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    Searched defs:shadow (Results 51 - 75 of 77) sorted by null

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  /external/valgrind/main/exp-sgcheck/
h_main.c 467 shadow value computation.
483 When .kind is NonShad, .shadow may give the identity of the temp
484 currently holding the associated shadow value, or it may be
485 IRTemp_INVALID if code to compute the shadow has not yet been
488 When .kind is Shad tmp holds a shadow value, and so .shadow must be
489 IRTemp_INVALID, since it is illogical for a shadow tmp itself to be
499 IRTemp shadow; member in struct:__anon17018
514 current kind and possibly shadow temps for each temp in the
541 /* READONLY: the guest state size, so we can generate shadow
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  /external/webkit/Source/WebCore/rendering/svg/
SVGInlineTextBox.cpp 610 const ShadowData* shadow = style->textShadow(); local
627 if (shadow)
628 extraOffset = applyShadowToGraphicsContext(context, shadow, shadowRect, false /* stroked */, true /* opaque */, true /* horizontal */);
661 if (!shadow)
664 if (shadow->next())
669 shadow = shadow->next();
670 } while (shadow);
  /external/compiler-rt/lib/asan/tests/
asan_noinst_test.cc 99 fprintf(stderr, "%s shadow: %lx size % 3ld: ", tag, (long)ptr, (long)size);
102 uptr shadow = __asan::MemToShadow(ptr + i); local
105 if (shadow != prev_shadow) {
106 prev_shadow = shadow;
107 fprintf(stderr, "%02x", (int)*(u8*)shadow);
342 (kLowShadowEnd == 0) ? "unknown-crash.*shadow gap"
343 : "unknown-crash.*low shadow");
345 "unknown-crash.*shadow gap");
347 "unknown-crash.*high shadow");
694 static void MakeShadowValid(bool *shadow, int length, int granularity)
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  /external/jmonkeyengine/engine/src/core/com/jme3/shadow/
PssmShadowRenderer.java 30 package com.jme3.shadow;
58 * PssmShadow renderer use Parrallel Split Shadow Mapping technique (pssm)<br>
59 * It splits the view frustum in several parts and compute a shadow map for each
61 * the smaller they are to maximize the resolution used of the shadow map.<br>
62 * This result in a better quality shadow than standard shadow mapping.<br> for
103 * Specifies the shadow comparison mode
108 * Shadow depth comparisons are done by using shader code
112 * Shadow depth comparisons are done by using the GPU's dedicated
145 * Create a PSSM Shadow Renderer
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  /external/qemu/distrib/sdl-1.2.15/src/video/
SDL_sysvideo.h 70 specified -- the desired bpp will be emulated with a shadow
279 SDL_Surface *shadow; member in struct:SDL_VideoDevice
436 #define SDL_ShadowSurface (current_video->shadow)
  /external/robolectric/src/main/java/com/xtremelabs/robolectric/bytecode/
ShadowWrangler.java 83 if (debug) System.out.println("shadow " + realClass + " with " + shadowClass);
126 System.out.println("No Shadow method found for " + clazz.getSimpleName() + "." + methodName + "(" +
159 Object shadow = readField(instance, field); local
161 if (shadow != null) {
162 return shadow;
168 System.out.println("creating new " + shadowClassName + " as shadow for " + instance.getClass().getName());
173 shadow = constructor.newInstance(instance);
175 shadow = shadowClass.newInstance();
177 field.set(instance, shadow);
179 injectRealObjectOn(shadow, shadowClass, instance)
286 private Object shadow; field in class:ShadowWrangler.InvocationPlan
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  /external/webkit/Source/WebCore/rendering/style/
SVGRenderStyleDefs.h 213 OwnPtr<ShadowData> shadow; member in class:WebCore::StyleShadowSVGData
SVGRenderStyle.h 237 void setShadow(PassOwnPtr<ShadowData> obj) { shadowSVG.access()->shadow = obj; }
310 ShadowData* shadow() const { return shadowSVG->shadow.get(); } function in class:WebCore::SVGRenderStyle
  /external/compiler-rt/lib/asan/
asan_allocator2.cc 44 // Mark the corresponding shadow memory as not needed.
