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  /frameworks/base/services/java/com/android/server/display/
DisplayViewport.java 30 // True if this viewport is valid.
53 public void copyFrom(DisplayViewport viewport) {
54 valid = viewport.valid;
55 displayId = viewport.displayId;
56 orientation = viewport.orientation;
57 logicalFrame.set(viewport.logicalFrame);
58 physicalFrame.set(viewport.physicalFrame);
59 deviceWidth = viewport.deviceWidth;
60 deviceHeight = viewport.deviceHeight;
DisplayDevice.java 175 * Populates the specified viewport object with orientation,
178 public final void populateViewportLocked(DisplayViewport viewport) {
179 viewport.orientation = mCurrentOrientation;
182 viewport.logicalFrame.set(mCurrentLayerStackRect);
184 viewport.logicalFrame.setEmpty();
188 viewport.physicalFrame.set(mCurrentDisplayRect);
190 viewport.physicalFrame.setEmpty();
196 viewport.deviceWidth = isRotated ? info.height : info.width;
197 viewport.deviceHeight = isRotated ? info.width : info.height;
  /external/skia/src/gpu/gl/
GrGLRenderTarget.cpp 17 const GrGLIRect& viewport,
22 fViewport = viewport;
44 const GrGLIRect& viewport,
51 viewport.fWidth, viewport.fHeight,
61 // we assume this is true, TODO: get rid of viewport as a param.
62 GrAssert(viewport.fWidth == texture->width());
63 GrAssert(viewport.fHeight == texture->height());
65 this->init(desc, viewport, texID);
70 const GrGLIRect& viewport)
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GrGLRenderTarget.h 39 const GrGLIRect& viewport,
46 const GrGLIRect& viewport);
92 // when we switch to this render target we want to set the viewport to
100 void init(const Desc& desc, const GrGLIRect& viewport, GrGLTexID* texID);
  /external/webkit/Source/WebCore/platform/graphics/android/layers/
FixedPositioning.cpp 36 // and the iframe's size as the viewport and pass to the children
49 SkRect viewport = getViewport(aViewport, parentIframeLayer); local
51 float w = viewport.width();
52 float h = viewport.height();
53 float dx = viewport.fLeft;
54 float dy = viewport.fTop;
117 SkRect viewport = getViewport(aViewport, parentIframeLayer); local
119 float w = viewport.width() - m_layer->getWidth();
120 float h = viewport.height() - m_layer->getHeight();
129 m_nbRepeatX = ceilf((viewport.width() / m_layer->getWidth()) + 1)
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IFrameLayerAndroid.cpp 14 IFrameLayerAndroid* IFrameLayerAndroid::updatePosition(SkRect viewport,
IFrameLayerAndroid.h 53 virtual IFrameLayerAndroid* updatePosition(SkRect viewport,
BaseLayerAndroid.cpp 68 IFrameLayerAndroid* BaseLayerAndroid::updatePosition(SkRect viewport,
71 if (viewport.fRight > getWidth() || viewport.fBottom > getHeight()) {
72 // To handle the viewport expanding past the layer's size with HW accel,
73 // expand the size of the layer, so that tiles will cover the viewport.
74 setSize(std::max(viewport.fRight, getWidth()),
75 std::max(viewport.fBottom, getHeight()));
78 return LayerAndroid::updatePosition(viewport, parentIframeLayer);
89 // dynamically increase in size to cover the viewport, and we cache its draw
91 // by its m_clippingRect, only the viewport
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BaseLayerAndroid.h 46 virtual IFrameLayerAndroid* updatePosition(SkRect viewport,
  /external/webkit/Source/WebKit/gtk/webkit/
webkitviewportattributes.cpp 34 * @short_description: Represents the viewport properties of a web page
35 * @see_also: #WebKitWebView::viewport-attributes-recompute-requested
36 * @see_also: #WebKitWebView::viewport-attributes-changed
38 * #WebKitViewportAttributes offers the viewport properties to user agents to
39 * control the viewport layout. It contains the viewport size, initial scale with limits,
40 * and information about whether a user is able to scale the contents in the viewport.
