/external/eigen/doc/snippets/ |
MatrixBase_random.cpp | 0 cout << 100 * Matrix2i::Random() << endl;
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MatrixBase_random_int.cpp | 0 cout << VectorXi::Random(2) << endl;
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MatrixBase_ones.cpp | 0 cout << Matrix2d::Ones() << endl; 2 cout << 6 * RowVector4i::Ones() << endl;
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MatrixBase_ones_int.cpp | 0 cout << 6 * RowVectorXi::Ones(4) << endl; 2 cout << VectorXf::Ones(2) << endl;
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MatrixBase_zero.cpp | 0 cout << Matrix2d::Zero() << endl; 2 cout << RowVector4i::Zero() << endl;
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MatrixBase_zero_int.cpp | 0 cout << RowVectorXi::Zero(4) << endl; 2 cout << VectorXf::Zero(2) << endl;
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Cwise_cube.cpp | 2 cout << v.cube() << endl;
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Cwise_exp.cpp | 2 cout << v.exp() << endl;
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Cwise_inverse.cpp | 2 cout << v.inverse() << endl;
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Cwise_log.cpp | 2 cout << v.log() << endl;
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Cwise_minus.cpp | 2 cout << v-5 << endl;
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Cwise_plus.cpp | 2 cout << v+5 << endl;
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Cwise_sqrt.cpp | 2 cout << v.sqrt() << endl;
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Cwise_square.cpp | 2 cout << v.square() << endl;
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MatrixBase_asDiagonal.cpp | 0 cout << Matrix3i(Vector3i(2,5,6).asDiagonal()) << endl;
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MatrixBase_cwiseSqrt.cpp | 2 cout << v.cwiseSqrt() << endl;
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MatrixBase_identity.cpp | 0 cout << Matrix<double, 3, 4>::Identity() << endl;
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MatrixBase_identity_int_int.cpp | 0 cout << MatrixXd::Identity(4, 3) << endl;
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MatrixBase_ones_int_int.cpp | 0 cout << MatrixXi::Ones(2,3) << endl;
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MatrixBase_random_int_int.cpp | 0 cout << MatrixXi::Random(2,3) << endl;
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MatrixBase_zero_int_int.cpp | 0 cout << MatrixXi::Zero(2,3) << endl;
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Matrix_setConstant_int.cpp | 3 cout << v << endl;
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Matrix_setIdentity_int_int.cpp | 3 cout << m << endl;
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Matrix_setOnes_int.cpp | 3 cout << v << endl;
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/external/stlport/test/eh/ |
locale.cpp | 17 cout.imbue(sys); 19 cout<<"Locale name is: "<<sys.name().c_str()<<'\n'; 21 cout<<"Enter real number:"; 24 cout<<value<<'\n'; 31 const numpunct<char>& num_punct=use_facet<numpunct<char> >(cout.getloc()); 32 cout << num_punct.decimal_point() << '\n'; 34 use_facet<time_put<char, ostreambuf_iterator<char, char_traits<char> > > >(cout.getloc()); 35 time_fac.put(cout, cout, NULL, cur_time, 'x'); cout<<'\n' [all...] |