/external/jmonkeyengine/engine/src/core/com/jme3/scene/ |
BatchNode.java | 55 * There is one geometry per different material in the sub tree. 59 * all the geometry that have been batched are set to {@link CullHint#Always} to not render them. 73 * the map of geometry holding the batched meshes 122 batch.geometry.getMesh().updateBound(); 123 batch.geometry.updateWorldBound(); 139 protected Transform getTransforms(Geometry geom) { 143 protected void updateSubBatch(Geometry bg) { 146 Mesh mesh = batch.geometry.getMesh(); 172 * every geometry of the sub scene graph of this node will be batched into a single mesh that will be rendered in one call 178 batch.geometry.setIgnoreTransform(true) 643 Geometry geometry; field in class:BatchNode.Batch [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
TestBrickTower.java | 54 import com.jme3.scene.Geometry; 132 Geometry bulletg = new Geometry("bullet", bullet); 184 Geometry floor = new Geometry("floor", floorBox); 215 Geometry reBoxg = new Geometry("brick", brick);
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TestBrickWall.java | 51 import com.jme3.scene.Geometry;
121 Geometry bulletg = new Geometry("bullet", bullet);
157 Geometry floor = new Geometry("floor", floorBox);
189 Geometry reBoxg = new Geometry("brick", brick);
192 //for geometry with sphere mesh the physics system automatically uses a sphere collision shape
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TestBoneRagdoll.java | 57 import com.jme3.scene.Geometry; 182 Geometry bulletg = new Geometry("bullet", bullet); 195 Geometry bulletg = new Geometry("bullet", bullet); 258 if (object.getUserObject() != null && object.getUserObject() instanceof Geometry) { 259 Geometry geom = (Geometry) object.getUserObject();
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/external/jmonkeyengine/engine/src/test/jme3test/helloworld/ |
HelloPhysics.java | 46 import com.jme3.scene.Geometry;
86 /** Initialize the cannon ball geometry */
89 /** Initialize the brick geometry */
92 /** Initialize the floor geometry */
157 Geometry floor_geo = new Geometry("Floor", floor);
184 /** Create a brick geometry and attach to scene graph. */
185 Geometry brick_geo = new Geometry("brick", box);
188 /** Position the brick geometry */
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HelloInput.java | 45 import com.jme3.scene.Geometry;
55 protected Geometry player;
61 player = new Geometry("Player", b);
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/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/ |
VehicleControl.java | 19 import com.jme3.scene.Geometry; 206 Geometry locGeom = (Geometry) debugNode.getChild("WheelLocationDebugShape" + i); 207 Geometry dirGeom = (Geometry) debugNode.getChild("WheelDirectionDebugShape" + i); 208 Geometry axleGeom = (Geometry) debugNode.getChild("WheelAxleDebugShape" + i); 209 Geometry wheelGeom = (Geometry) debugNode.getChild("WheelRadiusDebugShape" + i);
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/ |
ConstraintShrinkWrap.java | 10 import com.jme3.scene.Geometry;
53 if(spatial instanceof Geometry) {
54 Mesh mesh = ((Geometry) spatial).getMesh();
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/external/jmonkeyengine/engine/src/test/jme3test/awt/ |
TestAwtPanels.java | 6 import com.jme3.scene.Geometry; 78 Geometry geom = new Geometry("Box", b);
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/external/jmonkeyengine/engine/src/test/jme3test/collision/ |
TestTriangleCollision.java | 45 import com.jme3.scene.Geometry; 52 Geometry geom1; 65 geom1 = new Geometry("Box", mesh1);
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/external/jmonkeyengine/engine/src/test/jme3test/model/ |
TestHoverTank.java | 42 import com.jme3.scene.Geometry; 69 Geometry tankGeom = (Geometry) tank.getChild(0);
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TestOgreLoading.java | 40 import com.jme3.scene.Geometry;
71 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
75 lightMd2 = new Geometry("Light", new Sphere(10, 10, 0.1f));
