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  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloMaterial.java 37 import com.jme3.material.Material;
38 import com.jme3.material.RenderState.BlendMode;
48 /** Sample 6 - how to give an object's surface a material and texture.
64 Material mat_stl = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
73 Material mat_tt = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
83 Material mat_tl = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md")
    [all...]
HelloAssets.java 38 import com.jme3.material.Material;
45 * a material/texture, or text. */
58 Material mat_default = new Material( assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
62 /** Create a wall (Box with material and texture from test-data) */
65 Material mat_brick = new Material( assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
80 /** Load a Ninja model (OgreXML + material + texture from test_data) */
HelloAudio.java 7 import com.jme3.material.Material;
32 Material mat1 = new Material(assetManager,
HelloEffects.java 38 import com.jme3.material.Material;
54 Material mat_red = new Material(assetManager,
74 Material debris_mat = new Material(assetManager,
92 // Material mat_blue = new Material(assetManager,
HelloTerrain.java 36 import com.jme3.material.Material;
48 Material mat_terrain;
59 /** 1. Create terrain material and load four textures into it. */
60 mat_terrain = new Material(assetManager,
95 /** 3. We have prepared material and heightmap.
106 /** 4. We give the terrain its material, position & scale it, and attach it. */
  /external/jmonkeyengine/engine/src/test/jme3test/material/
TestParallax.java 32 package jme3test.material;
40 import com.jme3.material.Material;
74 Material mat;
104 Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m");
  /external/jmonkeyengine/engine/src/test/jme3test/tools/
TestOctree.java 38 import com.jme3.material.Material;
39 import com.jme3.material.MaterialList;
67 private Material mat, mat2;
80 // mat = new Material(assetManager, "Common/MatDefs/Misc/WireColor.j3md");
83 // mat2 = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
86 MaterialList matList = (MaterialList) assetManager.loadAsset("Scene.material");
  /external/jmonkeyengine/engine/src/android/jme3test/android/
TestMovingParticle.java 41 import com.jme3.material.Material;
70 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
  /external/jmonkeyengine/engine/src/blender/com/jme3/asset/
BlenderKey.java 44 import com.jme3.material.Material;
45 import com.jme3.material.RenderState.FaceCullMode;
91 * User's default material that is set fo objects that have no material definition in blender. The default value is
92 * null. If the value is null the importer will use its own default material (gray color - like in blender).
94 protected Material defaultMaterial;
334 * This method sets the default material for objects.
336 * the default material
338 public void setDefaultMaterial(Material defaultMaterial) {
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/asset/
AssetManager.java 38 import com.jme3.material.Material;
240 * Load a material (J3M) file.
242 * @return The material that was loaded
246 public Material loadMaterial(String name);
  /external/jmonkeyengine/engine/src/core/com/jme3/material/
MatParamTexture.java 1 package com.jme3.material;
MaterialDef.java 33 package com.jme3.material;
42 * Describes a J3MD (Material definition).
65 * Creates a new material definition with the given name.
68 * @param name The debug name of the material definition
76 logger.log(Level.INFO, "Loaded material definition: {0}", name);
80 * Returns the asset key name of the asset from which this material
108 * The debug name of the material definition.
110 * @return debug name of the material definition.
117 * Adds a new material parameter.
129 * Returns the material parameter with the given name
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Renderer.java 35 import com.jme3.material.RenderState;
  /external/jmonkeyengine/engine/src/core/com/jme3/util/
PlaceholderAssets.java 6 import com.jme3.material.Material;
48 public static Material getPlaceholderMaterial(AssetManager assetManager){
49 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
  /external/jmonkeyengine/engine/src/test/jme3test/app/
TestAppStateLifeCycle.java 39 import com.jme3.material.Material;
62 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
  /external/jmonkeyengine/engine/src/test/jme3test/audio/
TestAmbient.java 34 import com.jme3.material.Material;
73 Material mat1 = new Material(assetManager,
  /external/jmonkeyengine/engine/src/test/jme3test/awt/
TestSafeCanvas.java 4 import com.jme3.material.Material;
64 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
  /external/jmonkeyengine/engine/src/test/jme3test/conversion/
TestMipMapGen.java 37 import com.jme3.material.Material;
77 Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
80 Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
  /external/jmonkeyengine/engine/src/test/jme3test/effect/
TestParticleExportingCloning.java 41 import com.jme3.material.Material;
62 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
TestPointSprite.java 42 import com.jme3.material.Material;
70 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
  /external/jmonkeyengine/engine/src/test/jme3test/light/
TestEnvironmentMapping.java 6 import com.jme3.material.Material;
38 Material m = ((Geometry) geom).getMaterial();
TestLightRadius.java 38 import com.jme3.material.Material;
66 Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
TestSimpleLighting.java 38 import com.jme3.material.Material;
63 Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
  /external/jmonkeyengine/engine/src/test/jme3test/niftygui/
TestNiftyToMesh.java 36 import com.jme3.material.Material;
84 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestFBOPassthrough.java 36 import com.jme3.material.Material;
78 Material solidColor = assetManager.loadMaterial("Common/Materials/RedColor.j3m");

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