/external/webkit/Tools/iExploder/iexploder-1.7.2/src/html-tags/ |
other | 6 sound
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/system/extras/sound/ |
Android.mk | 4 LOCAL_MODULE := sound
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/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.apache.ant_1.7.1.v20090120-1145/lib/ |
ant-jmf.jar | |
/frameworks/opt/vcard/tests/res/raw/ |
v21_japanese_1.vcf | 4 SOUND;X-IRMC-N;CHARSET=SHIFT_JIS:???????;;;;
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/build/target/board/vbox_x86/ |
README.txt | 4 Most of the Android devices (networking, phones, sound, etc) do not work. 7 test applications that do not require network, phone or sound support.
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/external/replicaisland/src/com/replica/replicaisland/ |
ButtonAnimationComponent.java | 19 import com.replica.replicaisland.SoundSystem.Sound; 30 private Sound mDepressSound; 55 SoundSystem sound = sSystemRegistry.soundSystem; local 56 if (sound != null) { 57 sound.play(mDepressSound, false, SoundSystem.PRIORITY_NORMAL); 82 public void setDepressSound(Sound sound) { 83 mDepressSound = sound;
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PlaySingleSoundComponent.java | 20 private SoundSystem.Sound mSound; 35 public void setSound(SoundSystem.Sound sound) { 36 mSound = sound; 42 SoundSystem sound = sSystemRegistry.soundSystem; local 43 mSoundHandle = sound.play(mSound, false, SoundSystem.PRIORITY_NORMAL);
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SoundSystem.java | 36 private FixedSizeArray<Sound> mSounds; 37 private Sound mSearchDummy; 44 mSounds = new FixedSizeArray<Sound>(MAX_SOUNDS, sSoundComparator); 45 mSearchDummy = new Sound(); 62 public Sound load(int resource) { 64 Sound result = null; 66 // new sound. 69 result = new Sound(); 82 synchronized public final int play(Sound sound, boolean loop, int priority) [all...] |
AnimationComponent.java | 22 import com.replica.replicaisland.SoundSystem.Sound; 63 private Sound mLandThump; 64 private Sound mRocketSound; 65 private Sound mExplosionSound; 71 private Sound mRubySound1; 72 private Sound mRubySound2; 73 private Sound mRubySound3; 140 SoundSystem sound = sSystemRegistry.soundSystem; local 142 // It's usually not necessary to test to see if sound is enabled or not (when it's disabled, 144 // sounds. So it's simpler to just avoid that code if sound is off [all...] |
GhostComponent.java | 19 import com.replica.replicaisland.SoundSystem.Sound; 32 private Sound mAmbientSound; 131 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; local 132 if (sound != null) { 133 mAmbientSoundStream = sound.play(mAmbientSound, true, SoundSystem.PRIORITY_NORMAL); 140 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; local 141 if (sound != null) { 142 sound.stop(mAmbientSoundStream); 191 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; local 192 if (sound != null) [all...] |
LauncherComponent.java | 20 import com.replica.replicaisland.SoundSystem.Sound; 37 private Sound mLaunchSound; 114 SoundSystem sound = sSystemRegistry.soundSystem; local 115 if (sound != null) { 116 sound.play(mLaunchSound, false, SoundSystem.PRIORITY_NORMAL); 151 public void setLaunchSound(Sound sound) { 152 mLaunchSound = sound;
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/cts/suite/audio_quality/test_description/review/ |
review_dut_recording_spectrum.xml | 20 <sound id="sound_host_0" type="file:reports/2012_05_14_09_27_40/dut_recording_spectrum/host_in_0.r2m" /> 21 <sound id="sound_dut_0" type="file:reports/2012_05_14_09_27_40/dut_recording_spectrum/dut_in_0.r2m" /> 22 <sound id="sound_host_1" type="file:reports/2012_05_14_09_27_40/dut_recording_spectrum/host_in_1.r2m" /> 23 <sound id="sound_dut_1" type="file:reports/2012_05_14_09_27_40/dut_recording_spectrum/dut_in_1.r2m" /> 24 <sound id="sound_host_2" type="file:reports/2012_05_14_09_27_40/dut_recording_spectrum/host_in_2.r2m" /> 25 <sound id="sound_dut_2" type="file:reports/2012_05_14_09_27_40/dut_recording_spectrum/dut_in_2.r2m" /> 26 <sound id="sound_host_3" type="file:reports/2012_05_14_09_27_40/dut_recording_spectrum/host_in_3.r2m" /> 27 <sound id="sound_dut_3" type="file:reports/2012_05_14_09_27_40/dut_recording_spectrum/dut_in_3.r2m" /> 28 <sound id="sound_host_4" type="file:reports/2012_05_14_09_27_40/dut_recording_spectrum/host_in_4.r2m" /> 29 <sound id="sound_dut_4" type="file:reports/2012_05_14_09_27_40/dut_recording_spectrum/dut_in_4.r2m" / [all...] |
/frameworks/base/media/java/android/media/ |
