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  /system/core/libpixelflinger/codeflinger/
texturing.cpp 387 CONTEXT_STORE(s.reg, generated_vars.texture[i].spill[0]);
388 CONTEXT_STORE(t.reg, generated_vars.texture[i].spill[1]);
411 // We don't have a way to spill registers automatically
412 // spill depth and AA regs, when we know we may have to.
413 // build the spill list...
437 Spill spill(registerFile(), *this, spill_list);
463 CONTEXT_LOAD(s.reg, generated_vars.texture[i].spill[0]);
464 CONTEXT_LOAD(t.reg, generated_vars.texture[i].spill[1]);
614 CONTEXT_STORE(s.reg, generated_vars.texture[i].spill[0])
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GGLAssembler.h 124 class Spill
127 Spill(RegisterFile& regFile, ARMAssemblerInterface& gen, uint32_t reglist)
146 ~Spill() {
  /external/llvm/include/llvm/Target/
TargetRegisterInfo.h 501 /// requirements, and there is no register class with a smaller spill size
562 /// legal to use in the current sub-target and has the same spill size.
655 /// frame pointer based accesses to spill to the scavenger emergency spill
674 /// hasReservedSpillSlot - Return true if target has reserved a spill slot in
677 /// reserved as its spill slot. This tells PEI not to create a new stack frame
737 /// saveScavengerRegister - Spill the register so it can be used by the
739 /// otherwise. If this function does not spill the register, the scavenger
740 /// will instead spill it to the emergency spill slot
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  /external/llvm/lib/CodeGen/
RegAllocGreedy.cpp 53 SplitSpillMode("split-spill-mode", cl::Hidden,
54 cl::desc("Spill mode for splitting live ranges"),
157 float MaxWeight; ///< Maximum spill weight evicted.
542 // Never evict spill products. They cannot split or spill.
546 // register for it. This is indicated by an infinite spill weight. These
637 // hints, and only evict smaller spill weights.
721 // Number of spill code instructions to insert.
744 // Accumulate the total frequency of inserted spill code.
874 // Use the spill placer to determine the live bundles. GrowRegion pretend
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ShrinkWrapping.cpp 13 // do not use CSRs do not pay the spill/restore penalty.
22 // CFG to ensure validity of the spill/restore placements. This decreases
173 /// This function computes the maps of MBBs -> CSRs to spill and restore
359 // Sets used to compute spill, restore placement sets.
547 /// multi-entry, multi-exit (MEME) regions so spill and restore
803 // Iterate computation of spill and restore placements in the MCFG until:
927 /// verifySpillRestorePlacement - check the current spill/restore
930 /// Spills: walk df from each MBB in spill set ensuring tha
    [all...]
SplitKit.cpp 347 // Reset the LiveRangeCalc instances needed for this spill mode.
558 // In spill mode, make live ranges as short as possible by inserting the copy
628 // Spill modes
    [all...]
  /dalvik/vm/compiler/codegen/x86/
AnalysisO1.cpp 216 //! this array says whether a spill location is used (0 means not used, 1 means used)
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  /external/llvm/include/llvm/CodeGen/
MachineFrameInfo.h 70 /// example, register allocator spill code never needs variable sized
99 // isSpillSlot - If true the stack object is used as spill slot. It
484 /// to a spill slot..
506 /// represents a spill slot, returning a nonnegative identifier to represent
549 /// Before the PrologueEpilogueInserter has placed the CSR spill code, this
  /external/v8/src/
lithium-allocator.h 555 // Spill the given life range after position pos.
558 // Spill the given life range after position start and up to position end.
565 void Spill(LiveRange* range);
  /external/valgrind/main/VEX/priv/
host_generic_regs.h 80 needed to spill each class of register. It allocates the following
261 /* Return insn(s) to spill/restore a real reg to a spill slot
  /external/webkit/Source/JavaScriptCore/dfg/
DFGJITCompiler.cpp 126 // need to spill anyway, if the value is marked as spilled on the non-speculative path).
130 // Spill all GPRs in use by the speculative path.
145 // Spill all FPRs in use by the speculative path.
DFGNode.h 53 // Type for a virtual register number (spill location).
336 // The virtual register number (spill location) associated with this .
  /external/llvm/lib/Target/ARM/
ARMBaseRegisterInfo.cpp 275 // emergency spill slot.
511 // Assume that we'll have at least some spill slots allocated.
514 Offset += 128; // 128 bytes of spill slots
680 // means the stack pointer cannot be used to access the emergency spill slot
685 "Cannot use SP to access the emergency spill slot in "
688 "Cannot use SP to access the emergency spill slot in "
ARMMachineFunctionInfo.h 56 /// spill stack offset.
81 /// which belong to these spill areas.
  /external/llvm/lib/Target/X86/
README-X86-64.txt 172 1. We shouldn't spill the XMM registers because we only call va_arg with "int".
179 1. Conversely to the above, we shouldn't spill general registers if we only
  /external/openssl/crypto/bn/asm/
ia64-mont.pl 389 stf.spill [sp]=f16,-16
391 stf.spill [r17]=f17,32
394 stf.spill [r16]=f18,32
396 stf.spill [r17]=f19,32
399 stf.spill [r16]=f20,32
401 stf.spill [r17]=f21,32
404 stf.spill [r16]=f22
406 stf.spill [r17]=f23
  /packages/apps/Dialer/res/values-nb/
strings.xml 40 <string name="notification_action_voicemail_play" msgid="6113133136977996863">"Spill av"</string>
106 <string name="description_call_log_play_button" msgid="651182125650429846">"Spill av talemelding"</string>
  /packages/apps/Gallery/res/values-nb/
strings.xml 59 <string name="camera_play" msgid="8248000517869959980">"Spill"</string>
66 <string name="video_play" msgid="5287787282508002895">"Spill"</string>
  /packages/apps/Music/res/values-nb/
strings.xml 38 <string name="play_all" msgid="6309622568869321842">"Spill alle"</string>
99 <string name="play_selection" msgid="2854921021814550018">"Spill"</string>
  /dalvik/vm/arch/x86/
Call386ABI.S 90 /* Establish the frame pointer, spill & align to 16b */
  /dalvik/vm/mterp/x86/
OP_FILLED_NEW_ARRAY.S 15 SPILL(rIBASE) # preserve rIBASE
  /external/compiler-rt/lib/msandr/
msandr.cc 182 // For example, spill them only once for a sequence of instrumented
190 // TODO: Maybe sometimes don't want to spill XAX here?
191 // TODO: No need to spill XAX here if XAX is not used in the BB.
469 // TODO: optimize away redundant restore-spill pairs?
  /external/llvm/docs/HistoricalNotes/
2003-06-26-Reoptimizer2.txt 39 There is a problem with alloca: we cannot find our spill space for
  /external/llvm/lib/Target/Hexagon/
HexagonTargetMachine.cpp 157 // Expand Spill code for predicate registers.
  /external/llvm/lib/Target/Sparc/
SparcFrameLowering.cpp 42 // 16 words for register window spill

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