43 * The #WebKitWebView::viewport-attributes-changed signal will be emitted with #WebKitViewportAttributes
44 * when the viewport attributes are updated in the case of loading web pages contain
45 * the viewport properties and calling webkit_viewport_attributes_recompute
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  /frameworks/native/opengl/libs/GLES_trace/src/
gltrace_context.cpp 175 int viewport[4] = {}; local
176 hooks->gl.glGetIntegerv(GL_VIEWPORT, viewport);
177 unsigned fbContentsSize = viewport[2] * viewport[3] * 4;
193 hooks->gl.glReadPixels(viewport[0], viewport[1], viewport[2], viewport[3],
203 *fbwidth = viewport[2];
204 *fbheight = viewport[3]
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  /external/skia/tools/
bench_pictures_cfg_helper.py 40 return BitmapConfig(viewport=[str(viewport_x), str(viewport_y)], **kwargs)
44 return GPUConfig(viewport=[str(viewport_x), str(viewport_y)], **kwargs)
48 return RTreeConfig(mode='simple', viewport=[str(viewport_x), str(viewport_y)],
54 viewport=[str(viewport_x), str(viewport_y)], **kwargs)
  /frameworks/native/services/surfaceflinger/
DisplayDevice.cpp 360 Rect viewport(newViewport);
375 if (viewport.isEmpty()) {
376 // viewport can be invalid if it has never been set, in that case
378 // it's also invalid to have an empty viewport, so we handle that
380 viewport = Rect(w, h);
382 // viewport is always specified in the logical orientation
384 swap(viewport.right, viewport.bottom);
391 float src_width = viewport.width();
392 float src_height = viewport.height()
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  /frameworks/native/libs/gui/
LayerState.cpp 82 output.write(viewport);
93 input.read(viewport);
  /external/webkit/Tools/EWebLauncher/
main.c 148 } Viewport;
159 Viewport viewport; member in struct:_ELauncher
266 * This is en example function to adjust viewport via viewport tag's arguments.
267 * Application can invoke this function in order to adjust viewport tag when it is required.
275 ewk_view_fixed_layout_size_set(app->browser, app->viewport.w, app->viewport.h);
276 ewk_view_zoom_set(app->browser, app->viewport.initScale, 0, 0);
277 if (!ewk_view_zoom_range_set(app->browser, app->viewport.minScale, app->viewport.maxScale)
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  /frameworks/base/libs/hwui/
Snapshot.h 171 * Current viewport.
173 Rect viewport; member in class:android::uirenderer::Snapshot
  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
ShaderProgram.cpp 498 //// viewport ////
511 // the GL viewport can save all the trouble of re-position from screenRect
707 IntRect viewport(m_visibleContentRect.fLeft - margin, m_visibleContentRect.fTop - margin,
710 viewport.intersect(rect);
711 return viewport;
948 int viewport[4]; local
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TransferQueue.cpp 555 glGetIntegerv(GL_VIEWPORT, m_GLStateBeforeBlit.viewport);
579 glViewport(m_GLStateBeforeBlit.viewport[0],
580 m_GLStateBeforeBlit.viewport[1],
581 m_GLStateBeforeBlit.viewport[2],
582 m_GLStateBeforeBlit.viewport[3]);
  /external/webkit/Source/WebCore/svg/
SVGSVGElement.idl 44 readonly attribute SVGRect viewport;
  /frameworks/native/opengl/libagl/
matrix.cpp 75 c->transforms.dirty = transform_state_t::VIEWPORT |
132 // Validate the viewport transformation
133 if (dirty & transform_state_t::VIEWPORT) {
515 // premultiply it with the viewport transformation. In addition to
643 c->viewport.surfaceport.x = x;
644 c->viewport.surfaceport.y = y;
647 c->viewport.x,
648 c->viewport.y,
649 c->viewport.w,
650 c->viewport.h)
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  /external/qemu/android/skin/
composer.h 40 typedef void (*SkinPlateDrawFunc)( void* user, SkinRegion* region, SkinPos* apos, SkinViewport* viewport, int opaque );
  /external/webkit/Source/WebCore/platform/graphics/
TiledBackingStore.h 62 // Tiled are dropped outside the keep area, and created for cover area. The values a relative to the viewport size.
98 double tileDistance(const IntRect& viewport, const Tile::Coordinate&);
TiledBackingStore.cpp 186 double TiledBackingStore::tileDistance(const IntRect& viewport, const Tile::Coordinate& tileCoordinate)
188 if (viewport.intersects(tileRectForCoordinate(tileCoordinate)))
191 IntPoint viewCenter = viewport.location() + IntSize(viewport.width() / 2, viewport.height() / 2);
227 // Search for the tile position closest to the viewport center that does not yet contain a tile.
  /frameworks/native/include/private/gui/
LayerState.h 119 Rect viewport; member in struct:android::DisplayState
  /development/samples/training/InteractiveChart/src/com/example/android/interactivechart/
InteractiveLineGraphView.java 97 // Viewport extremes. See mCurrentViewport for a discussion of the viewport.
104 * The current viewport. This rectangle represents the currently visible chart domain
653 * This is the active focal point in terms of the viewport. Could be a local
700 * Ensures that current viewport is inside the viewport extremes defined by {@link #AXIS_X_MIN},
739 // Scrolling uses math based on the viewport (as opposed to math using pixels).
741 * Pixel offset is the offset in screen pixels, while viewport offset is the
742 * offset within the current viewport. For additional information on surface sizes
744 * additional information about the viewport, see the comments fo
1134 private RectF viewport; field in class:InteractiveLineGraphView.SavedState
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