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  /external/webkit/Tools/iExploder/iexploder-1.7.2/src/html-tags/
other 6 sound
  /system/extras/sound/
Android.mk 4 LOCAL_MODULE := sound
  /external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.apache.ant_1.7.1.v20090120-1145/lib/
ant-jmf.jar 
  /frameworks/opt/vcard/tests/res/raw/
v21_japanese_1.vcf 4 SOUND;X-IRMC-N;CHARSET=SHIFT_JIS:???????;;;;
  /build/target/board/vbox_x86/
README.txt 4 Most of the Android devices (networking, phones, sound, etc) do not work.
7 test applications that do not require network, phone or sound support.
  /external/replicaisland/src/com/replica/replicaisland/
ButtonAnimationComponent.java 19 import com.replica.replicaisland.SoundSystem.Sound;
30 private Sound mDepressSound;
55 SoundSystem sound = sSystemRegistry.soundSystem; local
56 if (sound != null) {
57 sound.play(mDepressSound, false, SoundSystem.PRIORITY_NORMAL);
82 public void setDepressSound(Sound sound) {
83 mDepressSound = sound;
PlaySingleSoundComponent.java 20 private SoundSystem.Sound mSound;
35 public void setSound(SoundSystem.Sound sound) {
36 mSound = sound;
42 SoundSystem sound = sSystemRegistry.soundSystem; local
43 mSoundHandle = sound.play(mSound, false, SoundSystem.PRIORITY_NORMAL);
SoundSystem.java 36 private FixedSizeArray<Sound> mSounds;
37 private Sound mSearchDummy;
44 mSounds = new FixedSizeArray<Sound>(MAX_SOUNDS, sSoundComparator);
45 mSearchDummy = new Sound();
62 public Sound load(int resource) {
64 Sound result = null;
66 // new sound.
69 result = new Sound();
82 synchronized public final int play(Sound sound, boolean loop, int priority)
    [all...]
AnimationComponent.java 22 import com.replica.replicaisland.SoundSystem.Sound;
63 private Sound mLandThump;
64 private Sound mRocketSound;
65 private Sound mExplosionSound;
71 private Sound mRubySound1;
72 private Sound mRubySound2;
73 private Sound mRubySound3;
140 SoundSystem sound = sSystemRegistry.soundSystem; local
142 // It's usually not necessary to test to see if sound is enabled or not (when it's disabled,
144 // sounds. So it's simpler to just avoid that code if sound is off
    [all...]
GhostComponent.java 19 import com.replica.replicaisland.SoundSystem.Sound;
32 private Sound mAmbientSound;
131 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; local
132 if (sound != null) {
133 mAmbientSoundStream = sound.play(mAmbientSound, true, SoundSystem.PRIORITY_NORMAL);
140 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; local
141 if (sound != null) {
142 sound.stop(mAmbientSoundStream);
191 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; local
192 if (sound != null)
    [all...]
LauncherComponent.java 20 import com.replica.replicaisland.SoundSystem.Sound;
37 private Sound mLaunchSound;
114 SoundSystem sound = sSystemRegistry.soundSystem; local
115 if (sound != null) {
116 sound.play(mLaunchSound, false, SoundSystem.PRIORITY_NORMAL);
151 public void setLaunchSound(Sound sound) {
152 mLaunchSound = sound;
  /cts/suite/audio_quality/test_description/review/
review_dut_recording_spectrum.xml 20 <sound id="sound_host_0" type="file:reports/2012_05_14_09_27_40/dut_recording_spectrum/host_in_0.r2m" />
21 <sound id="sound_dut_0" type="file:reports/2012_05_14_09_27_40/dut_recording_spectrum/dut_in_0.r2m" />
22 <sound id="sound_host_1" type="file:reports/2012_05_14_09_27_40/dut_recording_spectrum/host_in_1.r2m" />
23 <sound id="sound_dut_1" type="file:reports/2012_05_14_09_27_40/dut_recording_spectrum/dut_in_1.r2m" />
24 <sound id="sound_host_2" type="file:reports/2012_05_14_09_27_40/dut_recording_spectrum/host_in_2.r2m" />
25 <sound id="sound_dut_2" type="file:reports/2012_05_14_09_27_40/dut_recording_spectrum/dut_in_2.r2m" />
26 <sound id="sound_host_3" type="file:reports/2012_05_14_09_27_40/dut_recording_spectrum/host_in_3.r2m" />
27 <sound id="sound_dut_3" type="file:reports/2012_05_14_09_27_40/dut_recording_spectrum/dut_in_3.r2m" />
28 <sound id="sound_host_4" type="file:reports/2012_05_14_09_27_40/dut_recording_spectrum/host_in_4.r2m" />
29 <sound id="sound_dut_4" type="file:reports/2012_05_14_09_27_40/dut_recording_spectrum/dut_in_4.r2m" /
    [all...]
