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  /external/libnfc-nxp/inc/
phNfcTypes.h 179 #define PHHAL_15693_UID_LENGTH 0x08U /**< Length of the Inventory bytes for
    [all...]
  /external/quake/quake/src/QW/client/
gl_screen.c 294 sb_lines = 24; // no inventory
screen.c 311 sb_lines = 24; // no inventory
  /frameworks/base/docs/html/google/play/billing/
billing_integrate.jd 334 <p>It's your responsibility to control and track how the in-app product is provisioned to the user. For example, if the user purchased in-game currency, you should update the player's inventory with the amount of currency purchased.</p>
  /external/replicaisland/src/com/replica/replicaisland/
GameObjectFactory.java     [all...]
  /frameworks/base/docs/html/guide/topics/providers/
content-provider-creating.jd 160 represents an entity, such as a person or an item in inventory. A column represents
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  /external/svox/pico_resources/tools/LingwareBuilding/PicoLingware_source_files/textana/en-GB/
en-GB_lexpos.utf     [all...]
  /external/svox/pico_resources/tools/LingwareBuilding/PicoLingware_source_files/textana/en-US/
en-US_lexpos.utf     [all...]
  /external/srec/config/en.us/dictionary/
large.ok     [all...]
  /external/webkit/PerformanceTests/Parser/resources/
final-url-en     [all...]

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