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  /external/quake/quake/src/WinQuake/
menu.cpp 440 int load_cursor; // 0 < load_cursor < MAX_SAVEGAMES variable
510 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
526 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
540 if (!loadable[load_cursor])
550 Cbuf_AddText (va ("load s%i\n", load_cursor) );
556 load_cursor--;
557 if (load_cursor < 0)
558 load_cursor = MAX_SAVEGAMES-1;
564 load_cursor++
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