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  /packages/apps/Mms/src/org/w3c/dom/smil/
ElementTimeManipulation.java 19 * "accelerate" and "decelerate" are float values in the timing draft and
40 * <br> The sum of the values for accelerate and decelerate must not exceed
47 public void setAccelerate(float accelerate)
54 * <br> The sum of the values for accelerate and decelerate must not exceed
  /external/webkit/Source/WebCore/platform/audio/
VectorMath.cpp 32 #include <Accelerate/Accelerate.h>
40 // On the Mac we use the highly optimized versions in Accelerate.framework
41 // In 32-bit mode (__ppc__ or __i386__) <Accelerate/Accelerate.h> includes <vecLib/vDSP_translate.h> which defines macros of the same name as
Biquad.cpp 40 #include <Accelerate/Accelerate.h>
119 // Here we have optimized version using Accelerate.framework
FFTFrame.h 35 #include <Accelerate/Accelerate.h>
  /external/webkit/Source/WebCore/platform/graphics/cg/
ImageBufferDataCG.cpp 31 #if USE(ACCELERATE)
32 #include <Accelerate/Accelerate.h>
40 #if USE(ACCELERATE)
60 #if USE(ACCELERATE)
109 #endif // USE(ACCELERATE)
158 #if USE(ACCELERATE)
198 #if USE(ACCELERATE)
245 #endif // USE(ACCELERATE)
295 #if USE(ACCELERATE)
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  /frameworks/compile/libbcc/lib/Renderscript/runtime/
rs_structs.h 15 * accelerate functionality like rsAllocationGetDimX(). Without this
72 * accelerate functionality like rsgProgramStoreGetDepthFunc(). Without this
106 * accelerate functionality like rsgProgramRasterGetCullMode(). Without this
134 * accelerate functionality like rsgProgramRasterGetMagFilter(). Without this
166 * accelerate functionality like rsElementGetSubElementCount(). Without this
204 * accelerate functionality like rsAllocationGetElement(). Without this
240 * accelerate functionality like rsMeshGetVertexAllocationCount(). Without this
  /development/samples/ApiDemos/src/com/example/android/apis/view/
Animation3.java 35 "Accelerate", "Decelerate", "Accelerate/Decelerate",
  /external/quake/quake/src/QW/client/
pmove.h 79 float accelerate; member in struct:__anon14203
pmove.c 542 PM_Accelerate (wishdir, wishspeed, movevars.accelerate);
548 PM_AirAccelerate (wishdir, wishspeed, movevars.accelerate);
813 // accelerate
840 accelspeed = movevars.accelerate*frametime*wishspeed;
  /frameworks/base/docs/html/guide/topics/renderscript/
index.jd 3 page.landing.intro=RenderScript provides a platform-independent computation engine that operates at the native level. Use it to accelerate your apps that require extensive computational horsepower.
  /external/webkit/Source/WebCore/platform/audio/mkl/
FFTFrameMKL.cpp 55 // matches Accelerate.framework's on the Mac, though interleaved.
59 // Set the forward scale factor to 2 to match Accelerate.framework's.
65 // Set the backward scale factor to 1 / 2n to match Accelerate.framework's.
  /external/eigen/unsupported/Eigen/
BVH 31 * A bounding volume hierarchy (BVH) can accelerate many geometric queries. This module provides a generic implementation
82 * The following is a simple but complete example for how to use the BVH to accelerate the search for a closest red-blue point pair:
  /external/webkit/Source/WebCore/platform/audio/fftw/
FFTFrameFFTW.cpp 142 // we should use SSE or other intrinsics to accelerate it.
162 // or other intrinsics to accelerate it.
195 // intrinsics to accelerate it.
  /external/webkit/Source/WebKit/efl/DefaultTheme/widget/scrollbar/
scrollbar.edc 176 transition: ACCELERATE 0.5;
353 transition: ACCELERATE 0.5;
  /frameworks/base/docs/html/training/custom-views/
optimizing-view.jd 17 <li><a href="#accelerate">Use Hardware Acceleration</a></li>
92 <h2 id="accelerate">Use Hardware Acceleration</h2>
  /external/webkit/Source/WebCore/platform/
ScrollAnimatorWin.cpp 119 // to hit the desired position and stop (and thus have to re-accelerate,
202 // the length of time we'll take to accelerate from 0 to our target
253 // We accelerate at a constant rate until we reach the desired velocity.
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestHoveringTank.java 202 hoverControl.accelerate(value ? 100f : 0);
204 hoverControl.accelerate(value ? -100f : 0);
PhysicsHoverControl.java 237 public void accelerate(float accelerationValue) { method in class:PhysicsHoverControl
  /external/webkit/Source/WebKit/efl/DefaultTheme/widget/slider/
slider.edc 183 transition: ACCELERATE 0.5;
419 transition: ACCELERATE 0.5;
  /external/clang/include/clang/Basic/
FileSystemStatCache.h 43 /// to accelerate it if possible.
  /external/clang/lib/Basic/
FileSystemStatCache.cpp 34 /// path, using the cache to accelerate it if possible. This returns true if
  /external/eigen/unsupported/Eigen/src/IterativeSolvers/
Scaling.h 16 * This class can be used as a preprocessing tool to accelerate the convergence of iterative methods
  /frameworks/base/docs/html/guide/topics/graphics/
overview.jd 57 <dd>Beginning in Android 3.0, you can hardware accelerate the majority of
  /cts/tests/tests/view/src/android/view/animation/cts/
LayoutAnimationControllerTest.java 266 * This method is used for asserting alpha of accelerate and decelerate animations to
267 * make sure their accelerate/decelerate functionalities really work.
  /external/eigen/cmake/
FindLAPACK.cmake 202 "Accelerate"

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