  /frameworks/base/media/java/android/media/
MediaActionSound.java 27 * <p>Use this class to play an appropriate camera operation sound when
58 * The sound used by
66 * A sound to indicate that focusing has completed. Because deciding
67 * when this occurs is application-dependent, this sound is not used by
74 * The sound used by
82 * The sound used by
93 * needed for playing any platform media action sound; you do not need a
94 * separate instance for each sound type.
108 * Preload a predefined platform sound to minimize latency when the sound i
    [all...]
  /external/chromium/chrome/common/extensions/docs/examples/extensions/fx/
bg.js 92 // the default sound should be played for this event.
105 // Ignore all events until the startup sound has finished.
125 var sound = sounds[id];
127 if (sound && sound.src) {
128 if (!sound.paused) {
129 if (sound.currentTime < 0.2) {
130 console.log("ignoring fast replay: " + id + "/" + sound.currentTime);
133 sound.pause();
134 sound.currentTime = 0
    [all...]
manifest.json 4 "description": "Enjoy a more magical and immersive experience when browsing the web using the power of sound.",
  /external/quake/quake/src/QW/client/
snd_android.c 3 * Android-specific sound interface
13 Try to find a sound device to mix for.
41 Send sound to device if buffer isn't really the dma buffer
52 Reset the sound device for exiting
snd_win.c 178 Direct-Sound support
238 "The sound hardware is in use by another app.\n\n"
239 "Select Retry to try to start sound again or Cancel to run Quake with no sound.",
240 "Sound not available",
271 // sound hardware format
291 // Con_SafePrintf ("Set primary sound buffer format: no\n");
296 // Con_SafePrintf ("Set primary sound buffer format: yes\n");
334 // Con_SafePrintf ("Using secondary sound buffer\n");
352 // Con_SafePrintf ("Using primary sound buffer\n");
    [all...]
  /packages/inputmethods/PinyinIME/src/com/android/inputmethod/pinyin/
SoundManager.java 23 * Class used to manage related sound resources.
29 // Align sound effect volume on music volume
60 int sound = AudioManager.FX_KEYPRESS_STANDARD; local
61 mAudioManager.playSoundEffect(sound, FX_VOLUME);
  /external/qemu/distrib/sdl-1.2.15/test/
loopwave.c 2 /* Program to load a wave file and loop playing it using SDL sound */
21 Uint8 *sound; /* Pointer to wave data */ member in struct:__anon13538
41 waveptr = wave.sound + wave.soundpos;
49 waveptr = wave.sound;
77 &wave.spec, &wave.sound, &wave.soundlen) == NULL ) {
99 SDL_FreeWAV(wave.sound);
111 SDL_FreeWAV(wave.sound);
  /packages/inputmethods/LatinIME/java/src/com/android/inputmethod/latin/
AudioAndHapticFeedbackManager.java 83 // if mAudioManager is null, we can't play a sound anyway, so return
88 final int sound; local
91 sound = AudioManager.FX_KEYPRESS_DELETE;
94 sound = AudioManager.FX_KEYPRESS_RETURN;
97 sound = AudioManager.FX_KEYPRESS_SPACEBAR;
100 sound = AudioManager.FX_KEYPRESS_STANDARD;
103 mAudioManager.playSoundEffect(sound, mSettingsValues.mKeypressSoundVolume);
  /external/qemu/docs/
AUDIO.TXT 6 QEMUSoundCard: models a given emulated sound card
31 SOUND PLAYBACK DETAILS:
43 buffer and write into a platform-specific sound buffers (e.g. WinWave-managed buffers
63 send samples from the stereo buffer to the host sound card/server. This method
67 - A 'write' method callback used to write a buffer of emulated sound samples from
78 - a 'conv()' function used to read sound samples from the emulated sound card and
84 stereo buffer, not emulated hardware sound samples, which can have different
125 SWVoiceOut: emulated hardware sound buffers:
137 backend-specific sound buffer
    [all...]
  /build/target/board/generic/
README.txt 5 will work with the emulator, though sound will not work
  /build/target/board/generic_mips/
README.txt 5 will work with the emulator, though sound will not work
  /cts/suite/audio_quality/test_description/conf/
detect_usb_audio.py 18 #detect USB sound card from sound card lists under sys/class/sound/soundX
22 AUDIO_CLASS_DIR = "/sys/class/sound"
  /frameworks/base/media/tests/SoundPoolTest/
AndroidManifest.xml 4 <activity android:name="SoundPoolTest" android:label="Sound Pool Test">

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