/external/skia/src/gpu/ |
GrGpu.h | 110 * Creates a vertex buffer. 112 * @param size size in bytes of the vertex buffer 117 * @return The vertex buffer if successful, otherwise NULL. 149 * Returns a vertex buffer with four position-only vertices [(0,0), (1,0), 151 * @ return unit square vertex buffer 513 // readies the pools to provide vertex/index data. 542 // counts number of uses of vertex/index pool in the geometry stack
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GrGpuVertex.h | 33 // text has its own vertex class, since it may want to be in fixed point (given)
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/frameworks/base/libs/hwui/ |
OpenGLRenderer.cpp | 1295 Vertex* vertex = mesh; local 2112 ColorTextureVertex* vertex = mesh; local 2493 TextureVertex* vertex = &pointsData[0]; local 3314 Vertex* vertex = mesh; local [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/util/ |
TangentBinormalGenerator.java | 78 /** Collects all the triangle data for one vertex. 473 + "for vertex {0}.", i); 483 + "for vertex {0}.", i); 511 // Generated normal is flipped for this vertex, 514 // "Binormal is flipped for vertex {0}.", i); 525 "Shared tangent is zero for vertex {0}.", blameVertex); 543 "Normal and tangent are parallel for vertex {0}.", blameVertex); 550 "Shared binormal is zero for vertex {0}.", blameVertex); 568 "Normal and binormal are parallel for vertex {0}.", blameVertex); 574 "Tangent and binormal are parallel for vertex {0}.", blameVertex) [all...] |
/external/skia/src/gpu/gl/ |
GrGpuGL_program.cpp | 169 // color will be specified per-vertex as an attribute 170 // invalidate the const vertex attrib color 218 // coverage will be specified per-vertex as an attribute 219 // invalidate the const vertex attrib coverage 484 // descriptor will not affect program generation (because of the vertex 507 // no reason to do edge aa or look at per-vertex coverage if coverage is
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GrGLShaderBuilder.h | 149 /** Add a varying variable to the current program to pass values between vertex and fragment 161 /** Returns a vertex attribute that represents the vertex position in the VS. This is the
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/frameworks/native/opengl/libagl/ |
vertex.cpp | 1 /* libs/opengles/vertex.cpp 22 #include "vertex.h" 49 // vertex processing 52 // Divides a vertex clip coordinates by W 102 // if the vertex is clipped, we don't do the perspective 117 // clip this vertex against each user clip plane
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/frameworks/rs/scriptc/ |
rs_types.rsh | 422 * Describes the way mesh vertex data is interpreted when rendering 427 * Vertex data will be rendered as a series of points 431 * Vertex pairs will be rendered as lines 435 * Vertex data will be rendered as a connected line strip 445 * triangle defined by a new vertex 450 * share first vertex as the origin
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/prebuilts/sdk/renderscript/include/ |
rs_types.rsh | 422 * Describes the way mesh vertex data is interpreted when rendering 427 * Vertex data will be rendered as a series of points 431 * Vertex pairs will be rendered as lines 435 * Vertex data will be rendered as a connected line strip 445 * triangle defined by a new vertex 450 * share first vertex as the origin
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
Caps.java | 153 * Supports reading from textures inside the vertex shader. 218 /// Vertex Buffer features 222 * Supports VAO, or vertex buffer arrays
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/frameworks/base/graphics/java/android/renderscript/ |
ProgramFragmentFixedFunction.java | 29 * color from the vertex shader, or combinations of the both 266 * vertex program is replaced with an openGL internal point 277 * Specifies whether the varying color passed from the vertex
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/frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/ |
torus_test.rs | 33 // Custom vertex shader compunents 210 // Update vertex shader constants 239 // Update vertex shader constants
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
scenegraph_objects.rsh | 86 // Buffer with vertex constant data 96 // Buffer with vertex constant data 115 // Buffer with vertex constant data
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/frameworks/rs/ |
rsProgramVertex.cpp | 30 mRSC->mHal.funcs.vertex.init(mRSC, this, mUserShader.string(), mUserShader.length(), 35 mRSC->mHal.funcs.vertex.destroy(mRSC, this); 64 rsc->mHal.funcs.vertex.setActive(rsc, this);
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
Cube.java | 26 * A vertex shaded cube.
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
SpriteTextRenderer.java | 334 public float getX(int vertex) { 335 return sCoords[3*vertex]; 338 public float getY(int vertex) { 339 return sCoords[3*vertex+1];
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/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
TechniqueDef.java | 226 * @param vertexShader The name of the vertex shader 318 * Returns the name of the vertex shader used by the technique, or null 319 * if no vertex shader is specified. 321 * @return the name of the vertex shader to be used.
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/mesh/ |
VirtualIndexBuffer.java | 7 * IndexBuffer implementation that generates vertex indices sequentially
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/util/ |
DebugShapeFactory.java | 143 // Create the call back that'll create the vertex buffer 176 // The number of bytes needed is: (floats in a vertex) * (vertices in a triangle) * (# of triangles) * (size of float in bytes) 195 // Put the verticies into the vertex buffer 234 // There are 3 floats needed for each vertex (x,y,z)
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/lodcalc/util/ |
EntropyComputeUtil.java | 29 // Vertex positions for the block
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/external/opencv/cvaux/src/ |
cvclique.cpp | 83 #define CV_GET_ADJ_VTX( vertex, edge ) \ 85 assert(edge->vtx[0]==vertex||edge->vtx[1] == vertex ), \ 86 (edge->vtx[0] == vertex)?edge->vtx[1]:edge->vtx[0] \ 186 //int* Compsub; //current component (vertex stack) 229 //int* Compsub; //current component (vertex stack) 304 //for every vertex of All determine counter value and choose minimum 492 int* Compsub; //current component (vertex stack) 551 //for every vertex of All determine counter value and choose minimum
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
Buffer.cpp | 7 // Buffer.cpp: Implements the gl::Buffer class, representing storage of vertex and/or
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/external/webkit/Source/WebCore/html/canvas/ |
WebGLVertexArrayObjectOES.h | 48 // Cached values for vertex attrib range checks
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/external/webkit/Source/WebCore/platform/graphics/gpu/ |
LoopBlinnClassifier.h | 65 // texture coordinates per vertex.
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Shader.h | 58 // Currently only applies to the Loop-Blinn vertex type.
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