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  /external/jmonkeyengine/engine/src/core/com/jme3/scene/
BatchNode.java 55 * There is one geometry per different material in the sub tree.
59 * all the geometry that have been batched are set to {@link CullHint#Always} to not render them.
73 * the map of geometry holding the batched meshes
122 batch.geometry.getMesh().updateBound();
123 batch.geometry.updateWorldBound();
139 protected Transform getTransforms(Geometry geom) {
143 protected void updateSubBatch(Geometry bg) {
146 Mesh mesh = batch.geometry.getMesh();
172 * every geometry of the sub scene graph of this node will be batched into a single mesh that will be rendered in one call
178 batch.geometry.setIgnoreTransform(true)
643 Geometry geometry; field in class:BatchNode.Batch
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  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestBrickTower.java 54 import com.jme3.scene.Geometry;
132 Geometry bulletg = new Geometry("bullet", bullet);
184 Geometry floor = new Geometry("floor", floorBox);
215 Geometry reBoxg = new Geometry("brick", brick);
TestBrickWall.java 51 import com.jme3.scene.Geometry;
121 Geometry bulletg = new Geometry("bullet", bullet);
157 Geometry floor = new Geometry("floor", floorBox);
189 Geometry reBoxg = new Geometry("brick", brick);
192 //for geometry with sphere mesh the physics system automatically uses a sphere collision shape
TestBoneRagdoll.java 57 import com.jme3.scene.Geometry;
182 Geometry bulletg = new Geometry("bullet", bullet);
195 Geometry bulletg = new Geometry("bullet", bullet);
258 if (object.getUserObject() != null && object.getUserObject() instanceof Geometry) {
259 Geometry geom = (Geometry) object.getUserObject();
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloPhysics.java 46 import com.jme3.scene.Geometry;
86 /** Initialize the cannon ball geometry */
89 /** Initialize the brick geometry */
92 /** Initialize the floor geometry */
157 Geometry floor_geo = new Geometry("Floor", floor);
184 /** Create a brick geometry and attach to scene graph. */
185 Geometry brick_geo = new Geometry("brick", box);
188 /** Position the brick geometry */
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HelloInput.java 45 import com.jme3.scene.Geometry;
55 protected Geometry player;
61 player = new Geometry("Player", b);
  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
VehicleControl.java 19 import com.jme3.scene.Geometry;
206 Geometry locGeom = (Geometry) debugNode.getChild("WheelLocationDebugShape" + i);
207 Geometry dirGeom = (Geometry) debugNode.getChild("WheelDirectionDebugShape" + i);
208 Geometry axleGeom = (Geometry) debugNode.getChild("WheelAxleDebugShape" + i);
209 Geometry wheelGeom = (Geometry) debugNode.getChild("WheelRadiusDebugShape" + i);
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/
ConstraintShrinkWrap.java 10 import com.jme3.scene.Geometry;
53 if(spatial instanceof Geometry) {
54 Mesh mesh = ((Geometry) spatial).getMesh();
  /external/jmonkeyengine/engine/src/test/jme3test/awt/
TestAwtPanels.java 6 import com.jme3.scene.Geometry;
78 Geometry geom = new Geometry("Box", b);
  /external/jmonkeyengine/engine/src/test/jme3test/collision/
TestTriangleCollision.java 45 import com.jme3.scene.Geometry;
52 Geometry geom1;
65 geom1 = new Geometry("Box", mesh1);
  /external/jmonkeyengine/engine/src/test/jme3test/model/
TestHoverTank.java 42 import com.jme3.scene.Geometry;
69 Geometry tankGeom = (Geometry) tank.getChild(0);
TestOgreLoading.java 40 import com.jme3.scene.Geometry;
71 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
75 lightMd2 = new Geometry("Light", new Sphere(10, 10, 0.1f));
91 // create the geometry and attach it
  /external/jmonkeyengine/engine/src/test/jme3test/model/anim/
TestOgreAnim.java 44 import com.jme3.scene.Geometry;
86 Geometry item = new Geometry("Item", b);
  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestTransparentSSAO.java 12 import com.jme3.scene.Geometry;
35 Geometry geom = new Geometry("floor", q);
44 // create the geometry and attach it
TestBloom.java 47 import com.jme3.scene.Geometry;
58 Geometry frustumMdl;
105 Geometry soil=new Geometry("soil", new Box(new Vector3f(0, -13, 550), 800, 10, 700));
TestCrossHatch.java 47 import com.jme3.scene.Geometry;
58 Geometry frustumMdl;
105 Geometry soil=new Geometry("soil", new Box(new Vector3f(0, -13, 550), 800, 10, 700));
TestPosterization.java 47 import com.jme3.scene.Geometry;
58 Geometry frustumMdl;
105 Geometry soil=new Geometry("soil", new Box(new Vector3f(0, -13, 550), 800, 10, 700));
  /external/jmonkeyengine/engine/src/test/jme3test/renderer/
TestMultiViews.java 41 import com.jme3.scene.Geometry;
51 // create the geometry and attach it
52 Geometry teaGeom = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj");
  /external/jmonkeyengine/engine/src/test/jme3test/texture/
TestTextureArray.java 8 import com.jme3.scene.Geometry;
72 Geometry geom = new Geometry("Mesh", m);
  /external/jmonkeyengine/engine/src/android/jme3test/android/
SimpleTexturedTest.java 17 import com.jme3.scene.Geometry;
94 Geometry geomClone = null;
99 geomClone = new Geometry("geometry-" + y + "-" + x, shapeBox);
103 geomClone = new Geometry("geometry-" + y + "-" + x, shapeSphere);
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/
ParticlesModifier.java 7 import com.jme3.scene.Geometry;
79 if (spatial instanceof Geometry) {
80 Mesh mesh = ((Geometry) spatial).getMesh();
84 ((Geometry) spatial).getMaterial(), alphaFunction, blenderContext);
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/queue/
RenderQueue.java 37 import com.jme3.scene.Geometry;
42 * {@link Geometry geometries} for rendering.
58 * are used for all {@link GeometryList geometry lists}.
165 * Sets a different geometry comparator for the specified bucket, one
172 * that will handle all geometry all the time. In certain cases, the
212 * Adds a geometry to a shadow bucket.
219 * @param g The geometry to add
224 public void addToShadowQueue(Geometry g, ShadowMode shadBucket) {
246 * Adds a geometry to the given bucket.
249 * the geometry is determined by {@link Geometry#getQueueBucket() }
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  /external/jmonkeyengine/engine/src/core/com/jme3/scene/control/
LodControl.java 44 import com.jme3.scene.Geometry;
87 * Specifies the distance tolerance for changing the LOD level on the geometry.
88 * The LOD level will only get changed if the geometry has moved this
111 * to determine which LOD level to use based on the geometry's
122 if (!(spatial instanceof Geometry))
123 throw new IllegalArgumentException("LodControl can only be attached to Geometry!");
126 Geometry geom = (Geometry) spatial;
  /external/jmonkeyengine/engine/src/test/jme3test/light/
TestTransparentShadow.java 44 import com.jme3.scene.Geometry;
69 Geometry geom = new Geometry("floor", q);
78 // create the geometry and attach it
85 public void visit(Geometry geom) {
  /external/jmonkeyengine/engine/src/core/com/jme3/ui/
Picture.java 42 import com.jme3.scene.Geometry;
52 public class Picture extends Geometry {

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