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  /external/openssl/crypto/des/
des.pod 80 des(1) command, there are 2 different methods used to convert the user
  /external/oprofile/libop/
op_alloc_counter.c 187 /* convert to bit map (0 where counter exists) */
op_cpu_type.c 170 /* Attempt to convert into a number */
  /external/oprofile/libutil/
op_fileio.c 115 "op_read_int_from_file: Failed to convert contents of file %s to integer\n",
  /external/oprofile/
opimport_pull 94 # time to convert the content from the ARM abi to x86 ABI
  /external/protobuf/java/src/main/java/com/google/protobuf/nano/
InternalNano.java 103 * Helper function to convert a string into UTF-8 while turning the
  /external/protobuf/src/google/protobuf/compiler/cpp/
cpp_helpers.h 103 // Convert a file name into a valid identifier.
  /external/qemu/android/tools/
gen-hw-config.py 147 # convert dots into underscores
  /external/qemu/distrib/jpeg-6b/
ansi2knr.c 2 /* Convert ANSI C function definitions to K&R ("traditional C") syntax */
330 * If this switch was supplied, ansi2knr would attempt to convert
471 * The reason we don't attempt to convert function prototypes is that
526 /* Convert a recognized function definition or header to K&R syntax. */
cdjpeg.h 74 * cjpeg/djpeg may need to perform extra passes to convert to or from
transupp.h 90 boolean force_grayscale; /* if TRUE, convert color image to grayscale */
  /external/qemu/distrib/sdl-1.2.15/docs/html/
audio.html 133 >&nbsp;--&nbsp;Convert audio data to a desired audio format.</DT
sdlbuildaudiocvt.html 129 > structure can be used to convert audio data it must be initialized with source and destination information. </P
sdlcolor.html 195 > describes a color in a format independent way. You can convert a <SPAN
sdldisplayformat.html 83 >SDL_DisplayFormat&nbsp;--&nbsp;Convert a surface to the display format</DIV
sdlsetpalette.html 137 convert between surface pixel formats). Because of this, it is often
  /external/qemu/distrib/sdl-1.2.15/docs/man3/
SDL_OpenAudio.3 35 \fBSDL_OpenAudio\fP reads these fields from the \fBdesired\fR \fBSDL_AudioSpec\fR structure pass to the function and attempts to find an audio configuration matching your \fBdesired\fR\&. As mentioned above, if the \fBobtained\fR parameter is \fBNULL\fP then SDL with convert from your \fBdesired\fR audio settings to the hardware settings as it plays\&.
  /external/qemu/distrib/sdl-1.2.15/src/audio/macosx/
SDL_coreaudio.c 122 assert(!this->convert.needed);
  /external/qemu/distrib/sdl-1.2.15/src/joystick/riscos/
SDL_sysjoystick.c 128 /* Convert to signed values */
  /external/robolectric/src/main/java/com/xtremelabs/robolectric/res/
DrawableResourceLoader.java 112 * Convert file name to resource name.
  /external/skia/include/core/
SkTSearch.h 214 /** Helper class to convert a string to lower-case, but only modifying the ascii
  /external/skia/legacy/include/core/
SkPostConfig.h 106 // if this is defined, we convert floats to 2scompliment ints for compares
  /external/skia/src/gpu/
GrSWMaskHelper.cpp 19 * Convert a boolean operation into a transfer mode code
SkGrFontScaler.cpp 154 // check the glyph's format, not the strike's format, and to be able to convert to any of the
  /external/skia/src/gpu/gl/
GrGLSL.h 122 /** Convert a count of 1..n floats into the corresponding type enum,

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