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full:applications
(Results
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/frameworks/base/core/java/android/view/inputmethod/
InputMethod.java
33
* <p>
Applications
will not normally use this interface themselves, instead
62
* that other
applications
can not abuse it.
84
* This token <strong>must not</strong> be passed to
applications
, since
85
* it grants special priviledges that should not be given to
applications
.
152
*
applications
for interacting with the input method. You can later
/frameworks/base/docs/html/google/play/licensing/
setting-up.jd
56
<li>Publish the
applications
to which you have added licensing support</li>
77
& APIs page (under All
Applications
).</li>
113
<p>As described earlier,
applications
check licensing status not by contacting
146
Android
applications
, see <a
277
since it lets you reuse your licensing code across multiple
applications
and
304
share its code and resources across multiple
applications
. </p>
470
<em>only</em> to license checks for
applications
that you have uploaded, made by
497
applications
associated with the publisher account. If you are testing multiple
498
applications
at once, changing the test response will affect all of those
499
applications
on their next license check (if the user is signed in t
[
all
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/frameworks/base/docs/html/guide/practices/ui_guidelines/
icon_design_launcher.jd
40
Launcher
applications
and appear on the user?s Home screen. Launcher icons can also be used to
72
alt="Example launcher icons for system and third-party
applications
"
75
<strong>Figure 1.</strong> Example launcher icons for system
applications
(left) and
76
third-party
applications
(right).
108
applications
.</p>
/frameworks/base/docs/html/guide/topics/manifest/
manifest-element.jd
56
basis for your package names (in reverse). For example,
applications
published by Google start with
58
publishing your
applications
.</p>
81
<dd>The name of a Linux user ID that will be shared with other
applications
.
83
However, if this attribute is set to the same value for two or more
applications
,
163
transfer the SD card to another device and use
applications
installed on the card.) Though,
receiver-element.jd
28
applications
to receive intents that are broadcast by the system or by other
29
applications
, even when other components of the application are not running.
61
receive are those sent by components of the same application or
applications
71
receiver is intended to receive intents broadcast by the system or other
applications
,
166
This allows components in different
applications
to share a process, reducing
uses-sdk-element.jd
63
<a href="{@docRoot}tools/publishing/versioning.html">Versioning Your
Applications
</a>.
164
as a filter, however, when presenting users with
applications
available for
191
<p>The Android platform provides a framework API that
applications
can use to
199
<li>A set of permissions that
applications
can request, as well as permission
210
that existing
applications
can still use them. In a very small number of cases,
337
<li>It lets
applications
describe the framework API revision that they
339
<li>It lets the system negotiate the installation of
applications
on the user's
340
device, such that version-incompatible
applications
are not installed.</li>
346
<p>
Applications
can use a manifest element provided by the framework API —
427
<p>Android
applications
are generally forward-compatible with new versions o
[
all
...]
/frameworks/base/docs/html/tools/debugging/
index.jd
19
<p>The Android SDK provides most of the tools that you need to debug your
applications
. You need
53
via DDMS. If you want to debug multiple
applications
, attaching to each port might become
80
attach to this static debugging port and debug all the
applications
that are running on the
91
debug and profile your
applications
:</p>
117
applications
:</p>
/frameworks/base/docs/html/training/camera/
cameradirect.jd
38
from existing camera
applications
. However, if you want to build a specialized camera application
191
<p>Most camera
applications
lock the display into landscape mode because that is the natural
243
applications
, including new instances of your own application.</p>
273
Important: Call release() to release the camera for use by other
applications
.
274
Applications
should release the camera immediately in onPause() (and re-open() it in
/frameworks/base/services/java/com/android/server/location/
LocationFudger.java
35
* Contains the logic to obfuscate (fudge) locations for coarse
applications
.
37
* <p>The goal is just to prevent
applications
with only
60
* This is the fastest interval that
applications
can receive coarse
125
* Best location accuracy allowed for coarse
applications
.
347
* allowed for coarse
applications
and all derived values.
