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  /frameworks/base/core/java/android/view/inputmethod/
InputMethod.java 33 * <p>Applications will not normally use this interface themselves, instead
62 * that other applications can not abuse it.
84 * This token <strong>must not</strong> be passed to applications, since
85 * it grants special priviledges that should not be given to applications.
152 * applications for interacting with the input method. You can later
  /frameworks/base/docs/html/google/play/licensing/
setting-up.jd 56 <li>Publish the applications to which you have added licensing support</li>
77 & APIs page (under All Applications).</li>
113 <p>As described earlier, applications check licensing status not by contacting
146 Android applications, see <a
277 since it lets you reuse your licensing code across multiple applications and
304 share its code and resources across multiple applications. </p>
470 <em>only</em> to license checks for applications that you have uploaded, made by
497 applications associated with the publisher account. If you are testing multiple
498 applications at once, changing the test response will affect all of those
499 applications on their next license check (if the user is signed in t
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  /frameworks/base/docs/html/guide/practices/ui_guidelines/
icon_design_launcher.jd 40 Launcher applications and appear on the user?s Home screen. Launcher icons can also be used to
72 alt="Example launcher icons for system and third-party applications"
75 <strong>Figure 1.</strong> Example launcher icons for system applications (left) and
76 third-party applications (right).
108 applications.</p>
  /frameworks/base/docs/html/guide/topics/manifest/
manifest-element.jd 56 basis for your package names (in reverse). For example, applications published by Google start with
58 publishing your applications.</p>
81 <dd>The name of a Linux user ID that will be shared with other applications.
83 However, if this attribute is set to the same value for two or more applications,
163 transfer the SD card to another device and use applications installed on the card.) Though,
receiver-element.jd 28 applications to receive intents that are broadcast by the system or by other
29 applications, even when other components of the application are not running.
61 receive are those sent by components of the same application or applications
71 receiver is intended to receive intents broadcast by the system or other applications,
166 This allows components in different applications to share a process, reducing
uses-sdk-element.jd 63 <a href="{@docRoot}tools/publishing/versioning.html">Versioning Your Applications</a>.
164 as a filter, however, when presenting users with applications available for
191 <p>The Android platform provides a framework API that applications can use to
199 <li>A set of permissions that applications can request, as well as permission
210 that existing applications can still use them. In a very small number of cases,
337 <li>It lets applications describe the framework API revision that they
339 <li>It lets the system negotiate the installation of applications on the user's
340 device, such that version-incompatible applications are not installed.</li>
346 <p>Applications can use a manifest element provided by the framework API &mdash;
427 <p>Android applications are generally forward-compatible with new versions o
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  /frameworks/base/docs/html/tools/debugging/
index.jd 19 <p>The Android SDK provides most of the tools that you need to debug your applications. You need
53 via DDMS. If you want to debug multiple applications, attaching to each port might become
80 attach to this static debugging port and debug all the applications that are running on the
91 debug and profile your applications:</p>
117 applications:</p>
  /frameworks/base/docs/html/training/camera/
cameradirect.jd 38 from existing camera applications. However, if you want to build a specialized camera application
191 <p>Most camera applications lock the display into landscape mode because that is the natural
243 applications, including new instances of your own application.</p>
273 Important: Call release() to release the camera for use by other applications.
274 Applications should release the camera immediately in onPause() (and re-open() it in
  /frameworks/base/services/java/com/android/server/location/
LocationFudger.java 35 * Contains the logic to obfuscate (fudge) locations for coarse applications.
37 * <p>The goal is just to prevent applications with only
60 * This is the fastest interval that applications can receive coarse
125 * Best location accuracy allowed for coarse applications.
347 * allowed for coarse applications and all derived values.
  /libcore/luni/src/main/java/org/xml/sax/ext/
EntityResolver2.java 41 * resolution. <em>Old Style</em> applications won't know about this interface;
46 * Both <em>Old Style</em> and <em>Transitional Mode</em> applications will
48 * <em>New style</em> applications will fail to run except on SAX2 parsers
64 * Allows applications to provide an external subset for documents
137 * Allows applications to map references to external entities into input
  /frameworks/base/docs/html/tools/building/
building-cmdline.jd 29 <li><a href="{@docRoot}tools/publishing/app-signing.html">Signing Your Applications</a></li>
49 "{@docRoot}tools/publishing/app-signing.html">Signing Your Applications</a>, particularly once
52 getting started, however, you can quickly run your applications on an emulator or your own
135 "{@docRoot}tools/publishing/app-signing.html">Signing Your Applications</a>.</p>
154 <a href="{@docRoot}tools/publishing/app-signing.html">Signing Your Applications</a>.</p>
194 <em>Settings &gt; Applications &gt; Unknown sources</em>.)</p>
241 first time, it won't show up in the application launcher or be accessible by other applications.
267 <strong>Settings > Applications > Development</strong>.</li>
304 <p>As you begin developing Android applications, understand that all Android applications must b
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  /frameworks/base/docs/html/about/versions/
android-1.5.jd 18 <li><a href="#apps">Built-in Applications</a></li>
52 skins, sample applications, and more. The downloadable platform is fully
234 <p>Applications can now use a new element in their manifest files, <a
252 <li>LocationManager - Applications can get location change updates via
258 applications</li>
271 <h2 id="apps">Built-in Applications</h2>
274 built-in applications:</p>
android-2.0.1.jd 16 <li><a href="#apps">Built-in Applications</a></li>
54 skins, sample applications, and more. The downloadable platform
128 <h2 id="apps">Built-in Applications</h2>
131 built-in applications:</p>
250 <li>Debug- and release-mode application signing. Release-mode signing includes integrated support for <code>zipalign</code> optimization. For more information, see <a href="{@docRoot}tools/publishing/app-signing.html#releasecompile">Signing Your Applications</a>.</li>
287 applications apply necessary styles to the {@link
  /frameworks/base/docs/html/training/connect-devices-wirelessly/
nsd.jd 42 requests. This is useful for a variety of peer-to-peer applications such as file
48 from other applications doing the same. Finally, this lesson shows you how
104 conflicts with other applications. For instance, assuming
106 other installed applications that use the same port. Instead, use the device's
109 known by other applications at compile-time. Instead, the applications can get
334 other applications from thinking it's still active and attempting to connect to
  /frameworks/base/docs/html/sdk/installing/
studio.jd 41 3.1 Subject to the terms of this License Agreement, Google grants you a limited, worldwide, royalty-free, non-assignable and non-exclusive license to use the SDK solely to develop applications to run on the Android platform.
