/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
glGetProgramInfoLog.java | 1 // C function void glGetProgramInfoLog( GLuint program, GLsizei maxLength, GLsizei * length, 5 int program
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glTransformFeedbackVaryings.java | 1 // C function void glTransformFeedbackVaryings ( GLuint program, GLsizei count, const GLchar *varyings, GLenum bufferMode ) 4 int program,
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glGetUniformIndices.java | 1 // C function void glGetUniformIndices ( GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices ) 4 int program, 10 // C function void glGetUniformIndices ( GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices ) 13 int program,
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glGetActiveUniformBlockName.java | 1 // C function void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName ) 4 int program, 13 // C function void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName ) 16 int program, 22 // C function void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName ) 25 int program,
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/external/valgrind/main/none/tests/ |
allexec32.stdout.exp | 2 program exec-ed: ./allexec32 4 program exec-ed: ./allexec32 constant_arg1 constant_arg2 6 program exec-ed: ./allexec32 9 program exec-ed: ./allexec64 11 program exec-ed: ./allexec64 constant_arg1 constant_arg2 13 program exec-ed: ./allexec64
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allexec64.stdout.exp | 2 program exec-ed: ./allexec32 4 program exec-ed: ./allexec32 constant_arg1 constant_arg2 6 program exec-ed: ./allexec32 9 program exec-ed: ./allexec64 11 program exec-ed: ./allexec64 constant_arg1 constant_arg2 13 program exec-ed: ./allexec64
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cmdline3.stderr.exp | 1 valgrind: no program specified
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cmdline5.stderr.exp | 1 valgrind: ./no-such-program-my-friend: No such file or directory
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/external/llvm/utils/ |
check-each-file | 9 program=$2 10 linker=./link-$program 11 echo "Building $program with llvm-native-gcc" 12 rm -f $program 13 gmake -e $program CC=llvm-native-gcc CXX=llvm-native-gxx 14 echo "Erasing $program and re-linking it" 15 rm -f $program 16 echo "rm -f $program" > $linker 17 gmake -n $program >> $linker 23 echo "$program appears to need a dummy __main function; adding one [all...] |
/external/ceres-solver/internal/ceres/ |
parameter_block_ordering.h | 42 class Program; 58 int ComputeSchurOrdering(const Program& program, 64 // the program. 65 void ComputeRecursiveIndependentSetOrdering(const Program& program, 73 Graph<ParameterBlock*>* CreateHessianGraph(const Program& program);
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/external/webkit/Source/WebCore/platform/graphics/gpu/ |
BicubicShader.cpp | 41 BicubicShader::BicubicShader(GraphicsContext3D* context, unsigned program) 42 : Shader(context, program) 43 , m_matrixLocation(context->getUniformLocation(program, "matrix")) 44 , m_texMatrixLocation(context->getUniformLocation(program, "texMatrix")) 45 , m_coefficientsLocation(context->getUniformLocation(program, "coefficients")) 46 , m_imageIncrementLocation(context->getUniformLocation(program, "imageIncrement")) 47 , m_imageLocation(context->getUniformLocation(program, "image")) 48 , m_alphaLocation(context->getUniformLocation(program, "alpha")) 49 , m_positionLocation(context->getAttribLocation(program, "position")) 105 unsigned program = loadProgram(context, vertexShaderSource, fragmentShaderSource) local [all...] |
ConvolutionShader.cpp | 42 ConvolutionShader::ConvolutionShader(GraphicsContext3D* context, unsigned program, int kernelWidth) 43 : Shader(context, program) 45 , m_matrixLocation(context->getUniformLocation(program, "matrix")) 46 , m_texMatrixLocation(context->getUniformLocation(program, "texMatrix")) 47 , m_kernelLocation(context->getUniformLocation(program, "kernel")) 48 , m_imageLocation(context->getUniformLocation(program, "image")) 49 , m_imageIncrementLocation(context->getUniformLocation(program, "imageIncrement")) 50 , m_positionLocation(context->getAttribLocation(program, "position")) 93 unsigned program = loadProgram(context, vertexShaderSource, fragmentShaderSource); local 94 if (!program) [all...] |
TexShader.cpp | 41 TexShader::TexShader(GraphicsContext3D* context, unsigned program) 42 : Shader(context, program) 44 m_matrixLocation = context->getUniformLocation(program, "matrix"); 45 m_texMatrixLocation = context->getUniformLocation(program, "texMatrix"); 46 m_alphaLocation = context->getUniformLocation(program, "globalAlpha"); 47 m_positionLocation = context->getAttribLocation(program, "position"); 48 m_samplerLocation = context->getUniformLocation(program, "sampler"); 53 unsigned program = loadProgram(context, local 56 if (!program) 58 return new TexShader(context, program); [all...] |
LoopBlinnSolidFillShader.cpp | 40 unsigned program = loadProgram(context, local 43 if (!program) 45 return new LoopBlinnSolidFillShader(context, program); 48 LoopBlinnSolidFillShader::LoopBlinnSolidFillShader(GraphicsContext3D* context, unsigned program) 49 : LoopBlinnShader(context, program) 51 m_colorLocation = context->getUniformLocation(program, "color");
