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  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic/
Geometry.h 78 mass = fabs((y1 - y0) * (x2 - x0)); // Special case 1a
82 mass = fabs((y1 - y0) * (x1 - x0)); // Special case 1b
89 mass = fabs((x2 - x0) * (y2 - y0)); // Special case 2a
93 mass = fabs((x1 - x0) * (y2 - y0)); // Special case 2a
98 mass = fabs((x1 - x0) * (y2 - y0)); // Special case 3
114 if (fabs( m1 - m2 ) > 1.e-6)
124 mass = fabs( (y1 - y0) * (x2 - x0) );
  /bionic/libm/upstream-freebsd/lib/msun/src/
s_asinh.c 47 w = __ieee754_log(fabs(x))+ln2;
49 t = fabs(x);
53 w =log1p(fabs(x)+t/(one+__ieee754_sqrt(one+t)));
e_cosh.c 58 t = expm1(fabs(x));
66 t = __ieee754_exp(fabs(x));
71 if (ix < 0x40862E42) return half*__ieee754_exp(fabs(x));
75 return __ldexp_exp(fabs(x), -1);
s_csqrt.c 76 return (cpack(fabs(b - b), copysign(a, b)));
86 if (fabs(a) >= THRESH || fabs(b) >= THRESH) {
100 result = cpack(fabs(b) / (2 * t), copysign(t, b));
e_sinh.c 59 t = expm1(fabs(x));
65 if (ix < 0x40862E42) return h*__ieee754_exp(fabs(x));
69 return h*2.0*__ldexp_exp(fabs(x), -1);
e_remainder.c 57 x = fabs(x);
58 p = fabs(p);
  /external/llvm/test/CodeGen/X86/
stack-align.ll 13 %tmp4 = tail call double @fabs( double %tmp3 ) readnone ; <double> [#uses=1]
17 %tmp2 = tail call double @fabs( double %tmp1 ) readnone ; <double> [#uses=1]
39 declare double @fabs(double)
2009-03-12-CPAlignBug.ll 6 declare double @fabs(double)
21 %2 = tail call double @fabs(double %1) nounwind readnone ; <double> [#uses=1]
  /external/webkit/Source/WebCore/platform/audio/
Cone.cpp 60 double absAngle = fabs(angle);
63 double absInnerAngle = fabs(m_innerAngle) / 2.0;
64 double absOuterAngle = fabs(m_outerAngle) / 2.0;
  /external/compiler-rt/lib/ppc/
DD.h 23 fabs(double x) function
  /external/llvm/test/CodeGen/R600/
fmad.ll 19 declare float @fabs(float ) readnone
  /packages/apps/Gallery2/jni/filters/
edge.c 68 if (fabs(tmp) > fabs(bestx)) {
82 if (fabs(tmp) > fabs(besty)) {
  /packages/wallpapers/MusicVisualization/src/com/android/musicvis/
waveform.rs 65 float val = fabs(sin(0.013f * (wave1pos + i)) * amp1
95 float val = fabs(points[i*8+1]);
121 float val = fabs(points[i*8+1]);
137 float scale = 0.004165f * (1.0f + 2.f * fabs(sin(radians(yrot))));
  /frameworks/compile/libbcc/lib/Renderscript/runtime/arch/
dot_length.c 32 extern float __attribute__((overloadable)) fabs(float);
36 return fabs(v);