51 3.6 You agree that the form and nature of the SDK that Google provides may change without prior notice to you and that future versions of the SDK may be incompatible with applications developed on previous versions of the SDK. You agree that Google may stop (permanently or temporarily) providing the SDK (or any features within the SDK) to you or to users generally at Google's sole discretion, without prior notice to you.
59 4.1 Google agrees that it obtains no right, title or interest from you (or your licensors) under this License Agreement in or to any software applications that you develop using the SDK, including any intellectual property rights that subsist in those applications.
61 4.2 You agree to use the SDK and write applications only for purposes that are permitted by (a) this License Agreement and (b) any applicable law, regulation or generally accepted practices or guidelines in the relevant jurisdictions (including any laws regarding the export of data or software to and from the United States or other relevant countries).
63 4.3 You agree that if you use the SDK to develop applications for general public users, you will protect the privacy and legal rights of those users. If the users provide you with user names, passwords, or other login information or personal information, you must make the users aware that the information will be available to your application, and you must provide legally adequate privacy notice and protection for those users. If your application stores personal or sensitive information provided by users, it must do so securely. If the user provides your application with Google Account information, your application may only use that information to access the user's Google Account when, and for the limited purposes for which, the user has given you permission to do so.
67 4.5 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any data, content, or resources that you create, transmit or display through Android and/or applications for Android, and for the consequences of your actions (including any loss or damage which Google may suffer) by doing so.
73 5.1 You agree that you are responsible for maintaining the confidentiality of any developer credentials that may be issued to you by Google or which you may choose yourself and that you will be solely responsible for all applications that are developed under your developer credentials.
82 <h3>7. Third Party Applications</h3>
83 7.1 If you use the SDK to run applications developed by a third party or that access data, content or resources provided by a third party, yo (…)
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  /frameworks/support/v7/mediarouter/src/android/support/v7/media/
MediaControlIntent.java 27 * applications can use to identify the capabilities of media routes and control them.
32 * Media control intent categories specify means by which applications can
59 * of features to applications that recognize and know how to use them. For example,
64 * Applications can determine which categories a route supports by using the
67 * methods. Applications can also specify the types of routes that they want to use by
74 * Media control intent actions specify particular functions that applications
81 * that are supplied as extras. Applications send media control requests to routes using the
96 * the easiest to use because applications simply render content locally on the device
99 * In most cases, applications can stream content to live audio and live video routes in
101 * applications may also be able to take advantage of more sophisticated features suc
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  /frameworks/base/docs/html/guide/practices/
screen-compat-mode.jd 48 <p>Screen compatibility mode is an escape hatch for applications that are not properly designed
53 then it might encounter some rendering issues on larger screens. For applications with this
67 Android 1.5, almost all applications should be developed against Android 1.6 or greater and
85 assist applications on the latest tablet devices when the applications have not yet
192 layout resizing. Normally, only applications that are already built against Android 3.2 (or
  /libcore/luni/src/main/java/org/xml/sax/
XMLReader.java 228 * <p>Applications may register a new or different resolver in the
254 * <p>Applications may register a new or different handler in the
281 * <p>Applications may register a new or different handler in the
307 * highly recommended that all SAX applications implement an
310 * <p>Applications may register a new or different handler in the
343 * <p>Applications may not invoke this method while a parse is in
  /bionic/libc/netbsd/net/
reentrant.h 43 * be used by non-threaded applications without unreasonable overhead.
46 * applications.
63 * threaded applications.
  /docs/source.android.com/src/compatibility/
overview.jd 36 greatly that developers must design different versions of their applications
50 users can only see applications which they can actually run.</p>
56 Android relevant to running third-party applications, which allows device
  /docs/source.android.com/src/devices/tech/test_infra/tradefed/
index.jd 45 framework, the system, and the hardware, but has little or no influence over existing applications.
57 compatibility with existing applications.</p>
95 the prior two usecases in that the service builder does not control the devices or the applications
  /external/chromium/chrome/browser/
background_application_list_model.cc 272 // We only care about extensions that are background applications
292 // initialized to determine the current set of background applications. If that
298 // Discover current background applications, compare with previous list, which
  /external/icu4c/tools/pkgdata/
pkgdata.1.in 59 applications that use ICU. The typical reason to package files using
64 Packaged data also allow applications to be distributed with fewer
81 data directory. Such packaging is easy to use for applications resource
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL Application/___PROJECTNAME___.xcodeproj/
project.pbxproj 150 productInstallPath = "$(HOME)/Applications";
218 INSTALL_PATH = "$(HOME)/Applications";
232 INSTALL_PATH = "$(HOME)/Applications";
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL Cocoa Application/___PROJECTNAME___.xcodeproj/
project.pbxproj 153 productInstallPath = "$(HOME)/Applications";
230 INSTALL_PATH = "$(HOME)/Applications";
244 INSTALL_PATH = "$(HOME)/Applications";

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