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  /frameworks/base/media/mca/filterfw/native/core/
shader_program.h 321 // Set the draw mode, which can be any of GL_POINTS, GL_LINES,
329 // to draw. This will activate the program, push all used attributes, and
340 // - Draw
460 bool Draw();
532 // The draw mode used during rendering
shader_program.cpp 498 ? Draw()
507 bool ShaderProgram::Draw() {
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  /external/freetype/src/smooth/
ftgrays.c 64 /* callback function that will be called by the renderer to draw gray */
908 goto Draw;
922 goto Draw;
945 Draw:
1023 goto Draw;
1027 /* Decide whether to split or draw. See `Rapid Termination */
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  /external/qemu/distrib/sdl-1.2.15/test/
testoverlay.c 266 void Draw()
550 /* Convert to YUV, and draw to the overlay */
585 Draw();
  /external/webkit/Source/WebCore/platform/graphics/android/layers/
VideoLayerManager.cpp 86 RenderSkinMediaButton::Draw(&canvas, m_buttonRect, buttonType, true, false);
132 // Delete the texture in retired mode, but have not hit draw call to be
154 // Getting TextureId for GL draw call, in the UI thread.
164 // Getting the aspect ratio for GL draw call, in the UI thread.
174 // Getting matrix for GL draw call, in the UI thread.
  /external/webkit/Source/WebKit/mac/Carbon/
HIWebView.mm 156 static void Draw( HIWebView* inView, RgnHandle limitRgn, CGContextRef inContext );
304 // Draw
308 Draw( HIWebView* inView, RgnHandle limitRgn, CGContextRef inContext )
348 // In Cocoa we make sure to do layout and invalidate any new regions before draw, so everything
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  /external/skia/src/core/
SkPicturePlayback.cpp 632 void SkPicturePlayback::draw(SkCanvas& canvas) { function in class:SkPicturePlayback
634 SkAutoTime at("SkPicture::draw", 50);
662 SkTQSort<SkPictureStateTree::Draw>(
663 reinterpret_cast<SkPictureStateTree::Draw**>(results.begin()),
664 reinterpret_cast<SkPictureStateTree::Draw**>(results.end()-1));
673 uint32_t skipTo = it.draw();
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  /external/webkit/Source/WebCore/platform/graphics/android/context/
PlatformGraphicsContextSkia.cpp 56 we antialias, because that will cause us to draw the same pixels
446 // TODO: Should we draw different based on TextCheckingLineStyle?
517 // Sometimes we record and draw portions of the page, using clips
526 // we will double-draw those edges, resulting in visual cracks or
620 RenderSkinMediaButton::Draw(mCanvas, rect, buttonType, translucent, drawBackground, thumb);
  /external/webkit/Source/WebKit/haiku/WebCoreSupport/
FrameLoaderClientHaiku.cpp 391 m_webView->Draw(m_webView->Bounds());
  /external/opencv/cvaux/include/
cvvidsurv.hpp 706 * Draw on an image the specified ROIs from the source image and
733 IplImage* Draw( const CvArr* src, CvBlobSeq* blob_seq = 0, const CvSeq* roi_seq = 0 );
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  /external/qemu/distrib/sdl-1.2.15/src/video/symbian/EKA2/
dsa_old.cpp 762 iOverlays[i].iOverlay->Draw(*iDsa->Gc(), HwRect(), SwSize());
dsa.cpp 780 iOverlays[i].iOverlay->Draw(Gc(), HwRect(), SwSize());
dsa_new.cpp 506 iOverlays[i].iOverlay->Draw(*iDsa->Gc(), HwRect(), SwSize());
  /external/webkit/Source/WebCore/platform/graphics/android/fonts/
FontAndroid.cpp 198 // Webkit likes to draw end text control command for some reason
249 EmojiFont::Draw(canvas, glyphs[i], x, y, paint);
261 // draw the last run of glyphs (if any)
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