91 // create the geometry and attach it
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/external/jmonkeyengine/engine/src/test/jme3test/model/anim/ |
TestOgreAnim.java | 44 import com.jme3.scene.Geometry; 86 Geometry item = new Geometry("Item", b);
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/external/jmonkeyengine/engine/src/test/jme3test/post/ |
TestTransparentSSAO.java | 12 import com.jme3.scene.Geometry; 35 Geometry geom = new Geometry("floor", q); 44 // create the geometry and attach it
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TestBloom.java | 47 import com.jme3.scene.Geometry; 58 Geometry frustumMdl; 105 Geometry soil=new Geometry("soil", new Box(new Vector3f(0, -13, 550), 800, 10, 700));
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TestCrossHatch.java | 47 import com.jme3.scene.Geometry; 58 Geometry frustumMdl; 105 Geometry soil=new Geometry("soil", new Box(new Vector3f(0, -13, 550), 800, 10, 700));
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TestPosterization.java | 47 import com.jme3.scene.Geometry; 58 Geometry frustumMdl; 105 Geometry soil=new Geometry("soil", new Box(new Vector3f(0, -13, 550), 800, 10, 700));
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/external/jmonkeyengine/engine/src/test/jme3test/renderer/ |
TestMultiViews.java | 41 import com.jme3.scene.Geometry; 51 // create the geometry and attach it 52 Geometry teaGeom = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj");
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/external/jmonkeyengine/engine/src/test/jme3test/texture/ |
TestTextureArray.java | 8 import com.jme3.scene.Geometry; 72 Geometry geom = new Geometry("Mesh", m);
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/external/jmonkeyengine/engine/src/android/jme3test/android/ |
SimpleTexturedTest.java | 17 import com.jme3.scene.Geometry; 94 Geometry geomClone = null; 99 geomClone = new Geometry("geometry-" + y + "-" + x, shapeBox); 103 geomClone = new Geometry("geometry-" + y + "-" + x, shapeSphere);
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/ |
ParticlesModifier.java | 7 import com.jme3.scene.Geometry;
79 if (spatial instanceof Geometry) {
80 Mesh mesh = ((Geometry) spatial).getMesh();
84 ((Geometry) spatial).getMaterial(), alphaFunction, blenderContext);
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/queue/ |
RenderQueue.java | 37 import com.jme3.scene.Geometry; 42 * {@link Geometry geometries} for rendering. 58 * are used for all {@link GeometryList geometry lists}. 165 * Sets a different geometry comparator for the specified bucket, one 172 * that will handle all geometry all the time. In certain cases, the 212 * Adds a geometry to a shadow bucket. 219 * @param g The geometry to add 224 public void addToShadowQueue(Geometry g, ShadowMode shadBucket) { 246 * Adds a geometry to the given bucket. 249 * the geometry is determined by {@link Geometry#getQueueBucket() } [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/scene/control/ |
LodControl.java | 44 import com.jme3.scene.Geometry; 87 * Specifies the distance tolerance for changing the LOD level on the geometry. 88 * The LOD level will only get changed if the geometry has moved this 111 * to determine which LOD level to use based on the geometry's 122 if (!(spatial instanceof Geometry)) 123 throw new IllegalArgumentException("LodControl can only be attached to Geometry!"); 126 Geometry geom = (Geometry) spatial;
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/external/jmonkeyengine/engine/src/test/jme3test/light/ |
TestTransparentShadow.java | 44 import com.jme3.scene.Geometry; 69 Geometry geom = new Geometry("floor", q); 78 // create the geometry and attach it 85 public void visit(Geometry geom) {
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/external/jmonkeyengine/engine/src/core/com/jme3/ui/ |
Picture.java | 42 import com.jme3.scene.Geometry; 52 public class Picture extends Geometry {
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