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Searched
full:ggl_unlikely
(Results
1 - 11
of
11
) sorted by null
/frameworks/native/opengl/libagl/
light.cpp
382
if (
ggl_unlikely
(l.position.w)) {
405
if (
ggl_unlikely
(s && l.implicitSpecular.v[3])) {
420
if (
ggl_unlikely
(l.spotCutoff != gglIntToFixed(180))) {
428
if (
ggl_unlikely
(l.position.w)) {
454
if (
ggl_unlikely
(pname != GL_LIGHT_MODEL_TWO_SIDE)) {
464
if (
ggl_unlikely
(uint32_t(i-GL_LIGHT0) >= OGLES_MAX_LIGHTS)) {
518
if (
ggl_unlikely
(uint32_t(i-GL_LIGHT0) >= OGLES_MAX_LIGHTS)) {
567
if (
ggl_unlikely
(face != GL_FRONT_AND_BACK)) {
571
if (
ggl_unlikely
(pname != GL_SHININESS)) {
636
if (
ggl_unlikely
(mode != GL_SMOOTH && mode != GL_FLAT))
[
all
...]
primitives.cpp
417
if (
ggl_unlikely
(tr.ops)) {
423
if (
ggl_unlikely
(q != 0x10000)) {
464
if (
ggl_unlikely
(!(v->flags & vertex_t::LIT))) {
541
if (
ggl_unlikely
((v0->flags | v1->flags) & vertex_t::CLIP_ALL)) {
543
if (
ggl_unlikely
(count == 0))
555
if (
ggl_unlikely
(enables & mask)) {
664
if (
ggl_unlikely
(c->polygonOffset.enable)) {
685
if (
ggl_unlikely
(enables & GGL_ENABLE_FOG)) {
734
if (
ggl_unlikely
(min_filter >= GL_NEAREST_MIPMAP_NEAREST)) {
791
if (
ggl_unlikely
(min_filter >= GL_NEAREST_MIPMAP_NEAREST))
[
all
...]
array.cpp
458
if (
ggl_unlikely
(v->locked)) {
531
if (
ggl_unlikely
(count < 1))
562
if (
ggl_unlikely
(count < 2))
601
if (
ggl_unlikely
(count < 2))
616
if (
ggl_unlikely
(count < 2))
652
if (
ggl_unlikely
(count < 3))
712
if (
ggl_unlikely
(count < 3))
763
if (
ggl_unlikely
(count < 1))
780
if (
ggl_unlikely
(count < 2))
805
if (
ggl_unlikely
(count <= 2))
[
all
...]
egl.cpp
75
if (
ggl_unlikely
(gEGLErrorKey == -1)) {
86
if (
ggl_unlikely
(gEGLErrorKey == -1))
[
all
...]
texture.cpp
250
if (
ggl_unlikely
(!ggl)) {
741
if (
ggl_unlikely
(enables & (GGL_ENABLE_DEPTH_TEST|GGL_ENABLE_FOG)))
820
if (
ggl_unlikely
(enables & (GGL_ENABLE_DEPTH_TEST|GGL_ENABLE_FOG)))
880
if (
ggl_unlikely
(tex == 0)) {
[
all
...]
vertex.cpp
167
if (
ggl_unlikely
(uint32_t(p) > (GL_CLIP_PLANE5 - GL_CLIP_PLANE0))) {
matrix.cpp
976
if (
ggl_unlikely
(err)) {
987
if (
ggl_unlikely
(err)) {
/system/core/libpixelflinger/
fixed.cpp
32
if (
ggl_unlikely
(a <= 2LU)) {
trap.cpp
774
if (
ggl_unlikely
(num_edges<2)) // for really tiny triangles that don't
974
if (
ggl_unlikely
(num_edges<2))
[
all
...]
scanline.cpp
404
if (
ggl_unlikely
(err)) {
[
all
...]
/system/core/include/private/pixelflinger/
ggl_context.h
129
#define
ggl_unlikely
(x) __builtin_expect(!!(x), 0)
macro
Completed in 3227 milliseconds