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  /cts/tests/tests/opengl/src/android/opengl/cts/
AttachShaderTest.java 56 * Test: Attach an invalid vertex shader to the program handle
117 /* This test is wrong in that glAttachShader can attach only one vertex shader
NativeAttachShaderTest.java 57 * Test: Attach an invalid vertex shader to the program handle
114 /* only one vertex shader can be attached
  /development/ndk/platforms/android-18/samples/gles3jni/jni/
gles3jni.h 60 struct Vertex {
64 extern const Vertex QUAD[4];
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
CubeMapActivity.java 221 * This grid class is customized for the vertex data required for this
224 * The vertex and index data are held in VBO objects because on most
225 * GPUs VBO objects are the fastest way of rendering static vertex
231 // Size of vertex data elements in bytes:
235 // Vertex structure:
245 // These buffers are used to hold the vertex and index data while
338 // Generate a the vertex and element buffer IDs
345 // Upload the vertex data
  /development/samples/HelloEffects/src/com/example/android/mediafx/
TextureRenderer.java 120 // Set the vertex attributes
127 GLToolbox.checkGlError("vertex attribute setup");
  /external/ceres-solver/internal/ceres/
graph_test.cc 71 // Try adding the vertex again with a new weight.
75 // The vertex weight is reset.
canonical_views_clustering_test.cc 47 // Vertex weights: 0 2 2 0
114 // Increases view score weight so vertex 2 will be chosen.
128 // Increases similarity penalty so vertex 2 won't be chosen despite
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/mesh/
IndexBuffer.java 66 * Returns the vertex index for the given index in the index buffer.
74 * Puts the vertex index at the index buffer's index.
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/
Lighting.j3md 5 // Compute vertex lighting in the shader
37 // Use vertex color as an additional diffuse color.
  /external/llvm/lib/Target/R600/
R600ISelLowering.h 46 /// first nine dwords of a Vertex Buffer. These implicit parameters are
47 /// lowered to load instructions which retreive the values from the Vertex
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp 131 // Load the vertex position
142 // pass matrix information to the vertex shader
  /packages/apps/Gallery2/jni_mosaic/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp 131 // Load the vertex position
142 // pass matrix information to the vertex shader
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp 131 // Load the vertex position
142 // pass matrix information to the vertex shader
  /external/jmonkeyengine/engine/src/tools/jme3tools/converters/model/strip/
Stripifier.java 289 // Returns vertex of the input face which is "next" in the input index list
430 // Returns the vertex unique to faceB
458 static void getSharedVertices(FaceInfo faceA, FaceInfo faceB, int[] vertex) {
459 vertex[0] = -1;
460 vertex[1] = -1;
465 if (vertex[0] == -1)
466 vertex[0] = facev0;
468 vertex[1] = facev0;
476 if (vertex[0] == -1)
477 vertex[0] = facev1;
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/effect/shapes/
EmitterMeshConvexHullShape.java 23 * Constructor. It stores a copy of vertex list of all meshes.
  /external/quake/tools/
dumpms2.py 41 # Seek ahead and read the vertex order information
  /external/skia/include/gpu/
GrColor.h 25 // ES doesn't allow BGRA vertex attrib order so if they were not in this order
GrUserConfig.h 31 * When drawing rects this causes Ganesh to use a vertex buffer containing
  /external/skia/src/gpu/
GrGeometryBuffer.h 18 * Parent class for vertex and index buffers
GrInOrderDrawBuffer.h 30 * vertex buffers are used as geometry sources it is the callers the draw buffer only holds
47 * the vertex source is either reserved or array.
65 * is destructive). This buffer must not have an active reserved vertex or index source. Any
  /external/webkit/Source/WebCore/platform/graphics/chromium/
GeometryBinding.h 50 // All layer shaders share the same attribute locations for the vertex
  /frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/
mesh_test.rs 49 // Default vertex shader
  /sdk/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Context.h 36 // GLES allows a vertex shader attribute to be in location 0 and have a
  /frameworks/base/docs/html/reference/renderscript/
rs__mesh_8rsh.html 168 <p>Returns an allocation that is part of the mesh and contains vertex data, e.g. positions, normals, texcoords</p>
172 <tr><td class="paramname">index</td><td>index of the vertex allocation </td></tr>
176 <dl class="return"><dt><b>Returns:</b></dt><dd>allocation containing vertex data </dd></dl>
194 <p>Returns the number of allocations in the mesh that contain vertex data</p>
201 <dl class="return"><dt><b>Returns:</b></dt><dd>number of allocations in the mesh that contain vertex data </dd></dl>
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java 96 * whether to use Vertex Buffer Object in rendering or not
186 // Load the vertex position
195 // Load the vertex position
394 checkGlError("glGenBuffers Vertex");
397 checkGlError("glBindBuffer Vertex");
401 checkGlError("glBufferData Vertex");
447 Log.i(TAG, "No indices buffer per vertex " + mParam.mNumIndicesPerVertex);

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