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  /external/qemu/distrib/sdl-1.2.15/src/video/
SDL_sysvideo.h 126 /* Sets the hardware accelerated blit function, if any, based
134 /* Sets video mem colorkey and accelerated blit function */
SDL_cursor.c 571 /* Make sure we can steal the blit mapping */
576 /* Set up the blit information */
589 RunBlit = screen->map->sw_data->blit;
591 /* Run the actual software blit */
SDL_surface.c 273 * per-surface alpha, so no need to invalidate the blit mapping
397 * Set up a blit between two surfaces -- split into three parts:
414 /* Check to make sure the blit mapping is valid */
456 SDL_SetError("Surfaces must not be locked during blit");
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Texture.h 27 class Blit;
143 Blit *getBlitter();
  /external/webkit/Source/WebCore/platform/gtk/
WidgetRenderingContext.cpp 120 // We do not need to blit back to the target in the fallback case. See above.
135 // The blit rectangle is the original target rectangle adjusted for any extra space.
  /external/chromium/chrome/browser/ui/cocoa/bookmarks/
bookmark_bar_toolbar_view_unittest.mm 177 // Create a dummy bitmap full of not-red to blit with.
  /external/chromium/chrome/browser/ui/views/tabs/
native_view_photobooth_win.cc 112 // to call makeOpaque _after_ the blit to correct for this.
  /external/qemu/distrib/sdl-1.2.15/docs/html/
sdldisplayformat.html 131 >If you want to take advantage of hardware colorkey or alpha blit
sdldisplayformatalpha.html 131 >If you want to take advantage of hardware colorkey or alpha blit
sdlflip.html 125 video buffers before the next video surface blit or lock will return.
video.html 245 >&nbsp;--&nbsp;This performs a fast blit from the source surface to the destination surface.</DT
335 >&nbsp;--&nbsp;Blit the overlay to the display</DT
  /external/qemu/distrib/sdl-1.2.15/src/video/x11/
SDL_x11mouse.c 123 /* Blit the images to the pixmaps */
  /external/skia/bench/
TextBench.cpp 34 tiny -vs- large pointsize (measure blit -vs- overhead)
  /external/skia/src/core/
SkMaskGamma.cpp 117 //Undo what the blit blend will do.
  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
TransferQueue.h 164 // Before each draw call and the blit operation, clean up all the
Tile.cpp 150 m_dirtyArea.setEmpty(); // empty dirty rect prevents fast blit path
440 // The front texture was directly updated with a blit, so mark this as clean
  /external/webkit/Source/WebKit2/WebProcess/Plugins/
PluginProxy.h 136 // that it's painted something in it, we'll blit from it to our own backing store.
PluginProxy.cpp 133 // Blit the plug-in backing store into our own backing store.
469 // Blit the plug-in backing store into our own backing store.
  /sdk/emulator/opengl/host/libs/libOpenglRender/
WindowSurface.cpp 81 // previous attached color buffer is updated, if copy or blit should be done
  /external/qemu/distrib/sdl-1.2.15/
WhatsNew 94 Note that you may not blit to or from a locked surface.
148 that can be blit efficiently to the screen. (In other words,
182 The blit semantics for surfaces with and without alpha and colorkey
683 blit surfaces with different surface formats in video memory.
724 automatically mapped on blit.
  /external/qemu/distrib/sdl-1.2.15/src/video/caca/
SDL_cacavideo.c 233 /* Set the blit function */
  /external/qemu/distrib/sdl-1.2.15/src/video/directfb/
SDL_DirectFB_video.c 896 surface->Blit (surface, src->hwdata->surface, &sr, dr.x, dr.y);
948 HIDDEN->c2frame->Blit(HIDDEN->c2frame, surface->hwdata->surface, NULL, HIDDEN->c2dsize.x, HIDDEN->c2dsize.y);
990 HIDDEN->c2frame->Blit(HIDDEN->c2frame, this->screen->hwdata->surface, NULL, HIDDEN->c2dsize.x, HIDDEN->c2dsize.y);
1045 HIDDEN->c2frame->Blit(HIDDEN->c2frame, surface, NULL, HIDDEN->c2dsize.x, HIDDEN->c2dsize.y);
  /external/skia/src/gpu/gl/
GrGLInterface.cpp 296 // GL 3.0 and the ARB extension have multisample + blit
  /external/skia/tests/
BlitRowTest.cpp 197 // Make sure our blits are invariant with the width of the blit (i.e. that
  /external/skia/legacy/src/core/
SkScan_AntiPath.cpp 217 // integer-pixel-aligned ends of blit, rounded out
285 // blit leading rows
295 // time and then resolving to the destination canvas, we can blit

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