45 // Since asan's mapping is compacting, the shadow chunk may be
400 u8 *shadow = (u8*)MemToShadow(user_beg + size_rounded_down_to_granularity); local
401 *shadow = size & (SHADOW_GRANULARITY - 1);
  /external/valgrind/main/mpi/
libmpiwrap.c 1337 ShadowRequest* shadow; local
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  /external/webkit/Source/WebCore/platform/graphics/cairo/
GraphicsContextCairo.cpp 146 ContextShadow* shadow = context->contextShadow(); local
147 ASSERT(shadow);
148 if (shadow->m_type == ContextShadow::NoShadow)
170 cairo_t* shadowContext = shadow->beginShadowLayer(context, solidFigureExtents);
174 // It's important to copy the context properties to the new shadow
184 shadow->endShadowLayer(context);
240 m_data->shadowStack.append(m_data->shadow);
246 m_data->shadow = ContextShadow();
248 m_data->shadow = m_data->shadowStack.last();
576 m_data->shadow.drawRectShadow(this, enclosingIntRect(rect))
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  /external/webkit/Source/WebCore/platform/graphics/qt/
GraphicsContextQt.cpp 201 ContextShadow shadow; member in class:WebCore::GraphicsContextPlatformPrivate
302 m_data->shadowStack.push(m_data->shadow);
314 m_data->shadow = ContextShadow();
316 m_data->shadow = m_data->shadowStack.pop();
321 // thus it must not cast any shadow.
337 // Must not cast any shadow.
500 ContextShadow* shadow = contextShadow(); local
501 if (shadow->mustUseContextShadow(this) || m_state.fillPattern || m_state.fillGradient)
503 QPainter* shadowPainter = shadow->beginShadowLayer(this, platformPath.controlPointRect());
507 shadowPainter->setOpacity(static_cast<qreal>(shadow->m_color.alpha()) / 255)
552 ContextShadow* shadow = contextShadow(); local
673 ContextShadow* shadow = contextShadow(); local
729 ContextShadow* shadow = contextShadow(); local
753 ContextShadow* shadow = contextShadow(); local
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  /external/webkit/Source/WebCore/platform/graphics/android/context/
PlatformGraphicsContextRecording.cpp 998 const ShadowRec& shadow = m_state->shadow; local
999 if (shadow.blur > 0)
1000 bounds.inflate(ceilf(shadow.blur));
1001 bounds.setWidth(bounds.width() + abs(shadow.dx));
1002 bounds.setHeight(bounds.height() + abs(shadow.dy));
1003 if (shadow.dx < 0)
1004 bounds.move(shadow.dx, 0);
1005 if (shadow.dy < 0)
1006 bounds.move(0, shadow.dy)
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  /external/webkit/Source/WebCore/rendering/
InlineTextBox.cpp 363 FloatSize InlineTextBox::applyShadowToGraphicsContext(GraphicsContext* context, const ShadowData* shadow, const FloatRect& textRect, bool stroked, bool opaque, bool horizontal)
365 if (!shadow)
369 int shadowX = horizontal ? shadow->x() : shadow->y();
370 int shadowY = horizontal ? shadow->y() : -shadow->x();
372 int shadowBlur = shadow->blur();
373 const Color& shadowColor = shadow->color();
375 if (shadow->next() || stroked || !opaque) {
391 const FloatRect& boxRect, const ShadowData* shadow, bool stroked, bool horizontal
619 const ShadowData* shadow = paintInfo.forceBlackText ? 0 : pseudoStyle->textShadow(); local
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  /frameworks/base/libs/hwui/
OpenGLRenderer.cpp 2706 const ShadowTexture* shadow = mCaches.dropShadowCache.get( local
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  /prebuilts/tools/common/m2/internal/dom4j/dom4j/1.6.1/
dom4j-1.6.1.jar 
  /external/antlr/antlr-3.4/runtime/ActionScript/project/lib/
FlexAntTasks.jar 
  /prebuilts/devtools/tools/lib/
jcommon-1.0.12.jar 
jfreechart-1.0.9.jar 
  /prebuilts/tools/common/jfreechart/
jcommon-1.0.12.jar 
jfreechart-1.0.9.jar 
  /prebuilts/tools/common/m2/repository/jfree/jcommon/1.0.12/
jcommon-1.0.12.jar 
  /prebuilts/misc/common/groovy/
groovy-all-1.7.0.jar 
  /prebuilts/tools/common/m2/repository/jfree/jfreechart/1.0.9/
jfreechart-1.0.9.jar 
  /external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/
org.eclipse.swt.gtk.linux.x86_3.6.1.v3657a.jar 

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