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Searched
full:prevpt
(Results
1 - 5
of
5
) sorted by null
/external/skia/src/utils/win/
SkDWriteGeometrySink.cpp
115
D2D1_POINT_2F
prevPt
= { SkScalarToFloat(lastPt.fX), SkScalarToFloat(lastPt.fY) };
118
Cubic cubic = { {
prevPt
.x,
prevPt
.y },
131
prevPt
= beziers->point3;
/external/skia/legacy/src/core/
SkScan_Hairline.cpp
212
SkPoint
prevPt
= pts[0];
216
lineproc(
prevPt
, nextPt, clip, blitter);
218
prevPt
= nextPt;
221
lineproc(
prevPt
, pts[2], clip, blitter);
/external/skia/src/core/
SkScan_Hairline.cpp
237
SkPoint
prevPt
= pts[0];
241
lineproc(
prevPt
, nextPt, clip, blitter);
243
prevPt
= nextPt;
246
lineproc(
prevPt
, pts[2], clip, blitter);
SkPath.cpp
353
SkPoint
prevPt
;
365
firstPt =
prevPt
= pts[0];
385
if (!check_edge_against_rect(
prevPt
, pts[nextPt], rect, direction)) {
388
prevPt
= pts[nextPt];
392
return check_edge_against_rect(
prevPt
, firstPt, rect, direction);
[
all
...]
/external/skia/src/gpu/
GrAAConvexPathRenderer.cpp
129
const GrPoint*
prevPt
= &sega.endPt();
132
segb.fNorms[p] = segb.fPts[p] - *
prevPt
;
135
prevPt
= &segb.fPts[p];
Completed in 588 milliseconds