked<UpperTriangular>().solveTriangular(vec2),
68 VERIFY_IS_APPROX(refMat2.template marked<UpperTriangular>().transpose().solveTriangular(vec2),
  /bionic/libc/kernel/common/linux/
bio.h 137 #define BIOVEC_PHYS_MERGEABLE(vec1, vec2) ((bvec_to_phys((vec1)) + (vec1)->bv_len) == bvec_to_phys((vec2)))
140 #define BIOVEC_VIRT_MERGEABLE(vec1, vec2) ((((bvec_to_phys((vec1)) + (vec1)->bv_len) | bvec_to_phys((vec2))) & (BIO_VMERGE_BOUNDARY - 1)) == 0)
  /development/ndk/platforms/android-3/include/linux/
bio.h 138 #define BIOVEC_PHYS_MERGEABLE(vec1, vec2) ((bvec_to_phys((vec1)) + (vec1)->bv_len) == bvec_to_phys((vec2)))
141 #define BIOVEC_VIRT_MERGEABLE(vec1, vec2) ((((bvec_to_phys((vec1)) + (vec1)->bv_len) | bvec_to_phys((vec2))) & (BIO_VMERGE_BOUNDARY - 1)) == 0)
  /external/kernel-headers/original/linux/
bio.h 211 #define BIOVEC_PHYS_MERGEABLE(vec1, vec2) \
212 ((bvec_to_phys((vec1)) + (vec1)->bv_len) == bvec_to_phys((vec2)))
215 #define BIOVEC_VIRT_MERGEABLE(vec1, vec2) \
216 ((((bvec_to_phys((vec1)) + (vec1)->bv_len) | bvec_to_phys((vec2))) & (BIO_VMERGE_BOUNDARY - 1)) == 0)
  /prebuilts/ndk/4/platforms/android-3/arch-arm/usr/include/linux/
bio.h 138 #define BIOVEC_PHYS_MERGEABLE(vec1, vec2) ((bvec_to_phys((vec1)) + (vec1)->bv_len) == bvec_to_phys((vec2)))
141 #define BIOVEC_VIRT_MERGEABLE(vec1, vec2) ((((bvec_to_phys((vec1)) + (vec1)->bv_len) | bvec_to_phys((vec2))) & (BIO_VMERGE_BOUNDARY - 1)) == 0)
  /prebuilts/ndk/4/platforms/android-4/arch-arm/usr/include/linux/
bio.h 138 #define BIOVEC_PHYS_MERGEABLE(vec1, vec2) ((bvec_to_phys((vec1)) + (vec1)->bv_len) == bvec_to_phys((vec2)))
141 #define BIOVEC_VIRT_MERGEABLE(vec1, vec2) ((((bvec_to_phys((vec1)) + (vec1)->bv_len) | bvec_to_phys((vec2))) & (BIO_VMERGE_BOUNDARY - 1)) == 0)
  /prebuilts/ndk/4/platforms/android-5/arch-arm/usr/include/linux/
bio.h 138 #define BIOVEC_PHYS_MERGEABLE(vec1, vec2) ((bvec_to_phys((vec1)) + (vec1)->bv_len) == bvec_to_phys((vec2)))
141 #define BIOVEC_VIRT_MERGEABLE(vec1, vec2) ((((bvec_to_phys((vec1)) + (vec1)->bv_len) | bvec_to_phys((vec2))) & (BIO_VMERGE_BOUNDARY - 1)) == 0)

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