/packages/wallpapers/HoloSpiral/src/com/android/wallpaper/holospiral/ |
holo_spiral.rs | 98 rs_matrix4x4 modelView; 101 rsMatrixLoad(&modelView, &gTransformedModelView); 102 rsMatrixRotate(&modelView, gXOffset * -SPIRAL_ROTATE_SPEED, 0.0f, 1.0f, 0.0f); 104 rsMatrixLoad(&rotateModelView, &modelView); 115 rsMatrixLoad(&rotateModelView, &modelView);
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/frameworks/base/libs/hwui/ |
SkiaShader.cpp | 85 void SkiaShader::setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, 94 void SkiaShader::computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelView) { 96 screenSpace.multiply(modelView); 140 void SkiaBitmapShader::setupProgram(Program* program, const mat4& modelView, 154 computeScreenSpaceMatrix(textureTransform, modelView); 226 void SkiaLinearGradientShader::setupProgram(Program* program, const mat4& modelView, 245 computeScreenSpaceMatrix(screenSpace, modelView); 346 void SkiaSweepGradientShader::setupProgram(Program* program, const mat4& modelView, 365 computeScreenSpaceMatrix(screenSpace, modelView); 412 void SkiaComposeShader::setupProgram(Program* program, const mat4& modelView, [all...] |
SkiaShader.h | 65 virtual void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, 103 void computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelView); 145 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, 168 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, 192 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, 235 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
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Program.h | 362 * Binds the program with the specified projection, modelView and
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
MatrixGrabber.java | 28 * Record the current modelView and projection matrix state. 38 * Record the current modelView matrix state. Has the side effect of
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/frameworks/base/opengl/java/android/opengl/ |
GLU.java | 126 * the current modelView and projection matrices. 131 * @param model the current modelview matrix 132 * @param modelOffset the offset into the model array where the modelview 192 * the current modelView and projection matrices. 197 * @param model the current modelview matrix 198 * @param modelOffset the offset into the model array where the modelview
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Visibility.java | 54 * Given an OpenGL ES ModelView-Projection matrix (which implicitly 58 * A ModelView-Projection matrix can be computed by multiplying the 59 * a Projection matrix by the a ModelView matrix (in that order.). There 60 * are several possible ways to obtain the current ModelView and
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
ShaderParam.java | 50 static final String modelView = "modelView";
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TransformParam.java | 60 } else if(mParamName.equalsIgnoreCase(modelView)) {
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/frameworks/base/graphics/java/android/renderscript/ |
ProgramVertexFixedFunction.java | 197 * Helper class to store modelview, projection and texture 257 * Sets the modelview matrix in the fixed function matrix buffer 259 * @param m modelview matrix 284 * @param m modelview matrix
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/frameworks/native/opengl/libagl/ |
matrix.cpp | 68 c->transforms.modelview.init(OGLES_MODELVIEW_STACK_DEPTH); 73 c->transforms.current = &c->transforms.modelview; 90 c->transforms.modelview.uninit(); 122 // Validate the modelview 123 if (dirty & transform_state_t::MODELVIEW) { 124 c->transforms.modelview.validate(); 498 case GL_MODELVIEW: dirty |= MODELVIEW | MVP | MVUI | MVIT; break; 509 matrixf_t::multiply(temp_mvp, projection.top(), modelview.top()); 589 const GLfloat* const mv = modelview.top().elements(); 602 const GLfloat* const mv = modelview.top().elements() [all...] |
context.h | 482 MODELVIEW = 0x01, 491 matrix_stack_t modelview; member in struct:android::gl::transform_state_t 495 // modelview * projection 501 // full modelview inverse transpose
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light.cpp | 386 const transform_t& mv = c->transforms.modelview.transform; 536 ogles_validate_transform(c, transform_state_t::MODELVIEW); 537 transform_t& mv = c->transforms.modelview.transform;
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vertex.cpp | 114 &c->transforms.modelview.transform, &v->eye, &v->obj);
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array.cpp | [all...] |
state.cpp | 463 c->transforms.modelview.top().elements(),
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/frameworks/rs/ |
rsProgramVertex.cpp | 88 "Attempting to set fixed function emulation matrix modelview on user program"); 93 "Unable to set fixed function emulation matrix modelview because allocation is missing");
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/development/samples/ApiDemos/src/com/example/android/apis/os/ |
RotationVectorDemo.java | 126 // set-up modelview matrix
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/packages/apps/Nfc/src/com/android/nfc/ |
FireflyRenderer.java | 188 // Switch back to modelview
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/cts/tests/tests/openglperf/src/android/openglperf/cts/ |
PlanetsRenderer.java | 165 // Apply a ModelView Projection transformation
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/sdk/emulator/opengl/host/libs/Translator/GLES_CM/ |
GLEScmImp.cpp | [all...] |