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/external/webkit/Source/WebCore/html/canvas/ |
WebGLUniformLocation.cpp | 35 PassRefPtr<WebGLUniformLocation> WebGLUniformLocation::create(WebGLProgram* program, GC3Dint location) 37 return adoptRef(new WebGLUniformLocation(program, location)); 40 WebGLUniformLocation::WebGLUniformLocation(WebGLProgram* program, GC3Dint location) 41 : m_program(program) 48 WebGLProgram* WebGLUniformLocation::program() const function in class:WebCore::WebGLUniformLocation 50 // If the program has been linked again, then this UniformLocation is no 59 // If the program has been linked again, then this UniformLocation is no
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/external/expat/conftools/ |
PrintPath | 2 # Look for program[s] somewhere in $PATH. 11 # PrintPath [-s] [-pPATHNAME] program [program ...] 91 for program in $programs 95 if [ $test_exec_flag $path/${program}${ext} ] && \ 96 [ ! -d $path/${program}${ext} ]; then 98 echo $path/${program}${ext} 105 if [ $test_exec_flag $path/${program} ] && \ 106 [ ! -d $path/${program} ]; then 108 echo $path/${program} [all...] |
/frameworks/base/media/mca/filterfw/jni/ |
jni_native_program.cpp | 39 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local 40 return ToJBool(program && program->CallInit()); 46 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local 47 return ToJBool(program && lib_name && program->OpenLibrary(ToCppString(env, lib_name))); 53 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local 54 return ToJBool(program && func_name && program->BindInitFunction(ToCppString(env, func_name))); 60 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz) local 69 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local 78 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local 85 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local 94 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local 101 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local 113 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local 122 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local 134 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local 180 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local 185 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local [all...] |
jni_shader_program.cpp | 71 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 72 return program ? ToJBool(program->CompileAndLink()) : JNI_FALSE; 79 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 83 return ToJBool(program && program->SetUniformValue(c_key, c_value)); 93 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 95 return program ? ToJObject(env, program->GetUniformValue(c_key)) : JNI_NULL; 102 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz) local 139 ShaderProgram* program = gl_env_ptr ? ShaderProgram::CreateIdentity(gl_env_ptr) : NULL; local 153 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 171 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 182 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 193 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 205 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 218 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 229 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 241 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 252 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 261 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 271 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 304 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local [all...] |
/external/elfutils/tests/ |
test-subr.sh | 23 # Network licensing program, please visit www.openinventionnetwork.com 88 program="$1" 90 case "$program" in 98 program=${bindir}/`program_transform ${program##*/}` 103 $program ${1+"$@"} 105 $program ${1+"$@"}
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/cts/tests/tests/opengl/libopengltest/ |
attach_shader_eight.cpp | 28 GLuint program = glCreateProgram(); local 29 glAttachShader(program, fragmentShader); 34 glDeleteProgram(program);
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attach_shader_nine.cpp | 27 GLuint program = glCreateProgram(); local 28 glAttachShader(program, fragmentShader); 33 glDeleteProgram(program);
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attach_shader_eleven.cpp | 29 GLuint program = glCreateProgram(); local 30 glAttachShader(program, vertexShader); 36 glGetAttachedShaders(program, maxCount, 44 glDeleteProgram(program);
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attach_shader_seven.cpp | 29 GLuint program = glCreateProgram(); local 30 glAttachShader(program, vertexShaderOne); 31 glAttachShader(program, vertexShaderTwo); 38 glDeleteProgram(program);
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attach_shader_six.cpp | 29 GLuint program = glCreateProgram(); local 30 glAttachShader(program, fragmentShader); 31 glAttachShader(program, vertexShader); 37 glDeleteProgram(program);
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attach_shader_three.cpp | 35 GLuint program = glCreateProgram(); local 36 glAttachShader(program, vertexShader); 37 glAttachShader(program, vertexShader); 43 glDeleteProgram(program);
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