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  /external/webkit/Source/WebCore/platform/graphics/gpu/
LoopBlinnMathUtils.cpp 295 FloatPoint evaluatedPoint;
310 evaluatedPoint = evaluateCubicAt(cubic, t);
311 if (xRay.y() > evaluatedPoint.y())
315 } while (++iter < MaxIterations && !nearlyZero(evaluatedPoint.y() - xRay.y()));
319 if (xRay.x() <= evaluatedPoint.x()) {

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