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  /frameworks/av/media/libstagefright/tests/
SurfaceMediaSource_test.cpp 204 GLint compiled = 0; local
205 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
207 if (!compiled) {
    [all...]
  /frameworks/native/opengl/tests/gl2_yuvtex/
gl2_yuvtex.cpp 88 GLint compiled = 0; local
89 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
90 if (!compiled) {
  /packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/
SurfaceTextureView.java 39 int[] compiled = new int[1]; local
40 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
41 if (compiled[0] == 0) {
  /sdk/emulator/opengl/tests/translator_tests/GLES_V2/
triangleV2.cpp 120 GLint compiled; local
130 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
131 if(!compiled)
  /cts/tests/src/android/opengl/cts/
CompressedTextureSurfaceView.java 372 int[] compiled = new int[1]; local
373 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
374 if (compiled[0] == 0) {
  /cts/tests/tests/mediastress/src/android/mediastress/cts/
SurfaceTextureRenderer.java 249 int[] compiled = new int[1]; local
250 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
251 if (compiled[0] == 0) {
  /development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 228 int[] compiled = new int[1]; local
229 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
230 if (compiled[0] == 0) {
  /frameworks/base/media/mca/filterfw/native/core/
shader_program.cpp 263 // Make sure we haven't compiled and linked already
314 GLint compiled = 0; local
315 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
316 if (!compiled) {
351 // Attach all compiled shaders
    [all...]
  /frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 240 int[] compiled = new int[1]; local
241 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
242 if (compiled[0] == 0) {
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java 304 int[] compiled = new int[1]; local
305 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
306 if (compiled[0] == 0) {
  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
ShaderProgram.cpp 196 GLint compiled = 0; local
197 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
198 if (!compiled) {
    [all...]
  /frameworks/native/libs/gui/tests/
SurfaceTexture_test.cpp 297 GLint compiled = 0; local
298 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
300 if (!compiled) {
    [all...]
  /frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
GL2CameraEye.java 387 int[] compiled = new int[1]; local
388 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
389 if (compiled[0] == 0) {
  /cts/tests/tests/hardware/src/android/hardware/cts/
CameraGLTest.java 789 int[] compiled = new int[1]; local
    [all...]
  /external/v8/test/cctest/
test-heap-profiler.cc 228 "function compiled(x) { return x + 1; }\n"
230 "compiled(1)");
235 const v8::HeapGraphNode* compiled = local
236 GetProperty(global, v8::HeapGraphEdge::kShortcut, "compiled");
237 CHECK_NE(NULL, compiled);
238 CHECK_EQ(v8::HeapGraphNode::kClosure, compiled->GetType());
252 GetProperty(compiled, v8::HeapGraphEdge::kInternal, "shared");
258 // Verify that non-compiled code doesn't contain references to "x"
259 // literal, while compiled code does. The scope info is stored in FixedArray
    [all...]
  /frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
VideoDumpView.java 607 int[] compiled = new int[1]; local
608 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
609 if (compiled[0] == 0) {
  /external/robolectric/lib/main/
h2-1.2.147.jar 
  /prebuilts/tools/common/m2/internal/xalan/xalan/2.6.0/
xalan-2.6.0.jar 

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