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  /external/skia/src/gpu/
GrGpu.h 110 * Creates a vertex buffer.
112 * @param size size in bytes of the vertex buffer
117 * @return The vertex buffer if successful, otherwise NULL.
149 * Returns a vertex buffer with four position-only vertices [(0,0), (1,0),
151 * @ return unit square vertex buffer
513 // readies the pools to provide vertex/index data.
542 // counts number of uses of vertex/index pool in the geometry stack
GrGpuVertex.h 33 // text has its own vertex class, since it may want to be in fixed point (given)
  /frameworks/base/libs/hwui/
OpenGLRenderer.cpp 1295 Vertex* vertex = mesh; local
2112 ColorTextureVertex* vertex = mesh; local
2493 TextureVertex* vertex = &pointsData[0]; local
3314 Vertex* vertex = mesh; local
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  /external/jmonkeyengine/engine/src/core/com/jme3/util/
TangentBinormalGenerator.java 78 /** Collects all the triangle data for one vertex.
473 + "for vertex {0}.", i);
483 + "for vertex {0}.", i);
511 // Generated normal is flipped for this vertex,
514 // "Binormal is flipped for vertex {0}.", i);
525 "Shared tangent is zero for vertex {0}.", blameVertex);
543 "Normal and tangent are parallel for vertex {0}.", blameVertex);
550 "Shared binormal is zero for vertex {0}.", blameVertex);
568 "Normal and binormal are parallel for vertex {0}.", blameVertex);
574 "Tangent and binormal are parallel for vertex {0}.", blameVertex)
    [all...]
  /external/skia/src/gpu/gl/
GrGpuGL_program.cpp 169 // color will be specified per-vertex as an attribute
170 // invalidate the const vertex attrib color
218 // coverage will be specified per-vertex as an attribute
219 // invalidate the const vertex attrib coverage
484 // descriptor will not affect program generation (because of the vertex
507 // no reason to do edge aa or look at per-vertex coverage if coverage is
GrGLShaderBuilder.h 149 /** Add a varying variable to the current program to pass values between vertex and fragment
161 /** Returns a vertex attribute that represents the vertex position in the VS. This is the
  /frameworks/native/opengl/libagl/
vertex.cpp 1 /* libs/opengles/vertex.cpp
22 #include "vertex.h"
49 // vertex processing
52 // Divides a vertex clip coordinates by W
102 // if the vertex is clipped, we don't do the perspective
117 // clip this vertex against each user clip plane
  /frameworks/rs/scriptc/
rs_types.rsh 422 * Describes the way mesh vertex data is interpreted when rendering
427 * Vertex data will be rendered as a series of points
431 * Vertex pairs will be rendered as lines
435 * Vertex data will be rendered as a connected line strip
445 * triangle defined by a new vertex
450 * share first vertex as the origin
  /prebuilts/sdk/renderscript/include/
rs_types.rsh 422 * Describes the way mesh vertex data is interpreted when rendering
427 * Vertex data will be rendered as a series of points
431 * Vertex pairs will be rendered as lines
435 * Vertex data will be rendered as a connected line strip
445 * triangle defined by a new vertex
450 * share first vertex as the origin
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Caps.java 153 * Supports reading from textures inside the vertex shader.
218 /// Vertex Buffer features
222 * Supports VAO, or vertex buffer arrays
  /frameworks/base/graphics/java/android/renderscript/
ProgramFragmentFixedFunction.java 29 * color from the vertex shader, or combinations of the both
266 * vertex program is replaced with an openGL internal point
277 * Specifies whether the varying color passed from the vertex
  /frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/
torus_test.rs 33 // Custom vertex shader compunents
210 // Update vertex shader constants
239 // Update vertex shader constants
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
scenegraph_objects.rsh 86 // Buffer with vertex constant data
96 // Buffer with vertex constant data
115 // Buffer with vertex constant data
  /frameworks/rs/
rsProgramVertex.cpp 30 mRSC->mHal.funcs.vertex.init(mRSC, this, mUserShader.string(), mUserShader.length(),
35 mRSC->mHal.funcs.vertex.destroy(mRSC, this);
64 rsc->mHal.funcs.vertex.setActive(rsc, this);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
Cube.java 26 * A vertex shaded cube.
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
SpriteTextRenderer.java 334 public float getX(int vertex) {
335 return sCoords[3*vertex];
338 public float getY(int vertex) {
339 return sCoords[3*vertex+1];
  /external/jmonkeyengine/engine/src/core/com/jme3/material/
TechniqueDef.java 226 * @param vertexShader The name of the vertex shader
318 * Returns the name of the vertex shader used by the technique, or null
319 * if no vertex shader is specified.
321 * @return the name of the vertex shader to be used.
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/mesh/
VirtualIndexBuffer.java 7 * IndexBuffer implementation that generates vertex indices sequentially
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/util/
DebugShapeFactory.java 143 // Create the call back that'll create the vertex buffer
176 // The number of bytes needed is: (floats in a vertex) * (vertices in a triangle) * (# of triangles) * (size of float in bytes)
195 // Put the verticies into the vertex buffer
234 // There are 3 floats needed for each vertex (x,y,z)
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/lodcalc/util/
EntropyComputeUtil.java 29 // Vertex positions for the block
  /external/opencv/cvaux/src/
cvclique.cpp 83 #define CV_GET_ADJ_VTX( vertex, edge ) \
85 assert(edge->vtx[0]==vertex||edge->vtx[1] == vertex ), \
86 (edge->vtx[0] == vertex)?edge->vtx[1]:edge->vtx[0] \
186 //int* Compsub; //current component (vertex stack)
229 //int* Compsub; //current component (vertex stack)
304 //for every vertex of All determine counter value and choose minimum
492 int* Compsub; //current component (vertex stack)
551 //for every vertex of All determine counter value and choose minimum
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Buffer.cpp 7 // Buffer.cpp: Implements the gl::Buffer class, representing storage of vertex and/or
  /external/webkit/Source/WebCore/html/canvas/
WebGLVertexArrayObjectOES.h 48 // Cached values for vertex attrib range checks
  /external/webkit/Source/WebCore/platform/graphics/gpu/
LoopBlinnClassifier.h 65 // texture coordinates per vertex.
Shader.h 58 // Currently only applies to the Loop-Blinn vertex type.

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