MediaActionSound.java | 27 * <p>Use this class to play an appropriate camera operation sound when 58 * The sound used by 66 * A sound to indicate that focusing has completed. Because deciding 67 * when this occurs is application-dependent, this sound is not used by 74 * The sound used by 82 * The sound used by 93 * needed for playing any platform media action sound; you do not need a 94 * separate instance for each sound type. 108 * Preload a predefined platform sound to minimize latency when the sound i [all...] |
/external/chromium/chrome/common/extensions/docs/examples/extensions/fx/ |
bg.js | 92 // the default sound should be played for this event. 105 // Ignore all events until the startup sound has finished. 125 var sound = sounds[id]; 127 if (sound && sound.src) { 128 if (!sound.paused) { 129 if (sound.currentTime < 0.2) { 130 console.log("ignoring fast replay: " + id + "/" + sound.currentTime); 133 sound.pause(); 134 sound.currentTime = 0 [all...] |
manifest.json | 4 "description": "Enjoy a more magical and immersive experience when browsing the web using the power of sound.",
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/external/quake/quake/src/QW/client/ |
snd_android.c | 3 * Android-specific sound interface 13 Try to find a sound device to mix for. 41 Send sound to device if buffer isn't really the dma buffer 52 Reset the sound device for exiting
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snd_win.c | 178 Direct-Sound support
238 "The sound hardware is in use by another app.\n\n"
239 "Select Retry to try to start sound again or Cancel to run Quake with no sound.",
240 "Sound not available",
271 // sound hardware format
291 // Con_SafePrintf ("Set primary sound buffer format: no\n");
296 // Con_SafePrintf ("Set primary sound buffer format: yes\n");
334 // Con_SafePrintf ("Using secondary sound buffer\n");
352 // Con_SafePrintf ("Using primary sound buffer\n"); [all...] |
/packages/inputmethods/PinyinIME/src/com/android/inputmethod/pinyin/ |
SoundManager.java | 23 * Class used to manage related sound resources. 29 // Align sound effect volume on music volume 60 int sound = AudioManager.FX_KEYPRESS_STANDARD; local 61 mAudioManager.playSoundEffect(sound, FX_VOLUME);
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/external/qemu/distrib/sdl-1.2.15/test/ |
loopwave.c | 2 /* Program to load a wave file and loop playing it using SDL sound */ 21 Uint8 *sound; /* Pointer to wave data */ member in struct:__anon13538 41 waveptr = wave.sound + wave.soundpos; 49 waveptr = wave.sound; 77 &wave.spec, &wave.sound, &wave.soundlen) == NULL ) { 99 SDL_FreeWAV(wave.sound); 111 SDL_FreeWAV(wave.sound);
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/packages/inputmethods/LatinIME/java/src/com/android/inputmethod/latin/ |
AudioAndHapticFeedbackManager.java | 83 // if mAudioManager is null, we can't play a sound anyway, so return 88 final int sound; local 91 sound = AudioManager.FX_KEYPRESS_DELETE; 94 sound = AudioManager.FX_KEYPRESS_RETURN; 97 sound = AudioManager.FX_KEYPRESS_SPACEBAR; 100 sound = AudioManager.FX_KEYPRESS_STANDARD; 103 mAudioManager.playSoundEffect(sound, mSettingsValues.mKeypressSoundVolume);
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/external/qemu/docs/ |
AUDIO.TXT | 6 QEMUSoundCard: models a given emulated sound card 31 SOUND PLAYBACK DETAILS: 43 buffer and write into a platform-specific sound buffers (e.g. WinWave-managed buffers 63 send samples from the stereo buffer to the host sound card/server. This method 67 - A 'write' method callback used to write a buffer of emulated sound samples from 78 - a 'conv()' function used to read sound samples from the emulated sound card and 84 stereo buffer, not emulated hardware sound samples, which can have different 125 SWVoiceOut: emulated hardware sound buffers: 137 backend-specific sound buffer [all...] |
/build/target/board/generic/ |
README.txt | 5 will work with the emulator, though sound will not work
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/build/target/board/generic_mips/ |
README.txt | 5 will work with the emulator, though sound will not work
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/cts/suite/audio_quality/test_description/conf/ |
detect_usb_audio.py | 18 #detect USB sound card from sound card lists under sys/class/sound/soundX 22 AUDIO_CLASS_DIR = "/sys/class/sound"
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/frameworks/base/media/tests/SoundPoolTest/ |
AndroidManifest.xml | 4 <activity android:name="SoundPoolTest" android:label="Sound Pool Test">
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