HomeSort by relevance Sort by last modified time
    Searched refs:audio (Results 201 - 225 of 457) sorted by null

1 2 3 4 5 6 7 891011>>

  /frameworks/opt/net/voip/src/jni/rtp/
Android.mk 54 $(call include-path-for, audio-effects)
  /frameworks/wilhelm/src/android/
OutputMix_to_android.cpp 21 #include <system/audio.h>
  /external/jmonkeyengine/engine/src/test/jme3test/audio/
TestMusicPlayer.java 33 package jme3test.audio;
37 import com.jme3.audio.AudioNode.Status;
38 import com.jme3.audio.*;
39 import com.jme3.audio.plugins.OGGLoader;
40 import com.jme3.audio.plugins.WAVLoader;
  /external/libvorbis/doc/
01-introduction.tex 16 Vorbis is a general purpose perceptual audio CODEC intended to allow
51 against errors; it is solely a method of accepting input audio,
54 packets in sequence, decodes them, synthesizes audio frames from
56 audio stream. Vorbis is a free-form variable bit rate (VBR) codec and packets have no
90 as it would be with MPEG audio layers, to embed a simple frame type
91 flag in each audio packet, or begin decode at any frame in the stream
147 Global codec configuration consists of a few audio related fields
202 vector is a low-resolution representation of the audio spectrum for
231 The spectral residue is the fine structure of the audio spectrum
267 specification. Once set up, decode may begin at any audio packe
    [all...]
  /device/samsung/manta/
device.mk 68 frameworks/native/data/etc/android.hardware.audio.low_latency.xml:system/etc/permissions/android.hardware.audio.low_latency.xml
73 # audio mixer paths
77 # audio policy configuration
81 # audio effects
140 audio.primary.manta \
141 audio.a2dp.default \
142 audio.usb.default \
144 audio.r_submix.default
  /device/samsung/tuna/
device.mk 58 # Audio
60 audio.primary.tuna \
61 audio.a2dp.default \
62 audio.usb.default
65 device/samsung/tuna/audio/audio_policy.conf:system/etc/audio_policy.conf \
145 frameworks/native/data/etc/android.hardware.audio.low_latency.xml:system/etc/permissions/android.hardware.audio.low_latency.xml
  /external/chromium/third_party/libjingle/source/talk/session/phone/
channel.cc 773 const AudioContentDescription* audio = local
775 ASSERT(audio != NULL);
779 ret = SetSrtp_w(audio->cryptos(), action, CS_LOCAL);
782 ret = SetRtcpMux_w(audio->rtcp_mux(), action, CS_LOCAL);
786 ret = media_channel()->SetRecvCodecs(audio->codecs());
796 const AudioContentDescription* audio = local
798 ASSERT(audio != NULL);
802 if (audio->ssrc_set()) {
803 media_channel()->SetSendSsrc(audio->ssrc());
806 ret = SetSrtp_w(audio->cryptos(), action, CS_REMOTE)
    [all...]
  /external/srec/srec_jni/
Android.mk 31 $(ASR_ROOT_DIR)/audio/AudioIn/UNIX/include \
  /hardware/libhardware/modules/audio_remote_submix/
Android.mk 19 LOCAL_MODULE := audio.r_submix.default
  /hardware/libhardware/modules/usbaudio/
Android.mk 19 LOCAL_MODULE := audio.usb.default
  /hardware/libhardware_legacy/audio/
Android.mk 36 # The default audio policy, for now still implemented on top of legacy
  /hardware/libhardware_legacy/include/hardware_legacy/
AudioHardwareInterface.h 31 #include <system/audio.h>
32 #include <hardware/audio.h>
44 * AudioStreamOut is the abstraction interface for the audio output hardware.
46 * It provides information about various properties of the audio output hardware driver.
52 /** return audio sampling rate in hz - eg. 44100 */
64 * return audio format in 8bit or 16bit PCM format -
75 * return the audio hardware driver latency in milli seconds.
80 * Use this method in situations where audio mixing is done in the
