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  /external/jmonkeyengine/engine/src/test/jme3test/animation/
TestCinematic.java 240 PssmShadowRenderer pssm = new PssmShadowRenderer(assetManager, 512, 1); local
241 pssm.setDirection(new Vector3f(0, -1, -1).normalizeLocal());
242 pssm.setShadowIntensity(0.4f);
243 viewPort.addProcessor(pssm);
  /external/jmonkeyengine/engine/src/core/com/jme3/shadow/
PssmShadowUtil.java 55 * Updates the frustum splits stores in <code>splits</code> using PSSM.
PssmShadowRenderer.java 58 * PssmShadow renderer use Parrallel Split Shadow Mapping technique (pssm)<br>
145 * Create a PSSM Shadow Renderer
158 * Create a PSSM Shadow Renderer

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