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  /packages/wallpapers/HoloSpiral/src/com/android/wallpaper/holospiral/
holo_spiral.rs 98 rs_matrix4x4 modelView;
101 rsMatrixLoad(&modelView, &gTransformedModelView);
102 rsMatrixRotate(&modelView, gXOffset * -SPIRAL_ROTATE_SPEED, 0.0f, 1.0f, 0.0f);
104 rsMatrixLoad(&rotateModelView, &modelView);
115 rsMatrixLoad(&rotateModelView, &modelView);
  /frameworks/base/libs/hwui/
SkiaShader.cpp 85 void SkiaShader::setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
94 void SkiaShader::computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelView) {
96 screenSpace.multiply(modelView);
140 void SkiaBitmapShader::setupProgram(Program* program, const mat4& modelView,
154 computeScreenSpaceMatrix(textureTransform, modelView);
226 void SkiaLinearGradientShader::setupProgram(Program* program, const mat4& modelView,
245 computeScreenSpaceMatrix(screenSpace, modelView);
346 void SkiaSweepGradientShader::setupProgram(Program* program, const mat4& modelView,
365 computeScreenSpaceMatrix(screenSpace, modelView);
412 void SkiaComposeShader::setupProgram(Program* program, const mat4& modelView,
    [all...]
SkiaShader.h 65 virtual void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
103 void computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelView);
145 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
168 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
192 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
235 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
Program.h 362 * Binds the program with the specified projection, modelView and
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
MatrixGrabber.java 28 * Record the current modelView and projection matrix state.
38 * Record the current modelView matrix state. Has the side effect of
  /frameworks/base/opengl/java/android/opengl/
GLU.java 126 * the current modelView and projection matrices.
131 * @param model the current modelview matrix
132 * @param modelOffset the offset into the model array where the modelview
192 * the current modelView and projection matrices.
197 * @param model the current modelview matrix
198 * @param modelOffset the offset into the model array where the modelview
Visibility.java 54 * Given an OpenGL ES ModelView-Projection matrix (which implicitly
58 * A ModelView-Projection matrix can be computed by multiplying the
59 * a Projection matrix by the a ModelView matrix (in that order.). There
60 * are several possible ways to obtain the current ModelView and
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
ShaderParam.java 50 static final String modelView = "modelView";
TransformParam.java 60 } else if(mParamName.equalsIgnoreCase(modelView)) {
  /frameworks/base/graphics/java/android/renderscript/
ProgramVertexFixedFunction.java 197 * Helper class to store modelview, projection and texture
257 * Sets the modelview matrix in the fixed function matrix buffer
259 * @param m modelview matrix
284 * @param m modelview matrix
  /frameworks/native/opengl/libagl/
matrix.cpp 68 c->transforms.modelview.init(OGLES_MODELVIEW_STACK_DEPTH);
73 c->transforms.current = &c->transforms.modelview;
90 c->transforms.modelview.uninit();
122 // Validate the modelview
123 if (dirty & transform_state_t::MODELVIEW) {
124 c->transforms.modelview.validate();
498 case GL_MODELVIEW: dirty |= MODELVIEW | MVP | MVUI | MVIT; break;
509 matrixf_t::multiply(temp_mvp, projection.top(), modelview.top());
589 const GLfloat* const mv = modelview.top().elements();
602 const GLfloat* const mv = modelview.top().elements()
    [all...]
context.h 482 MODELVIEW = 0x01,
491 matrix_stack_t modelview; member in struct:android::gl::transform_state_t
495 // modelview * projection
501 // full modelview inverse transpose
light.cpp 386 const transform_t& mv = c->transforms.modelview.transform;
536 ogles_validate_transform(c, transform_state_t::MODELVIEW);
537 transform_t& mv = c->transforms.modelview.transform;
vertex.cpp 114 &c->transforms.modelview.transform, &v->eye, &v->obj);
array.cpp     [all...]
state.cpp 463 c->transforms.modelview.top().elements(),
  /frameworks/rs/
rsProgramVertex.cpp 88 "Attempting to set fixed function emulation matrix modelview on user program");
93 "Unable to set fixed function emulation matrix modelview because allocation is missing");
  /development/samples/ApiDemos/src/com/example/android/apis/os/
RotationVectorDemo.java 126 // set-up modelview matrix
  /packages/apps/Nfc/src/com/android/nfc/
FireflyRenderer.java 188 // Switch back to modelview
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java 165 // Apply a ModelView Projection transformation
  /sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmImp.cpp     [all...]

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