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Searched
full:radius1
(Results
1 - 6
of
6
) sorted by null
/external/skia/gm/
gradients.cpp
77
SkScalar
radius1
= SkScalarDiv(pts[1].fX - pts[0].fX, 3);
local
79
center1.set(pts[1].fX -
radius1
, pts[1].fY -
radius1
);
80
return SkGradientShader::CreateTwoPointConical(center1,
radius1
,
/external/webkit/Source/WebCore/platform/graphics/skia/
GradientSkia.cpp
158
SkScalar
radius1
= m_r1 >= 0.0f ? WebCoreFloatToSkScalar(m_r1) : 0;
local
159
m_gradient = SkGradientShader::CreateTwoPointRadial(m_p0, radius0, m_p1,
radius1
, colors, pos, static_cast<int>(countUsed), tile);
/external/skia/src/effects/gradients/
SkTwoPointConicalGradient.cpp
434
SkScalar
radius1
= random->nextUScalar1();
local
441
} while (
radius1
== radius2 && center1 == center2);
448
SkAutoTUnref<SkShader> shader(SkGradientShader::CreateTwoPointConical(center1,
radius1
,
734
str->append(")
radius1
: ");
SkTwoPointRadialGradient.cpp
320
str->append(")
radius1
: ");
494
SkScalar
radius1
= random->nextUScalar1();
501
} while (
radius1
== radius2);
508
SkAutoTUnref<SkShader> shader(SkGradientShader::CreateTwoPointRadial(center1,
radius1
,
/external/opencv/cvaux/src/
cvlee.cpp
2650
float
radius1
,radius2,dist1,dist2;
local
3085
float
radius1
, radius2,dist1, dist2;
local
3141
float
radius1
, radius2;
local
3211
float
radius1
,radius2,dist1,dist2;
local
[
all
...]
cvscanlines.cpp
1403
float
radius1
, radius2, radius3, radius4;
local
[
all
...]
Completed in 1062 milliseconds