88 /** write audio buffer to driver. Returns number of bytes written */
92 * Put the audio hardware output into standby mode. Return
    [all...]
  /hardware/qcom/audio/legacy/libalsa-intf/
Android.mk 37 LOCAL_COPY_HEADERS_TO := mm-audio/libalsa-intf
  /packages/apps/Mms/src/com/android/mms/ui/
AudioAttachmentView.java 38 * This class provides an embedded editor/viewer of audio attachment.
72 Log.e(TAG, "Error occurred while playing audio.");
116 public void setAudio(Uri audio, String name, Map<String, ?> extras) {
118 mAudioUri = audio;
BasicSlideEditorView.java 63 mAudioView = findViewById(R.id.audio);
93 public void setAudio(Uri audio, String name, Map<String, ?> extras) {
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/linux/
videodev.h 24 int audios; /* Num audio devices */
39 #define VIDEO_VC_AUDIO 2 /* Channel has audio */
99 int audio; /* Audio channel */ member in struct:video_audio
186 int audio; /* Audio minor */ member in struct:video_unit
246 #define VIDIOCGAUDIO _IOR('v',16, struct video_audio) /* Get audio info */
247 #define VIDIOCSAUDIO _IOW('v',17, struct video_audio) /* Audio source, mute etc */
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/linux/
videodev.h 24 int audios; /* Num audio devices */
39 #define VIDEO_VC_AUDIO 2 /* Channel has audio */
99 int audio; /* Audio channel */ member in struct:video_audio
186 int audio; /* Audio minor */ member in struct:video_unit
246 #define VIDIOCGAUDIO _IOR('v',16, struct video_audio) /* Get audio info */
247 #define VIDIOCSAUDIO _IOW('v',17, struct video_audio) /* Audio source, mute etc */
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/linux/
videodev.h 24 int audios; /* Num audio devices */
39 #define VIDEO_VC_AUDIO 2 /* Channel has audio */
99 int audio; /* Audio channel */ member in struct:video_audio
186 int audio; /* Audio minor */ member in struct:video_unit
246 #define VIDIOCGAUDIO _IOR('v',16, struct video_audio) /* Get audio info */
247 #define VIDIOCSAUDIO _IOW('v',17, struct video_audio) /* Audio source, mute etc */
  /cts/suite/audio_quality/test/
RemoteAudioFakeTcpTest.cpp 28 #include <audio/AudioHardware.h>
29 #include <audio/AudioProtocol.h>
30 #include <audio/AudioSignalFactory.h>
32 #include <audio/RemoteAudio.h>
  /external/jmonkeyengine/engine/src/core/com/jme3/audio/
AudioStream.java 33 package com.jme3.audio;
44 * acquires the audio from an InputStream. Audio can be streamed
159 // It seems that the audio renderer is already doing a good
160 // job at deleting audio streams when they finish playing.
  /external/jmonkeyengine/engine/src/jogg/com/jme3/audio/plugins/
UncachedOggStream.java 33 package com.jme3.audio.plugins;
43 * Single-threaded physical ogg stream. Decodes audio in the same thread
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloAudio.java 4 import com.jme3.audio.AudioNode;
13 /** Sample 11 - playing 3D audio. */
43 /** We create two audio nodes. */
77 /** Move the listener with the a camera - for 3D audio. */
  /frameworks/av/include/media/
IMediaPlayer.h 24 #include <system/audio.h>
IMediaPlayerService.h 26 #include <system/audio.h>
69 // codecs and audio devices usage tracking for the battery app
71 // tracking audio codec
80 // start to play an audio on an audio device
82 // stop/pause the audio playback
84 // audio is rounted to speaker
86 // audio is rounted to devices other than speaker
  /frameworks/av/media/libeffects/downmix/
EffectDownmix.h 22 #include <system/audio.h>

Completed in 2338 milliseconds

1 2 3 4 5 6 7 891011>>