/external/quake/quake/src/QW/client/ |
r_sprite.c | 151 VectorScale (r_spritedesc.vright, r_spritedesc.pspriteframe->right, right); 153 VectorScale (r_spritedesc.vright, r_spritedesc.pspriteframe->left, left); 304 // r_spritedesc.vright perpendicular to modelorg. 320 r_spritedesc.vright[0] = tvec[1]; 322 r_spritedesc.vright[1] = -tvec[0]; 323 // r_spritedesc.vright) 324 r_spritedesc.vright[2] = 0; 325 VectorNormalize (r_spritedesc.vright); 326 r_spritedesc.vpn[0] = -r_spritedesc.vright[1]; 327 r_spritedesc.vpn[1] = r_spritedesc.vright[0] [all...] |
d_sky.c | 48 end[0] = 4096*vpn[0] + wu*vright[0] + wv*vup[0]; 49 end[1] = 4096*vpn[1] + wu*vright[1] + wv*vup[1]; 50 end[2] = 4096*vpn[2] + wu*vright[2] + wv*vup[2];
|
r_misc.c | 360 v2[0] = v[1]*vright[0] + v[2]*vup[0] + v[0]*vpn[0]; 361 v2[1] = v[1]*vright[1] + v[2]*vup[1] + v[0]*vpn[1]; 362 v2[2] = v[1]*vright[2] + v[2]*vup[2] + v[0]*vpn[2]; 380 out[0] = DotProduct(in,vright); 505 AngleVectors (r_refdef.viewangles, vpn, vright, vup); 574 VectorCopy (vright, base_vright);
|
r_shared.h | 59 extern vec3_t vright, base_vright;
|
render.h | 105 extern vec3_t r_origin, vpn, vright, vup;
|
math.s | 69 fmuls C(vright) // in[0]*vright[0] 70 flds (%eax) // in[0] | in[0]*vright[0] 71 fmuls C(vup) // in[0]*vup[0] | in[0]*vright[0] 72 flds (%eax) // in[0] | in[0]*vup[0] | in[0]*vright[0] 73 fmuls C(vpn) // in[0]*vpn[0] | in[0]*vup[0] | in[0]*vright[0] 76 fmuls C(vright)+4 // in[1]*vright[1] | ... 77 flds 4(%eax) // in[1] | in[1]*vright[1] | ... 78 fmuls C(vup)+4 // in[1]*vup[1] | in[1]*vright[1] | .. [all...] |
d_iface.h | 98 vec3_t vup, vright, vpn; // in worldspace member in struct:__anon14129
|
d_edge.c | 280 VectorCopy (base_vright, vright);
327 VectorCopy (base_vright, vright);
|
gl_rmain.c | 56 vec3_t vright; variable 220 right = vright; 842 VectorAdd (vpn, vright, frustum[0].normal); 843 VectorSubtract (vpn, vright, frustum[1].normal); 856 RotatePointAroundVector( frustum[2].normal, vright, vpn, 90-r_refdef.fov_y / 2 ); 858 RotatePointAroundVector( frustum[3].normal, vright, vpn, -( 90 - r_refdef.fov_y / 2 ) ); 891 AngleVectors (r_refdef.viewangles, vpn, vright, vup);
|
glquake2.h | 146 extern vec3_t vright;
|
r_drawa.s | 733 fmuls C(vright)+0 // xm0 | zm0 | local[0] | local[1] | local[2] 742 fmuls C(vright)+4 // xm1 | zm1 | ym0 | zm0 | xm0 | 757 fmuls C(vright)+8 // xm3 | zm3 | zm2 | ym2 | xm2 | local[2]
|
glquake.h | 192 extern vec3_t vright;
|
quakeasm.h | 269 .extern C(vright)
|
/external/quake/quake/src/WinQuake/ |
r_sprite.cpp | 151 VectorScale (r_spritedesc.vright, r_spritedesc.pspriteframe->right, right);
153 VectorScale (r_spritedesc.vright, r_spritedesc.pspriteframe->left, left);
304 // r_spritedesc.vright perpendicular to modelorg.
320 r_spritedesc.vright[0] = tvec[1];
322 r_spritedesc.vright[1] = -tvec[0];
323 // r_spritedesc.vright)
324 r_spritedesc.vright[2] = 0;
325 VectorNormalize (r_spritedesc.vright);
326 r_spritedesc.vpn[0] = -r_spritedesc.vright[1];
327 r_spritedesc.vpn[1] = r_spritedesc.vright[0]; [all...] |
d_sky.cpp | 48 end[0] = 4096*vpn[0] + wu*vright[0] + wv*vup[0];
49 end[1] = 4096*vpn[1] + wu*vright[1] + wv*vup[1];
50 end[2] = 4096*vpn[2] + wu*vright[2] + wv*vup[2];
|
r_misc.cpp | 284 v2[0] = v[1]*vright[0] + v[2]*vup[0] + v[0]*vpn[0];
285 v2[1] = v[1]*vright[1] + v[2]*vup[1] + v[0]*vpn[1];
286 v2[2] = v[1]*vright[2] + v[2]*vup[2] + v[0]*vpn[2];
304 out[0] = DotProduct(in,vright);
432 AngleVectors (r_refdef.viewangles, vpn, vright, vup);
501 VectorCopy (vright, base_vright);
|
r_shared.h | 62 extern vec3_t vright, base_vright;
|
render.h | 111 extern vec3_t r_origin, vpn, vright, vup;
|
math.s | 70 fmuls C(vright) // in[0]*vright[0] 71 flds (%eax) // in[0] | in[0]*vright[0] 72 fmuls C(vup) // in[0]*vup[0] | in[0]*vright[0] 73 flds (%eax) // in[0] | in[0]*vup[0] | in[0]*vright[0] 74 fmuls C(vpn) // in[0]*vpn[0] | in[0]*vup[0] | in[0]*vright[0] 77 fmuls C(vright)+4 // in[1]*vright[1] | ... 78 flds 4(%eax) // in[1] | in[1]*vright[1] | ... 79 fmuls C(vup)+4 // in[1]*vup[1] | in[1]*vright[1] | .. [all...] |
d_iface.h | 99 vec3_t vup, vright, vpn; // in worldspace
member in struct:__anon14412
|
d_edge.cpp | 275 VectorCopy (base_vright, vright);
323 VectorCopy (base_vright, vright);
|
gl_rlight.cpp | 114 *pPos++ = light->origin[j] + vright[j]*cos(a)*rad
134 v[j] = light->origin[j] + vright[j]*cos(a)*rad
|
gl_rmain.cpp | 56 vec3_t vright; variable 219 right = vright; 940 VectorAdd (vpn, vright, frustum[0].normal); 941 VectorSubtract (vpn, vright, frustum[1].normal); 953 RotatePointAroundVector( frustum[2].normal, vright, vpn, 90-r_refdef.fov_y / 2 ); 955 RotatePointAroundVector( frustum[3].normal, vright, vpn, -( 90 - r_refdef.fov_y / 2 ) ); 990 AngleVectors (r_refdef.viewangles, vpn, vright, vup); [all...] |
r_drawa.s | 733 fmuls C(vright)+0 // xm0 | zm0 | local[0] | local[1] | local[2] 742 fmuls C(vright)+4 // xm1 | zm1 | ym0 | zm0 | xm0 | 757 fmuls C(vright)+8 // xm3 | zm3 | zm2 | ym2 | xm2 | local[2]
|
quakeasm.h | 275 .extern C(vright)
|