/frameworks/base/media/mca/filterfw/native/core/ |
shader_program.h | 321 // Set the draw mode, which can be any of GL_POINTS, GL_LINES, 329 // to draw. This will activate the program, push all used attributes, and 340 // - Draw 460 bool Draw(); 532 // The draw mode used during rendering
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shader_program.cpp | 498 ? Draw() 507 bool ShaderProgram::Draw() { [all...] |
/external/freetype/src/smooth/ |
ftgrays.c | 64 /* callback function that will be called by the renderer to draw gray */ 908 goto Draw; 922 goto Draw; 945 Draw: 1023 goto Draw; 1027 /* Decide whether to split or draw. See `Rapid Termination */ [all...] |
/external/qemu/distrib/sdl-1.2.15/test/ |
testoverlay.c | 266 void Draw() 550 /* Convert to YUV, and draw to the overlay */ 585 Draw();
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/external/webkit/Source/WebCore/platform/graphics/android/layers/ |
VideoLayerManager.cpp | 86 RenderSkinMediaButton::Draw(&canvas, m_buttonRect, buttonType, true, false); 132 // Delete the texture in retired mode, but have not hit draw call to be 154 // Getting TextureId for GL draw call, in the UI thread. 164 // Getting the aspect ratio for GL draw call, in the UI thread. 174 // Getting matrix for GL draw call, in the UI thread.
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/external/webkit/Source/WebKit/mac/Carbon/ |
HIWebView.mm | 156 static void Draw( HIWebView* inView, RgnHandle limitRgn, CGContextRef inContext ); 304 // Draw 308 Draw( HIWebView* inView, RgnHandle limitRgn, CGContextRef inContext ) 348 // In Cocoa we make sure to do layout and invalidate any new regions before draw, so everything [all...] |
/external/skia/src/core/ |
SkPicturePlayback.cpp | 632 void SkPicturePlayback::draw(SkCanvas& canvas) { function in class:SkPicturePlayback 634 SkAutoTime at("SkPicture::draw", 50); 662 SkTQSort<SkPictureStateTree::Draw>( 663 reinterpret_cast<SkPictureStateTree::Draw**>(results.begin()), 664 reinterpret_cast<SkPictureStateTree::Draw**>(results.end()-1)); 673 uint32_t skipTo = it.draw(); [all...] |
/external/webkit/Source/WebCore/platform/graphics/android/context/ |
PlatformGraphicsContextSkia.cpp | 56 we antialias, because that will cause us to draw the same pixels 446 // TODO: Should we draw different based on TextCheckingLineStyle? 517 // Sometimes we record and draw portions of the page, using clips 526 // we will double-draw those edges, resulting in visual cracks or 620 RenderSkinMediaButton::Draw(mCanvas, rect, buttonType, translucent, drawBackground, thumb);
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/external/webkit/Source/WebKit/haiku/WebCoreSupport/ |
FrameLoaderClientHaiku.cpp | 391 m_webView->Draw(m_webView->Bounds());
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/external/opencv/cvaux/include/ |
cvvidsurv.hpp | 706 * Draw on an image the specified ROIs from the source image and 733 IplImage* Draw( const CvArr* src, CvBlobSeq* blob_seq = 0, const CvSeq* roi_seq = 0 ); [all...] |
/external/qemu/distrib/sdl-1.2.15/src/video/symbian/EKA2/ |
dsa_old.cpp | 762 iOverlays[i].iOverlay->Draw(*iDsa->Gc(), HwRect(), SwSize());
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dsa.cpp | 780 iOverlays[i].iOverlay->Draw(Gc(), HwRect(), SwSize());
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dsa_new.cpp | 506 iOverlays[i].iOverlay->Draw(*iDsa->Gc(), HwRect(), SwSize());
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/external/webkit/Source/WebCore/platform/graphics/android/fonts/ |
FontAndroid.cpp | 198 // Webkit likes to draw end text control command for some reason 249 EmojiFont::Draw(canvas, glyphs[i], x, y, paint); 261 // draw the last run of glyphs (if any) [all...] |