/frameworks/rs/ |
rsMesh.h | 42 // Contains vertex data
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/sdk/emulator/opengl/tests/translator_tests/GLES_V2/ |
triangleV2.cpp | 111 fprintf(stderr, "\t-vs <filename> - vertex shader to use\n"); 196 // Load the vertex/fragment shaders 261 // Load the vertex data 316 GLuint ui32Vbo = 0; // Vertex buffer object handle
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/frameworks/base/media/mca/filterfw/native/core/ |
shader_program.cpp | 124 // Delete our vertex data 269 // Compile vertex shader 405 return !GLEnv::CheckGLError("Pushing vertex coordinates"); 501 // Pop vertex attributes 563 // Push vertex attributes 662 // Here we return the minimum of the max uniform count for fragment and vertex 946 ALOGW("ShaderProgram: Attempting to overwrite internal vertex attribute '%s'!", name.c_str()); [all...] |
/cts/tests/tests/opengl/src/android/opengl/cts/ |
RendererOneColorBufferTest.java | 151 // Load the vertex/fragment shaders 196 // Load the vertex data
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/external/ceres-solver/internal/ceres/ |
graph_algorithms_test.cc | 184 EXPECT_FALSE(less_than(i,i)) << "Failing vertex: " << i; 188 << "Failing vertex pair: " << i << " " << j;
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parameter_block_ordering.h | 70 // vertex corresponds to a parameter block in the Problem except for
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/external/skia/include/gpu/gl/ |
GrGLConfig.h | 51 * per-vertex data. This is important when the underlying GL implementation 55 * GR_GL_USE_BUFFER_DATA_NULL_HINT: When specifing new data for a vertex/index
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/external/skia/src/gpu/gl/ |
GrGLEffect.h | 58 the pre-view-matrix vertex position or if explicit per-vertex texture
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/geometry/ |
vertexconversion.h | 7 // geometry/vertexconversion.h: A library of vertex conversion classes that can be used to build 150 // static const std::size_t finalSize: number of bytes per output vertex
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VertexDataManager.h | 98 UINT lookupAttribute(const VertexAttribute &attribute); // Returns the offset into the vertex buffer, or -1 if not found
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/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
ShaderProgram.h | 105 ShaderResource(GLuint prog, GLuint vertex, GLuint fragment) 107 , vertexShader(vertex)
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/frameworks/base/libs/hwui/ |
Program.cpp | 29 Program::Program(const ProgramDescription& description, const char* vertex, const char* fragment) { 37 mVertexShader = buildShader(vertex, GL_VERTEX_SHADER);
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/frameworks/native/opengl/libs/GLES_trace/src/ |
gltrace_fixup.cpp | 445 /** Obtain the size of each vertex attribute. */ 571 // vertex array disabled 602 // Vertex attrib pointer data patchup calls should appear as if 634 // Rather than sending vertex attribute data that corresponds to the indices 635 // being drawn, we send the vertex attribute data for the entire range of 640 // Vertex attrib pointer data patchup calls should appear as if 648 // Trace all vertex attribute data stored in client space. 664 // Trace all vertex attribute data stored in client space. [all...] |
/external/webkit/Source/WebCore/platform/graphics/gpu/ |
LoopBlinnPathProcessor.cpp | 290 // Returns the given interior vertex, 0 <= index < numberOfInteriorVertices(). 297 LoopBlinnLocalTriangulator::Vertex* vertex = m_triangulator->getInteriorVertex(index); local 298 if (vertex) 299 res.set(vertex->xyCoordinates().x(), vertex->xyCoordinates().y()); 497 LoopBlinnLocalTriangulator::Vertex* vertex = m_triangulator->getVertex(i); local 499 vertex->set(getPoint(i).x(), 505 vertex->set(getPoint(i).x() [all...] |
/frameworks/native/opengl/libagl/ |
light.cpp | 244 // if colorMaterial is enabled, we get the color from the vertex 314 // acquire the color-material from the vertex 318 // implicit arguments need to be computed per/vertex 340 // now we can light our vertex as usual 381 // compute vertex-to-light vector 383 // lightPos/1.0 - vertex/vertex.w == lightPos*vertex.w - vertex
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/cts/tests/tests/opengl/libopengltest/ |
color_one.cpp | 22 #include "vertex.h"
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/external/opencv/cv/src/ |
_cvgeom.h | 74 CvPoint pt; /* Coordinates x and y of the vertex which don't lie on the base line LMIAT */
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/external/opencv/cxcore/src/ |
cxdatastructs.cpp | 2931 CvGraphVtx *vertex = 0; local 3320 CvGraphVtx *vertex; local [all...] |
/external/webkit/Source/WebCore/platform/graphics/chromium/ |
GeometryBinding.cpp | 44 // Vertex positions and texture coordinates for the 4 corners of a 1x1 quad.
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ProgramBinding.cpp | 83 LOG_ERROR("Failed to create vertex shader");
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/frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/ |
fill_test.rs | 59 // Default vertex shader
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/frameworks/rs/driver/ |
rsdProgram.cpp | 74 ALOGV("Destroying vertex shader with ID %u", (uint32_t)pv);
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rsdShader.h | 89 // Applies to vertex and fragment shaders only
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rsdVertexArray.cpp | 68 ALOGV("Starting vertex attribute binding");
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
YVURenderer.cpp | 100 // Load the vertex position
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