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  /frameworks/rs/
rsMesh.h 42 // Contains vertex data
  /sdk/emulator/opengl/tests/translator_tests/GLES_V2/
triangleV2.cpp 111 fprintf(stderr, "\t-vs <filename> - vertex shader to use\n");
196 // Load the vertex/fragment shaders
261 // Load the vertex data
316 GLuint ui32Vbo = 0; // Vertex buffer object handle
  /frameworks/base/media/mca/filterfw/native/core/
shader_program.cpp 124 // Delete our vertex data
269 // Compile vertex shader
405 return !GLEnv::CheckGLError("Pushing vertex coordinates");
501 // Pop vertex attributes
563 // Push vertex attributes
662 // Here we return the minimum of the max uniform count for fragment and vertex
946 ALOGW("ShaderProgram: Attempting to overwrite internal vertex attribute '%s'!", name.c_str());
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  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererOneColorBufferTest.java 151 // Load the vertex/fragment shaders
196 // Load the vertex data
  /external/ceres-solver/internal/ceres/
graph_algorithms_test.cc 184 EXPECT_FALSE(less_than(i,i)) << "Failing vertex: " << i;
188 << "Failing vertex pair: " << i << " " << j;
parameter_block_ordering.h 70 // vertex corresponds to a parameter block in the Problem except for
  /external/skia/include/gpu/gl/
GrGLConfig.h 51 * per-vertex data. This is important when the underlying GL implementation
55 * GR_GL_USE_BUFFER_DATA_NULL_HINT: When specifing new data for a vertex/index
  /external/skia/src/gpu/gl/
GrGLEffect.h 58 the pre-view-matrix vertex position or if explicit per-vertex texture
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/geometry/
vertexconversion.h 7 // geometry/vertexconversion.h: A library of vertex conversion classes that can be used to build
150 // static const std::size_t finalSize: number of bytes per output vertex
VertexDataManager.h 98 UINT lookupAttribute(const VertexAttribute &attribute); // Returns the offset into the vertex buffer, or -1 if not found
  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
ShaderProgram.h 105 ShaderResource(GLuint prog, GLuint vertex, GLuint fragment)
107 , vertexShader(vertex)
  /frameworks/base/libs/hwui/
Program.cpp 29 Program::Program(const ProgramDescription& description, const char* vertex, const char* fragment) {
37 mVertexShader = buildShader(vertex, GL_VERTEX_SHADER);
  /frameworks/native/opengl/libs/GLES_trace/src/
gltrace_fixup.cpp 445 /** Obtain the size of each vertex attribute. */
571 // vertex array disabled
602 // Vertex attrib pointer data patchup calls should appear as if
634 // Rather than sending vertex attribute data that corresponds to the indices
635 // being drawn, we send the vertex attribute data for the entire range of
640 // Vertex attrib pointer data patchup calls should appear as if
648 // Trace all vertex attribute data stored in client space.
664 // Trace all vertex attribute data stored in client space.
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  /external/webkit/Source/WebCore/platform/graphics/gpu/
LoopBlinnPathProcessor.cpp 290 // Returns the given interior vertex, 0 <= index < numberOfInteriorVertices().
297 LoopBlinnLocalTriangulator::Vertex* vertex = m_triangulator->getInteriorVertex(index); local
298 if (vertex)
299 res.set(vertex->xyCoordinates().x(), vertex->xyCoordinates().y());
497 LoopBlinnLocalTriangulator::Vertex* vertex = m_triangulator->getVertex(i); local
499 vertex->set(getPoint(i).x(),
505 vertex->set(getPoint(i).x()
    [all...]
  /frameworks/native/opengl/libagl/
light.cpp 244 // if colorMaterial is enabled, we get the color from the vertex
314 // acquire the color-material from the vertex
318 // implicit arguments need to be computed per/vertex
340 // now we can light our vertex as usual
381 // compute vertex-to-light vector
383 // lightPos/1.0 - vertex/vertex.w == lightPos*vertex.w - vertex
  /cts/tests/tests/opengl/libopengltest/
color_one.cpp 22 #include "vertex.h"
  /external/opencv/cv/src/
_cvgeom.h 74 CvPoint pt; /* Coordinates x and y of the vertex which don't lie on the base line LMIAT */
  /external/opencv/cxcore/src/
cxdatastructs.cpp 2931 CvGraphVtx *vertex = 0; local
3320 CvGraphVtx *vertex; local
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/chromium/
GeometryBinding.cpp 44 // Vertex positions and texture coordinates for the 4 corners of a 1x1 quad.
ProgramBinding.cpp 83 LOG_ERROR("Failed to create vertex shader");
  /frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/
fill_test.rs 59 // Default vertex shader
  /frameworks/rs/driver/
rsdProgram.cpp 74 ALOGV("Destroying vertex shader with ID %u", (uint32_t)pv);
rsdShader.h 89 // Applies to vertex and fragment shaders only
rsdVertexArray.cpp 68 ALOGV("Starting vertex attribute binding");
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.cpp 100 // Load the vertex position

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