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  /frameworks/wilhelm/src/itf/
I3DLocation.c 252 SLVec3D up = thiz->mOrientationVectors.mUp; local
255 *pUp = up;
I3DMacroscopic.c 165 SLVec3D up = thiz->mOrientationVectors.mUp; local
168 *pUp = up;
  /ndk/tests/build/build-mode/jni/
Android.mk 3 # We build up to 4 armeabi binaries
  /packages/apps/Camera/tests/src/com/android/camera/activity/
CameraTestCase.java 197 MotionEvent up = MotionEvent.obtain(0, 0,
201 parent.dispatchTouchEvent(up);
  /packages/apps/Gallery2/tests_camera/src/com/android/camera/activity/
CameraTestCase.java 197 MotionEvent up = MotionEvent.obtain(0, 0,
201 parent.dispatchTouchEvent(up);
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/linux/
tipc_config.h 198 __be32 up; /* 0=down, 1= up */ member in struct:tipc_node_info
203 __be32 up; /* 0=down, 1=up */ member in struct:tipc_link_info
260 * so up to 3 bytes of padding may exist at the end of the TLV value area.
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/linux/
tipc_config.h 198 __be32 up; /* 0=down, 1= up */ member in struct:tipc_node_info
203 __be32 up; /* 0=down, 1=up */ member in struct:tipc_link_info
260 * so up to 3 bytes of padding may exist at the end of the TLV value area.
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/linux/
tipc_config.h 198 __be32 up; /* 0=down, 1= up */ member in struct:tipc_node_info
203 __be32 up; /* 0=down, 1=up */ member in struct:tipc_link_info
260 * so up to 3 bytes of padding may exist at the end of the TLV value area.
  /system/core/toolbox/
Android.mk 123 # We need this so that the installed files could be picked up based on the
  /external/chromium/chrome/browser/resources/
menu.js 272 var up = document.getElementById('scroll-up'); variable
274 up.addEventListener('mouseout', this.stopScroll_.bind(this));
277 up.addEventListener('mouseover',
287 up.getBoundingClientRect().height +
459 case 'Up':
516 var up = document.getElementById('scroll-up');
521 up.classList.add('hidden');
530 up.classList.remove('hidden')
    [all...]
  /external/quake/quake/src/QW/client/
r_part.c 459 vec3_t up, right; local
482 VectorScale (vup, 1.5, up);
528 // hack a scale up to keep particles from disapearing
553 glVertex3f (p->org[0] + up[0]*scale, p->org[1] + up[1]*scale, p->org[2] + up[2]*scale);
  /external/libvpx/libvpx/vp8/encoder/
mcomp.c 216 unsigned int left, right, up, down, diag; local
274 CHECK_BETTER(up, tr - 2, tc);
277 whichdir = (left < right ? 0 : 1) + (up < down ? 0 : 2);
312 CHECK_BETTER(up, tr - 1, tc);
315 whichdir = (left < right ? 0 : 1) + (up < down ? 0 : 2);
369 int left, right, up, down, diag; local
427 /* go up then down and check error */
431 up = thismse + mv_err_cost(&this_mv, ref_mv, mvcost, error_per_bit);
433 if (up < bestmse)
436 bestmse = up;
680 int left, right, up, down, diag; local
    [all...]
  /external/libvpx/libvpx/vp8/common/ppc/
variance_subpixel_altivec.asm 32 ;# load up horizontal filter
204 ;# Load up permutation constants
215 ;# load up and filter the additional line that is needed
295 ;# Load up permutation constants
310 ;# load up and filter the additional line that is needed
405 ;# Load up permutation constants
428 ;# load up and filter the additional line that is needed
633 ;# load up and filter the additional line that is needed
734 ;# load up and filter the additional line that is needed
  /external/quake/quake/src/WinQuake/
view.cpp 79 vec3_t forward, right, up; variable
87 AngleVectors (angles, forward, right, up);
125 // (don't count Z, or jumping messes it up)
321 vec3_t forward, right, up;
370 AngleVectors (ent->angles, forward, right, up);
868 vec3_t forward, right, up; local
912 AngleVectors (angles, forward, right, up);
917 + scr_ofsz.value*up[i];
922 // set up gun position
934 // view->origin[i] += up[i]*bob*0.8
    [all...]
sv_user.cpp 30 static vec3_t forward, right, up; variable
256 AngleVectors (sv_player->u.v.v_angle, forward, right, up);
332 AngleVectors (sv_player->u.v.angles, forward, right, up);
  /external/antlr/antlr-3.4/runtime/CSharp2/Sources/Antlr3.Runtime/Antlr.Runtime.Tree/
BufferedTreeNodeStream.cs 46 * includes pointers to DOWN and UP and EOF nodes.
57 * This is the old CommonTreeNodeStream that buffered up entire node stream.
116 protected object up; field in class:Antlr.Runtime.Tree.BufferedTreeNodeStream
120 * This buffer includes pointers to DOWN, UP, and EOF nodes.
139 /** <summary>Reuse same DOWN, UP navigation nodes unless this is true</summary> */
166 up = adaptor.Create(TokenTypes.Up, "UP");
248 * Don't do DOWN, UP nodes if its a list (t is isNil).
271 // add UP node if t has childre
    [all...]
CommonTreeNodeStream.cs 137 if (t == _it.up) {
141 return _it.Current; // don't give last UP; get EOF
  /external/antlr/antlr-3.4/runtime/CSharp3/Sources/Antlr3.Runtime/Tree/
BufferedTreeNodeStream.cs 47 * includes pointers to DOWN and UP and EOF nodes.
58 * This is the old CommonTreeNodeStream that buffered up entire node stream.
125 protected object up; field in class:Antlr.Runtime.Tree.BufferedTreeNodeStream
129 * This buffer includes pointers to DOWN, UP, and EOF nodes.
148 /** <summary>Reuse same DOWN, UP navigation nodes unless this is true</summary> */
178 up = adaptor.Create( TokenTypes.Up, "UP" );
283 * Don't do DOWN, UP nodes if its a list (t is isNil).
311 // add UP node if t has childre
    [all...]
CommonTreeNodeStream.cs 156 if ( t == _it.up )
162 return _it.Current; // don't give last UP; get EOF
  /external/webkit/Tools/Scripts/webkitpy/common/system/
autoinstall.py 71 """Create an AutoInstaller instance, and set up the target directory.
134 """Set up a target directory.
137 target_dir: The path to the target directory to set up.
484 _log.debug('Cleaning up: deleting "%s".' % scratch_dir)
  /frameworks/base/core/java/android/bluetooth/
BluetoothHeadset.java 227 public void onBluetoothStateChange(boolean up) {
228 if (DBG) Log.d(TAG, "onBluetoothStateChange: up=" + up);
229 if (!up) {
    [all...]
  /frameworks/ex/carousel/java/com/android/ex/carousel/
CarouselController.java 715 public void setLookAt(float[] eye, float[] at, float[] up) {
718 mUp = up;
720 mRenderScript.setLookAt(eye, at, up);
  /dalvik/vm/compiler/template/mips/
TEMPLATE_INVOKE_METHOD_CHAIN.S 33 # set up newSaveArea
  /external/bison/
cfg.mk 18 # up-to-date, then compile our parser again with our up-to-date bison.
  /external/blktrace/
blkiomon.c 101 static int up = 1; variable
285 /* grab tree and make data gatherer build up another tree */
462 while (up) {
569 while (up) {
678 up = signal & 0;

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