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  /packages/apps/Gallery2/src/com/android/gallery3d/filtershow/imageshow/
ImageRotate.java 53 float angle = getCurrentTouchAngle(); local
54 mAngle = (mBaseAngle - angle) % 360;
ImageStraighten.java 70 float angle = getCurrentTouchAngle(); local
71 mAngle = (mBaseAngle - angle) % 360;
  /packages/apps/Phone/src/com/android/phone/
AccelerometerListener.java 124 // compute the vertical angle
125 double angle = Math.atan2(xy, z); local
127 angle = angle * 180.0 / Math.PI;
128 int orientation = (angle > VERTICAL_ANGLE ? ORIENTATION_VERTICAL : ORIENTATION_HORIZONTAL);
129 if (VDEBUG) Log.d(TAG, "angle: " + angle + " orientation: " + orientation);
  /packages/apps/SoundRecorder/src/com/android/soundrecorder/
VUMeter.java 78 float angle = minAngle; local
80 angle += (float)(maxAngle - minAngle)*mRecorder.getMaxAmplitude()/32768;
82 if (angle > mCurrentAngle)
83 mCurrentAngle = angle;
85 mCurrentAngle = Math.max(angle, mCurrentAngle - DROPOFF_STEP);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
ColorPickerDialog.java 187 float angle = (float)java.lang.Math.atan2(y, x); local
188 // need to turn angle [-PI ... PI] into unit [0....1]
189 float unit = angle/(2*PI);
StaticTriangleRenderer.java 160 float angle = 0.090f * ((int) time); local
162 glRotatef(angle, 0, 0, 1.0f);
TriangleRenderer.java 147 float angle = 0.090f * ((int) time); local
149 gl.glRotatef(angle, 0, 0, 1.0f);
  /device/google/accessory/demokit/app/src/com/google/android/DemoKit/
ColorWheel.java 204 float angle = (float)java.lang.Math.atan2(y, x); local
205 // need to turn angle [-PI ... PI] into unit [0....1]
206 float unit = angle/(2*PI);
  /external/icu4c/test/intltest/
astrotst.cpp 451 // Moon phase angle - Got from http://www.moonsystem.to/checkupe.htm
452 static const double angle[] = {356.8493418421329, 356.8386760059673, 0.09625415252237701, 355.9986960782416, 3.5714026601303317, 124.26906744384183, 59.80247650195558, local
462 double expectedAge = (angle[i]*CalendarAstronomer::PI)/180;
  /external/jmonkeyengine/engine/src/core/com/jme3/math/
Vector2f.java 568 * angle between two vectors. It is assumed that both this vector and the
572 * a unit vector to find the angle against
573 * @return the angle in radians.
577 float angle = FastMath.acos(dotProduct); local
578 return angle;
582 * <code>angleBetween</code> returns (in radians) the angle required to
589 * @return the angle in radians.
592 float angle = FastMath.atan2(otherVector.y, otherVector.x) local
594 return angle;
615 * <code>getAngle</code> returns (in radians) the angle represented b
    [all...]
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestBrickTower.java 75 float angle = 0; field in class:TestBrickTower
150 angle = 0f;
158 angle = 360.0f / bricksPerLayer * i/2f;
160 tempZ = Math.cos(Math.toRadians(angle))*radius;
161 tempX = Math.sin(Math.toRadians(angle))*radius;
174 angle += 360.0/bricksPerLayer;
218 reBoxg.rotate(0f, (float)Math.toRadians(angle) , 0f );
  /external/jmonkeyengine/engine/src/test/jme3test/light/
TestTangentGen.java 56 float angle; field in class:TestTangentGen
  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestMultiRenderTarget.java 101 float angle = 0.314159265f * i; local
102 pl.setPosition( new Vector3f(FastMath.cos(angle)*2f, 0,
103 FastMath.sin(angle)*2f));
TestRenderToTexture.java 60 private float angle = 0; field in class:TestRenderToTexture
130 angle += tpf;
131 angle %= FastMath.TWO_PI;
132 q.fromAngles(angle, 0, angle);
  /external/opencv/cv/src/
cvgeometry.cpp 93 double angle = box.angle*CV_PI/180.; local
94 float a = (float)cos(angle)*0.5f;
95 float b = (float)sin(angle)*0.5f;
496 // calculate the euler angle
  /external/quake/quake/src/QW/client/
mathlib.c 292 float angle; local
295 angle = angles[YAW] * (M_PI*2 / 360);
296 sy = sin(angle);
297 cy = cos(angle);
298 angle = angles[PITCH] * (M_PI*2 / 360);
299 sp = sin(angle);
300 cp = cos(angle);
301 angle = angles[ROLL] * (M_PI*2 / 360);
302 sr = sin(angle);
303 cr = cos(angle);
    [all...]
