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  /frameworks/rs/
rsAllocation.h 76 uint32_t faceCount;
  /frameworks/compile/libbcc/lib/Renderscript/runtime/
rs_structs.h 56 uint32_t faceCount;
  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
MeshLoader.java 517 int faceCount = Integer.parseInt(numfaces);
523 ib = BufferUtils.createIntBuffer(faceCount * 3);
527 sb = BufferUtils.createShortBuffer(faceCount * 3);
  /frameworks/rs/driver/
rsdAllocation.cpp 129 uint32_t faceCount = 1;
131 faceCount = 6;
135 for (uint32_t face = 0; face < faceCount; face ++) {
304 alloc->mHal.drvState.faceCount = type->getDimFaces();
343 if(alloc->mHal.drvState.faceCount) {
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