/libcore/luni/src/main/java/org/xml/sax/ext/
EntityResolver2.java
41
* resolution. <em>Old Style</em>
applications
won't know about this interface;
46
* Both <em>Old Style</em> and <em>Transitional Mode</em>
applications
will
48
* <em>New style</em>
applications
will fail to run except on SAX2 parsers
64
* Allows
applications
to provide an external subset for documents
137
* Allows
applications
to map references to external entities into input
/frameworks/base/docs/html/tools/building/
building-cmdline.jd
29
<li><a href="{@docRoot}tools/publishing/app-signing.html">Signing Your
Applications
</a></li>
49
"{@docRoot}tools/publishing/app-signing.html">Signing Your
Applications
</a>, particularly once
52
getting started, however, you can quickly run your
applications
on an emulator or your own
135
"{@docRoot}tools/publishing/app-signing.html">Signing Your
Applications
</a>.</p>
154
<a href="{@docRoot}tools/publishing/app-signing.html">Signing Your
Applications
</a>.</p>
194
<em>Settings >
Applications
> Unknown sources</em>.)</p>
241
first time, it won't show up in the application launcher or be accessible by other
applications
.
267
<strong>Settings >
Applications
> Development</strong>.</li>
304
<p>As you begin developing Android
applications
, understand that all Android
applications
must b
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/frameworks/base/docs/html/about/versions/
android-1.5.jd
18
<li><a href="#apps">Built-in
Applications
</a></li>
52
skins, sample
applications
, and more. The downloadable platform is fully
234
<p>
Applications
can now use a new element in their manifest files, <a
252
<li>LocationManager -
Applications
can get location change updates via
258
applications
</li>
271
<h2 id="apps">Built-in
Applications
</h2>
274
built-in
applications
:</p>
android-2.0.1.jd
16
<li><a href="#apps">Built-in
Applications
</a></li>
54
skins, sample
applications
, and more. The downloadable platform
128
<h2 id="apps">Built-in
Applications
</h2>
131
built-in
applications
:</p>
250
<li>Debug- and release-mode application signing. Release-mode signing includes integrated support for <code>zipalign</code> optimization. For more information, see <a href="{@docRoot}tools/publishing/app-signing.html#releasecompile">Signing Your
Applications
</a>.</li>
287
applications
apply necessary styles to the {@link
/frameworks/base/docs/html/training/connect-devices-wirelessly/
nsd.jd
42
requests. This is useful for a variety of peer-to-peer
applications
such as file
48
from other
applications
doing the same. Finally, this lesson shows you how
104
conflicts with other
applications
. For instance, assuming
106
other installed
applications
that use the same port. Instead, use the device's
109
known by other
applications
at compile-time. Instead, the
applications
can get
334
other
applications
from thinking it's still active and attempting to connect to
/frameworks/base/docs/html/sdk/installing/
studio.jd
41
3.1 Subject to the terms of this License Agreement, Google grants you a limited, worldwide, royalty-free, non-assignable and non-exclusive license to use the SDK solely to develop
applications
to run on the Android platform.
51
3.6 You agree that the form and nature of the SDK that Google provides may change without prior notice to you and that future versions of the SDK may be incompatible with
applications
developed on previous versions of the SDK. You agree that Google may stop (permanently or temporarily) providing the SDK (or any features within the SDK) to you or to users generally at Google's sole discretion, without prior notice to you.
59
4.1 Google agrees that it obtains no right, title or interest from you (or your licensors) under this License Agreement in or to any software
applications
that you develop using the SDK, including any intellectual property rights that subsist in those
applications
.
61
4.2 You agree to use the SDK and write
applications
only for purposes that are permitted by (a) this License Agreement and (b) any applicable law, regulation or generally accepted practices or guidelines in the relevant jurisdictions (including any laws regarding the export of data or software to and from the United States or other relevant countries).
63
4.3 You agree that if you use the SDK to develop
applications
for general public users, you will protect the privacy and legal rights of those users. If the users provide you with user names, passwords, or other login information or personal information, you must make the users aware that the information will be available to your application, and you must provide legally adequate privacy notice and protection for those users. If your application stores personal or sensitive information provided by users, it must do so securely. If the user provides your application with Google Account information, your application may only use that information to access the user's Google Account when, and for the limited purposes for which, the user has given you permission to do so.
