/external/quake/quake/src/WinQuake/ |
sv_user.cpp | 125 float speed, newspeed, control; local 151 newspeed = speed - host_frametime*control*friction; 153 if (newspeed < 0) 154 newspeed = 0; 155 newspeed /= speed; 157 vel[0] = vel[0] * newspeed; 158 vel[1] = vel[1] * newspeed; 159 vel[2] = vel[2] * newspeed; 251 float speed, newspeed, wishspeed, addspeed, accelspeed; 280 newspeed = speed - host_frametime * speed * sv_friction.value [all...] |
sv_phys.cpp | 1369 float speed, newspeed, control; local [all...] |
/external/quake/quake/src/QW/client/ |
pmove.c | 327 float speed, newspeed, control; local 374 newspeed = speed - drop; 375 if (newspeed < 0) 376 newspeed = 0; 377 newspeed /= speed; 379 vel[0] = vel[0] * newspeed; 380 vel[1] = vel[1] * newspeed; 381 vel[2] = vel[2] * newspeed; 778 float speed, drop, friction, control, newspeed, accel; local 805 newspeed = speed - drop [all...] |
/external/replicaisland/src/com/replica/replicaisland/ |
PlayerComponent.java | 175 final float newSpeed = Math.abs(currentSpeed + impulse.x); 176 if (newSpeed > maxHorizontalSpeed) {
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