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    Searched full:ggl_unlikely (Results 1 - 11 of 11) sorted by null

  /frameworks/native/opengl/libagl/
light.cpp 382 if (ggl_unlikely(l.position.w)) {
405 if (ggl_unlikely(s && l.implicitSpecular.v[3])) {
420 if (ggl_unlikely(l.spotCutoff != gglIntToFixed(180))) {
428 if (ggl_unlikely(l.position.w)) {
454 if (ggl_unlikely(pname != GL_LIGHT_MODEL_TWO_SIDE)) {
464 if (ggl_unlikely(uint32_t(i-GL_LIGHT0) >= OGLES_MAX_LIGHTS)) {
518 if (ggl_unlikely(uint32_t(i-GL_LIGHT0) >= OGLES_MAX_LIGHTS)) {
567 if (ggl_unlikely(face != GL_FRONT_AND_BACK)) {
571 if (ggl_unlikely(pname != GL_SHININESS)) {
636 if (ggl_unlikely(mode != GL_SMOOTH && mode != GL_FLAT))
    [all...]
primitives.cpp 417 if (ggl_unlikely(tr.ops)) {
423 if (ggl_unlikely(q != 0x10000)) {
464 if (ggl_unlikely(!(v->flags & vertex_t::LIT))) {
541 if (ggl_unlikely((v0->flags | v1->flags) & vertex_t::CLIP_ALL)) {
543 if (ggl_unlikely(count == 0))
555 if (ggl_unlikely(enables & mask)) {
664 if (ggl_unlikely(c->polygonOffset.enable)) {
685 if (ggl_unlikely(enables & GGL_ENABLE_FOG)) {
734 if (ggl_unlikely(min_filter >= GL_NEAREST_MIPMAP_NEAREST)) {
791 if (ggl_unlikely(min_filter >= GL_NEAREST_MIPMAP_NEAREST))
    [all...]
array.cpp 458 if (ggl_unlikely(v->locked)) {
531 if (ggl_unlikely(count < 1))
562 if (ggl_unlikely(count < 2))
601 if (ggl_unlikely(count < 2))
616 if (ggl_unlikely(count < 2))
652 if (ggl_unlikely(count < 3))
712 if (ggl_unlikely(count < 3))
763 if (ggl_unlikely(count < 1))
780 if (ggl_unlikely(count < 2))
805 if (ggl_unlikely(count <= 2))
    [all...]
egl.cpp 75 if (ggl_unlikely(gEGLErrorKey == -1)) {
86 if (ggl_unlikely(gEGLErrorKey == -1))
    [all...]
texture.cpp 250 if (ggl_unlikely(!ggl)) {
741 if (ggl_unlikely(enables & (GGL_ENABLE_DEPTH_TEST|GGL_ENABLE_FOG)))
820 if (ggl_unlikely(enables & (GGL_ENABLE_DEPTH_TEST|GGL_ENABLE_FOG)))
880 if (ggl_unlikely(tex == 0)) {
    [all...]
vertex.cpp 167 if (ggl_unlikely(uint32_t(p) > (GL_CLIP_PLANE5 - GL_CLIP_PLANE0))) {
matrix.cpp 976 if (ggl_unlikely(err)) {
987 if (ggl_unlikely(err)) {
  /system/core/libpixelflinger/
fixed.cpp 32 if (ggl_unlikely(a <= 2LU)) {
trap.cpp 774 if (ggl_unlikely(num_edges<2)) // for really tiny triangles that don't
974 if (ggl_unlikely(num_edges<2))
    [all...]
scanline.cpp 404 if (ggl_unlikely(err)) {
    [all...]
  /system/core/include/private/pixelflinger/
ggl_context.h 129 #define ggl_unlikely(x) __builtin_expect(!!(x), 0) macro

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