67
4.5 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any data, content, or resources that you create, transmit or display through Android and/or
applications
for Android, and for the consequences of your actions (including any loss or damage which Google may suffer) by doing so.
73
5.1 You agree that you are responsible for maintaining the confidentiality of any developer credentials that may be issued to you by Google or which you may choose yourself and that you will be solely responsible for all
applications
that are developed under your developer credentials.
82
<h3>7. Third Party
Applications
</h3>
83
7.1 If you use the SDK to run
applications
developed by a third party or that access data, content or resources provided by a third party, yo (…)
[
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/frameworks/support/v7/mediarouter/src/android/support/v7/media/
MediaControlIntent.java
27
*
applications
can use to identify the capabilities of media routes and control them.
32
* Media control intent categories specify means by which
applications
can
59
* of features to
applications
that recognize and know how to use them. For example,
64
*
Applications
can determine which categories a route supports by using the
67
* methods.
Applications
can also specify the types of routes that they want to use by
74
* Media control intent actions specify particular functions that
applications
81
* that are supplied as extras.
Applications
send media control requests to routes using the
96
* the easiest to use because
applications
simply render content locally on the device
99
* In most cases,
applications
can stream content to live audio and live video routes in
101
*
applications
may also be able to take advantage of more sophisticated features suc
[
all
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/frameworks/base/docs/html/guide/practices/
screen-compat-mode.jd
48
<p>Screen compatibility mode is an escape hatch for
applications
that are not properly designed
53
then it might encounter some rendering issues on larger screens. For
applications
with this
67
Android 1.5, almost all
applications
should be developed against Android 1.6 or greater and
85
assist
applications
on the latest tablet devices when the
applications
have not yet
192
layout resizing. Normally, only
applications
that are already built against Android 3.2 (or
/libcore/luni/src/main/java/org/xml/sax/
XMLReader.java
228
* <p>
Applications
may register a new or different resolver in the
254
* <p>
Applications
may register a new or different handler in the
281
* <p>
Applications
may register a new or different handler in the
307
* highly recommended that all SAX
applications
implement an
310
* <p>
Applications
may register a new or different handler in the
343
* <p>
Applications
may not invoke this method while a parse is in
/bionic/libc/netbsd/net/
reentrant.h
43
* be used by non-threaded
applications
without unreasonable overhead.
46
*
applications
.
63
* threaded
applications
.
/docs/source.android.com/src/compatibility/
overview.jd
36
greatly that developers must design different versions of their
applications
50
users can only see
applications
which they can actually run.</p>
56
Android relevant to running third-party
applications
, which allows device
/docs/source.android.com/src/devices/tech/test_infra/tradefed/
index.jd
45
framework, the system, and the hardware, but has little or no influence over existing
applications
.
57
compatibility with existing
applications
.</p>
95
the prior two usecases in that the service builder does not control the devices or the
applications
/external/chromium/chrome/browser/
background_application_list_model.cc
272
// We only care about extensions that are background
applications
292
// initialized to determine the current set of background
applications
. If that
298
// Discover current background
applications
, compare with previous list, which
/external/icu4c/tools/pkgdata/
pkgdata.1.in
59
applications
that use ICU. The typical reason to package files using
64
Packaged data also allow
applications
to be distributed with fewer
81
data directory. Such packaging is easy to use for
applications
resource
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL Application/___PROJECTNAME___.xcodeproj/
project.pbxproj
150
productInstallPath = "$(HOME)/
Applications
";
218
INSTALL_PATH = "$(HOME)/
Applications
";
232
INSTALL_PATH = "$(HOME)/
Applications
";
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL Cocoa Application/___PROJECTNAME___.xcodeproj/
project.pbxproj
153
productInstallPath = "$(HOME)/
Applications
";
230
INSTALL_PATH = "$(HOME)/
Applications
";
244
INSTALL_PATH = "$(HOME)/
Applications
";
Completed in 697 milliseconds
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