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Lines Matching defs:VertexAttribState

66     } VertexAttribState;
88 const VertexAttribState *getState(int location);
89 const VertexAttribState *getStateAndEnableDirty(int location, bool *enableChanged);
180 VertexAttribState *m_states;
221 const VertexAttribState *vertexAttrib = getState(index);
269 const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
275 const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
281 const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
287 const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION);
293 const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION);
299 const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION);
305 const GLClientState::VertexAttribState *state = getState(GLClientState::NORMAL_LOCATION);
311 const GLClientState::VertexAttribState *state = getState(GLClientState::NORMAL_LOCATION);
317 const GLClientState::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION);
323 const GLClientState::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION);
329 const GLClientState::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION);
335 const GLClientState::VertexAttribState *state = getState(GLClientState::POINTSIZE_LOCATION);
341 const GLClientState::VertexAttribState *state = getState(GLClientState::POINTSIZE_LOCATION);
347 const GLClientState::VertexAttribState *state = getState(GLClientState::MATRIXINDEX_LOCATION);
353 const GLClientState::VertexAttribState *state = getState(GLClientState::MATRIXINDEX_LOCATION);
359 const GLClientState::VertexAttribState *state = getState(GLClientState::MATRIXINDEX_LOCATION);
365 const GLClientState::VertexAttribState *state = getState(GLClientState::WEIGHT_LOCATION);
371 const GLClientState::VertexAttribState *state = getState(GLClientState::WEIGHT_LOCATION);
377 const GLClientState::VertexAttribState *state = getState(GLClientState::WEIGHT_LOCATION);
383 const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
389 const GLClientState::VertexAttribState *state = getState(GLClientState::NORMAL_LOCATION);
395 const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION);
401 const GLClientState::VertexAttribState *state = getState(getActiveTexture()+GLClientState::TEXCOORD0_LOCATION);
407 const GLClientState::VertexAttribState *state = getState(GLClientState::POINTSIZE_LOCATION);
413 const GLClientState::VertexAttribState *state = getState(GLClientState::MATRIXINDEX_LOCATION);
419 const GLClientState::VertexAttribState *state = getState(GLClientState::WEIGHT_LOCATION);