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Searched
full:soundtime
(Results
1 - 3
of
3
) sorted by null
/external/quake/quake/src/WinQuake/
snd_dma.cpp
56
int
soundtime
; // sample PAIRS
variable
829
soundtime
= SNDDMA_GetSamples();
847
soundtime
= buffers*fullsamples + samplepos/shm->channels;
875
if (paintedtime <
soundtime
)
878
paintedtime =
soundtime
;
882
endtime = (unsigned) (
soundtime
+ _snd_mixahead.value * shm->speed);
884
if ((int) (endtime -
soundtime
) > samps)
885
endtime =
soundtime
+ samps;
snd_sun.cpp
188
extern int
soundtime
;
/external/quake/quake/src/QW/client/
snd_dma.c
59
int
soundtime
; // sample PAIRS
variable
839
soundtime
= buffers*fullsamples + samplepos/shm->channels;
868
if (paintedtime <
soundtime
)
871
paintedtime =
soundtime
;
875
endtime =
soundtime
+ _snd_mixahead.value * shm->speed;
877
if ((int)(endtime -
soundtime
) > samps)
878
endtime =
soundtime
+ samps;
Completed in 932 milliseconds