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  /external/valgrind/main/drd/tests/
pth_create_chain.c 11 static pthread_t s_thread[1000]; variable
22 pthread_create(&s_thread[thread_count], 0, thread_func,
25 std::cout << "created " << thread_count << "(" << s_thread[thread_count]
38 assert(thread_count <= sizeof(s_thread) / sizeof(s_thread[0]));
42 pthread_create(&s_thread[thread_count], 0, thread_func,
45 std::cout << "created " << thread_count << "(" << s_thread[thread_count]
50 // std::cout << "join " << i << "(" << s_thread[i] << ")" << std::endl;
51 pthread_join(s_thread[i], 0);
  /sdk/emulator/opengl/tests/ut_renderer/
RenderingThread.h 66 static void * s_thread(void *data);
RenderingThread.cpp 267 if (pthread_create(&m_thread, NULL, s_thread, this) < 0) {
275 void * RenderingThread::s_thread(void *data) function in class:RenderingThread

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