r_sprite.c 291 float dot, angle, sr, cr; local
380 // angle. So vpn stays the same, but vright and vup rotate
381 angle = currententity->angles[ROLL] * (M_PI*2 / 360);
382 sr = sin(angle);
383 cr = cos(angle);
  /external/quake/quake/src/WinQuake/
mathlib.cpp 294 float angle; local
297 angle = angles[YAW] * (M_PI*2 / 360);
298 sy = sin(angle);
299 cy = cos(angle);
300 angle = angles[PITCH] * (M_PI*2 / 360);
301 sp = sin(angle);
302 cp = cos(angle);
303 angle = angles[ROLL] * (M_PI*2 / 360);
304 sr = sin(angle);
305 cr = cos(angle);
    [all...]
r_sprite.cpp 291 float dot, angle, sr, cr; local
380 // angle. So vpn stays the same, but vright and vup rotate
381 angle = currententity->angles[ROLL] * (M_PI*2 / 360);
382 sr = sin(angle);
383 cr = cos(angle);
sv_user.cpp 377 the angle fields specify an exact angular motion in degrees
402 // show 1/3 the pitch angle and all the roll angle
441 vec3_t angle; local
451 angle[i] = MSG_ReadAngle ();
453 VectorCopy (angle, host_client->edict->u.v.v_angle);
  /external/webkit/Source/WebCore/platform/audio/
HRTFElevation.cpp 224 // Interpolate elevation angle.
225 double angle = (1.0 - x) * hrtfElevation1->elevationAngle() + x * hrtfElevation2->elevationAngle(); local
227 OwnPtr<HRTFElevation> hrtfElevation = adoptPtr(new HRTFElevation(kernelListL.release(), kernelListR.release(), static_cast<int>(angle), sampleRate));
  /external/webkit/Source/WebCore/platform/graphics/transforms/
AffineTransform.cpp 61 double angle = atan2(m.b(), m.a()); local
64 m.rotate(rad2deg(-angle));
69 sr[2] = angle;
187 // angle is in degree. Switch to radian
263 AffineTransform& AffineTransform::skewX(double angle)
265 return shear(tan(deg2rad(angle)), 0);
268 AffineTransform& AffineTransform::skewY(double angle)
270 return shear(0, tan(deg2rad(angle)));
  /external/webkit/Source/WebCore/svg/
SVGPathParser.cpp 242 float angle; local
246 if (!m_source->parseArcToSegment(rx, ry, angle, largeArc, sweep, targetPoint))
270 return decomposeArcToCubic(angle, rx, ry, point1, targetPoint, largeArc, sweep);
272 m_consumer->arcTo(rx, ry, angle, largeArc, sweep, targetPoint, m_mode);
404 bool SVGPathParser::decomposeArcToCubic(float angle, float rx, float ry, FloatPoint& point1, FloatPoint& point2, bool largeArcFlag, bool sweepFlag)
410 pointTransform.rotate(-angle);
428 pointTransform.rotate(-angle);
455 pointTransform.rotate(angle);
  /frameworks/base/core/java/android/view/
OrientationEventListener.java 125 // Don't trust the angle if the magnitude is small compared to the y value
128 float angle = (float)Math.atan2(-Y, X) * OneEightyOverPi; local
129 orientation = 90 - (int)Math.round(angle);
  /packages/apps/Gallery2/src/com/android/gallery3d/filtershow/crop/
CropMath.java 137 * @param rot angle of rotation about rectangle center
161 float angle = getUnrotated(rotatedRect, center, unrotated); local
162 return pointInRotatedRect(point, unrotated, angle);
252 float angle = (float) (Math.atan(dy / dx) * 180 / Math.PI); local
254 m.setRotate(-angle, center[0], center[1]);
258 return angle;

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