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  /frameworks/rs/
rsProgram.cpp 33 mHal.state.constantsCount++;
43 mConstantTypes = new ObjectBaseRef<Type>[mHal.state.constantsCount];
44 mConstants = new ObjectBaseRef<Allocation>[mHal.state.constantsCount];
50 mHal.state.constantTypes = new Type*[mHal.state.constantsCount];
51 mHal.state.constants = new Allocation*[mHal.state.constantsCount];
99 mHal.state.constantsCount = 0;
104 for (uint32_t ct=0; ct < mHal.state.constantsCount; ct++) {
127 mHal.state.constantsCount = 0;
141 if (slot >= mHal.state.constantsCount) {
143 slot, (uint32_t)this, mHal.state.constantsCount);
    [all...]
rsProgram.h 52 uint32_t constantsCount;
  /frameworks/rs/driver/
rsdShader.cpp 125 for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) {
275 for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) {
522 for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) {
581 for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) {

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