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<<61626364656667686970>>
/external/openssl/crypto/des/ |
des.pod | 80 des(1) command, there are 2 different methods used to convert the user
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/external/oprofile/libop/ |
op_alloc_counter.c | 187 /* convert to bit map (0 where counter exists) */
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op_cpu_type.c | 170 /* Attempt to convert into a number */
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/external/oprofile/libutil/ |
op_fileio.c | 115 "op_read_int_from_file: Failed to convert contents of file %s to integer\n",
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/external/oprofile/ |
opimport_pull | 94 # time to convert the content from the ARM abi to x86 ABI
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/external/protobuf/java/src/main/java/com/google/protobuf/nano/ |
InternalNano.java | 103 * Helper function to convert a string into UTF-8 while turning the
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/external/protobuf/src/google/protobuf/compiler/cpp/ |
cpp_helpers.h | 103 // Convert a file name into a valid identifier.
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/external/qemu/android/tools/ |
gen-hw-config.py | 147 # convert dots into underscores
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/external/qemu/distrib/jpeg-6b/ |
ansi2knr.c | 2 /* Convert ANSI C function definitions to K&R ("traditional C") syntax */ 330 * If this switch was supplied, ansi2knr would attempt to convert 471 * The reason we don't attempt to convert function prototypes is that 526 /* Convert a recognized function definition or header to K&R syntax. */
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cdjpeg.h | 74 * cjpeg/djpeg may need to perform extra passes to convert to or from
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transupp.h | 90 boolean force_grayscale; /* if TRUE, convert color image to grayscale */
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/external/qemu/distrib/sdl-1.2.15/docs/html/ |
audio.html | 133 > -- Convert audio data to a desired audio format.</DT
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sdlbuildaudiocvt.html | 129 > structure can be used to convert audio data it must be initialized with source and destination information. </P
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sdlcolor.html | 195 > describes a color in a format independent way. You can convert a <SPAN
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sdldisplayformat.html | 83 >SDL_DisplayFormat -- Convert a surface to the display format</DIV
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sdlsetpalette.html | 137 convert between surface pixel formats). Because of this, it is often
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/external/qemu/distrib/sdl-1.2.15/docs/man3/ |
SDL_OpenAudio.3 | 35 \fBSDL_OpenAudio\fP reads these fields from the \fBdesired\fR \fBSDL_AudioSpec\fR structure pass to the function and attempts to find an audio configuration matching your \fBdesired\fR\&. As mentioned above, if the \fBobtained\fR parameter is \fBNULL\fP then SDL with convert from your \fBdesired\fR audio settings to the hardware settings as it plays\&.
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/external/qemu/distrib/sdl-1.2.15/src/audio/macosx/ |
SDL_coreaudio.c | 122 assert(!this->convert.needed);
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/external/qemu/distrib/sdl-1.2.15/src/joystick/riscos/ |
SDL_sysjoystick.c | 128 /* Convert to signed values */
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/external/robolectric/src/main/java/com/xtremelabs/robolectric/res/ |
DrawableResourceLoader.java | 112 * Convert file name to resource name.
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/external/skia/include/core/ |
SkTSearch.h | 214 /** Helper class to convert a string to lower-case, but only modifying the ascii
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/external/skia/legacy/include/core/ |
SkPostConfig.h | 106 // if this is defined, we convert floats to 2scompliment ints for compares
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/external/skia/src/gpu/ |
GrSWMaskHelper.cpp | 19 * Convert a boolean operation into a transfer mode code
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SkGrFontScaler.cpp | 154 // check the glyph's format, not the strike's format, and to be able to convert to any of the
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/external/skia/src/gpu/gl/ |
GrGLSL.h | 122 /** Convert a count of 1..n floats into the corresponding type enum,
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<<61626364656667686970>>