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  /frameworks/native/cmds/flatland/
Main.cpp 135 name: "Blit",
  /external/chromium/chrome/browser/ui/gtk/
find_bar_gtk.cc     [all...]
  /external/qemu/distrib/sdl-1.2.15/docs/html/
index.html 369 >&nbsp;--&nbsp;This performs a fast blit from the source surface to the destination surface.</DT
459 >&nbsp;--&nbsp;Blit the overlay to the display</DT
  /external/qemu/distrib/sdl-1.2.15/src/video/dga/
SDL_dgavideo.c 873 /* Don't blit to the visible part of the screen, wait until flipped */
926 /* Check to see if final surface blit is accelerated */
  /external/webkit/Source/WebCore/platform/
ScrollView.cpp 694 if (canBlitOnScroll()) { // The main frame can just blit the WebView window
716 // Now blit the backingstore into the window which should be very fast.
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  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
ShaderProgram.cpp 605 // to blit the texture we receive from the TexturesGenerator thread.
790 if (type == Blit)
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  /external/kernel-headers/original/linux/
fb.h 681 /* wait for blit idle, optional */
775 void (*fb_tileblit)(struct fb_info *info, struct fb_tileblit *blit);
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  /external/qemu/distrib/sdl-1.2.15/src/video/macdsp/
SDL_dspvideo.c 70 2. *MacOS 9 or later (but *not* Mac OS X) for hardware accelerated blit / fill
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  /external/libvpx/libvpx/vpx_scale/generic/
vpxscale.c 948 * FUNCTION : Decides to scale or center image in scale buffer for blit
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  /external/qemu/distrib/sdl-1.2.15/src/video/
SDL_pixels.c 518 /* Allocate the software blit data */
SDL_video.c 1048 /* Blit the shadow surface using saved mapping */
1208 * active shadow-to-video blit mappings.
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SDL_yuv_sw.c     [all...]
  /external/skia/legacy/src/core/
SkBlitter.cpp 478 // The *true* width of the rectangle to blit is width + 2
SkScan_Antihair.cpp 636 then calls the blit.
SkBlitter_RGB16.cpp 722 // have the shader blit directly into the device the first time
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  /external/skia/src/core/
SkBlitter.cpp 486 // The *true* width of the rectangle to blit is width + 2
SkBlitter_RGB16.cpp 722 // have the shader blit directly into the device the first time
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SkScan_Antihair.cpp 850 then calls the blit.
  /external/webkit/Source/WebCore/platform/graphics/
GraphicsContext3D.h 489 // With multisampling on, blit from multisampleFBO to regular FBO.
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  /external/webkit/Source/WebCore/rendering/
RenderView.cpp 196 // Check to see if we are enclosed by a layer that requires complex painting rules. If so, we cannot blit
  /hardware/ti/omap4xxx/domx/omx_proxy_component/omx_h264_enc/src/
omx_proxy_h264enc.c 887 nErr = module->Blit(module, pSrc[0], pDst, HAL_PIXEL_FORMAT_TI_NV12);
  /hardware/ti/omap4xxx/domx/omx_proxy_component/omx_mpeg4_enc/src/
omx_proxy_mpeg4enc.c 874 nErr = module->Blit(module, pSrc[0], pDst, HAL_PIXEL_FORMAT_TI_NV12);
  /external/skia/src/gpu/gl/
GrGpuGL.cpp     [all...]
  /external/skia/src/ports/
SkFontHost_win.cpp     [all...]
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Texture.cpp 22 #include "libGLESv2/Blit.h"
58 Blit *Texture::getBlitter()
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