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Searched
full:vertex
(Results
101 - 125
of
453
) sorted by null
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/cts/tests/tests/opengl/src/android/opengl/cts/
AttachShaderTest.java
56
* Test: Attach an invalid
vertex
shader to the program handle
117
/* This test is wrong in that glAttachShader can attach only one
vertex
shader
NativeAttachShaderTest.java
57
* Test: Attach an invalid
vertex
shader to the program handle
114
/* only one
vertex
shader can be attached
/development/ndk/platforms/android-18/samples/gles3jni/jni/
gles3jni.h
60
struct
Vertex
{
64
extern const
Vertex
QUAD[4];
/development/samples/ApiDemos/src/com/example/android/apis/graphics/
CubeMapActivity.java
221
* This grid class is customized for the
vertex
data required for this
224
* The
vertex
and index data are held in VBO objects because on most
225
* GPUs VBO objects are the fastest way of rendering static
vertex
231
// Size of
vertex
data elements in bytes:
235
//
Vertex
structure:
245
// These buffers are used to hold the
vertex
and index data while
338
// Generate a the
vertex
and element buffer IDs
345
// Upload the
vertex
data
/development/samples/HelloEffects/src/com/example/android/mediafx/
TextureRenderer.java
120
// Set the
vertex
attributes
127
GLToolbox.checkGlError("
vertex
attribute setup");
/external/ceres-solver/internal/ceres/
graph_test.cc
71
// Try adding the
vertex
again with a new weight.
75
// The
vertex
weight is reset.
canonical_views_clustering_test.cc
47
//
Vertex
weights: 0 2 2 0
114
// Increases view score weight so
vertex
2 will be chosen.
128
// Increases similarity penalty so
vertex
2 won't be chosen despite
/external/jmonkeyengine/engine/src/core/com/jme3/scene/mesh/
IndexBuffer.java
66
* Returns the
vertex
index for the given index in the index buffer.
74
* Puts the
vertex
index at the index buffer's index.
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/
Lighting.j3md
5
// Compute
vertex
lighting in the shader
37
// Use
vertex
color as an additional diffuse color.
/external/llvm/lib/Target/R600/
R600ISelLowering.h
46
/// first nine dwords of a
Vertex
Buffer. These implicit parameters are
47
/// lowered to load instructions which retreive the values from the
Vertex
/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp
131
// Load the
vertex
position
142
// pass matrix information to the
vertex
shader
/packages/apps/Gallery2/jni_mosaic/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp
131
// Load the
vertex
position
142
// pass matrix information to the
vertex
shader
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp
131
// Load the
vertex
position
142
// pass matrix information to the
vertex
shader
/external/jmonkeyengine/engine/src/tools/jme3tools/converters/model/strip/
Stripifier.java
289
// Returns
vertex
of the input face which is "next" in the input index list
430
// Returns the
vertex
unique to faceB
458
static void getSharedVertices(FaceInfo faceA, FaceInfo faceB, int[]
vertex
) {
459
vertex
[0] = -1;
460
vertex
[1] = -1;
465
if (
vertex
[0] == -1)
466
vertex
[0] = facev0;
468
vertex
[1] = facev0;
476
if (
vertex
[0] == -1)
477
vertex
[0] = facev1;
[
all
...]
/external/jmonkeyengine/engine/src/core/com/jme3/effect/shapes/
EmitterMeshConvexHullShape.java
23
* Constructor. It stores a copy of
vertex
list of all meshes.
/external/quake/tools/
dumpms2.py
41
# Seek ahead and read the
vertex
order information
/external/skia/include/gpu/
GrColor.h
25
// ES doesn't allow BGRA
vertex
attrib order so if they were not in this order
GrUserConfig.h
31
* When drawing rects this causes Ganesh to use a
vertex
buffer containing
/external/skia/src/gpu/
GrGeometryBuffer.h
18
* Parent class for
vertex
and index buffers
GrInOrderDrawBuffer.h
30
*
vertex
buffers are used as geometry sources it is the callers the draw buffer only holds
47
* the
vertex
source is either reserved or array.
65
* is destructive). This buffer must not have an active reserved
vertex
or index source. Any
/external/webkit/Source/WebCore/platform/graphics/chromium/
GeometryBinding.h
50
// All layer shaders share the same attribute locations for the
vertex
/frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/
mesh_test.rs
49
// Default
vertex
shader
/sdk/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Context.h
36
// GLES allows a
vertex
shader attribute to be in location 0 and have a
/frameworks/base/docs/html/reference/renderscript/
rs__mesh_8rsh.html
168
<p>Returns an allocation that is part of the mesh and contains
vertex
data, e.g. positions, normals, texcoords</p>
172
<tr><td class="paramname">index</td><td>index of the
vertex
allocation </td></tr>
176
<dl class="return"><dt><b>Returns:</b></dt><dd>allocation containing
vertex
data </dd></dl>
194
<p>Returns the number of allocations in the mesh that contain
vertex
data</p>
201
<dl class="return"><dt><b>Returns:</b></dt><dd>number of allocations in the mesh that contain
vertex
data </dd></dl>
/cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java
96
* whether to use
Vertex
Buffer Object in rendering or not
186
// Load the
vertex
position
195
// Load the
vertex
position
394
checkGlError("glGenBuffers
Vertex
");
397
checkGlError("glBindBuffer
Vertex
");
401
checkGlError("glBufferData
Vertex
");
447
Log.i(TAG, "No indices buffer per
vertex
" + mParam.mNumIndicesPerVertex);
Completed in 491 milliseconds
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