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Lines Matching refs:GLenum

9 	void glActiveTexture(GLenum texture);
12 void glBindBuffer(GLenum target, GLuint buffer);
13 void glBindFramebuffer(GLenum target, GLuint framebuffer);
14 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
15 void glBindTexture(GLenum target, GLuint texture);
17 void glBlendEquation(GLenum mode);
18 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
19 void glBlendFunc(GLenum sfactor, GLenum dfactor);
20 void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
21 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
22 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
23 GLenum glCheckFramebufferStatus(GLenum target);
30 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
31 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
32 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
33 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
35 GLuint glCreateShader(GLenum type);
36 void glCullFace(GLenum mode);
43 void glDepthFunc(GLenum func);
47 void glDisable(GLenum cap);
49 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
50 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
51 void glEnable(GLenum cap);
55 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
56 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
57 void glFrontFace(GLenum mode);
59 void glGenerateMipmap(GLenum target);
63 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
64 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
67 void glGetBooleanv(GLenum pname, GLboolean* params);
68 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
69 GLenum glGetError();
70 void glGetFloatv(GLenum pname, GLfloat* params);
71 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params);
72 void glGetIntegerv(GLenum pname, GLint* params);
73 void glGetProgramiv(GLuint program, GLenum pname, GLint* params);
75 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params);
76 void glGetShaderiv(GLuint shader, GLenum pname, GLint* params);
78 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
80 const GLubyte* glGetString(GLenum name);
81 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params);
82 void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params);
86 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params);
87 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params);
88 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer);
89 void glHint(GLenum target, GLenum mode);
91 GLboolean glIsEnabled(GLenum cap);
99 void glPixelStorei(GLenum pname, GLint param);
101 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
103 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
106 void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
108 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
109 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
111 void glStencilMaskSeparate(GLenum face, GLuint mask);
112 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
113 void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
114 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
115 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
116 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params);
117 void glTexParameteri(GLenum target, GLenum pname, GLint param);
118 void glTexParameteriv(GLenum target, GLenum pname, const GLint* params);
119 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
149 void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
151 void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
152 void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
153 void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
154 void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length);
155 void* glMapBufferOES(GLenum target, GLenum access);
156 GLboolean glUnmapBufferOES(GLenum target);
157 void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
158 void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
159 void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
160 void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
161 void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
162 void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
167 void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments);
168 void glMultiDrawArraysEXT(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount);
169 void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount);
174 void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid* data);
180 void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten);
181 void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
182 void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
187 void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params);
189 void glSetFenceNV(GLuint fence, GLenum condition);
191 void glCoverageOperationNV(GLenum operation);
200 void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params);
201 void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param);
202 void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels);
203 void glExtGetBufferPointervQCOM(GLenum target, GLvoidptr* params);
207 void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length);
210 void glVertexAttribPointerData(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void* data, GLuint datalen);
211 void glVertexAttribPointerOffset(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset);
212 void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset);
213 void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen);
226 void glActiveTexture(GLenum texture)
244 void glBindBuffer(GLenum target, GLuint buffer)
250 void glBindFramebuffer(GLenum target, GLuint framebuffer)
256 void glBindRenderbuffer(GLenum target, GLuint renderbuffer)
262 void glBindTexture(GLenum target, GLuint texture)
274 void glBlendEquation(GLenum mode)
280 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
286 void glBlendFunc(GLenum sfactor, GLenum dfactor)
292 void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
298 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
304 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
310 GLenum glCheckFramebufferStatus(GLenum target)
352 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
358 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
364 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
370 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
382 GLuint glCreateShader(GLenum type)
388 void glCullFace(GLenum mode)
434 void glDepthFunc(GLenum func)
458 void glDisable(GLenum cap)
470 void glDrawArrays(GLenum mode, GLint first, GLsizei count)
476 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
482 void glEnable(GLenum cap)
506 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
512 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
518 void glFrontFace(GLenum mode)
531 void glGenerateMipmap(GLenum target)
558 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
564 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
582 void glGetBooleanv(GLenum pname, GLboolean* params)
588 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
594 GLenum glGetError()
600 void glGetFloatv(GLenum pname, GLfloat* params)
606 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
612 void glGetIntegerv(GLenum pname, GLint* params)
618 void glGetProgramiv(GLuint program, GLenum pname, GLint* params)
630 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
636 void glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
648 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
660 const GLubyte* glGetString(GLenum name)
666 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
672 void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
696 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
702 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
708 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
714 void glHint(GLenum target, GLenum mode)
726 GLboolean glIsEnabled(GLenum cap)
774 void glPixelStorei(GLenum pname, GLint param)
786 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
798 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
816 void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
828 void glStencilFunc(GLenum func, GLint ref, GLuint mask)
834 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
846 void glStencilMaskSeparate(GLenum face, GLuint mask)
852 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
858 void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
864 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
870 void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
876 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
882 void glTexParameteri(GLenum target, GLenum pname, GLint param)
888 void glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
894 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)
1074 void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
1086 void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
1092 void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
1098 void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
1104 void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length)
1110 void* glMapBufferOES(GLenum target, GLenum access)
1116 GLboolean glUnmapBufferOES(GLenum target)
1122 void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
1128 void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
1134 void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1140 void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
1146 void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
1152 void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
1184 void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments)
1190 void glMultiDrawArraysEXT(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount)
1196 void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount)
1226 void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid* data)
1262 void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten)
1268 void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
1274 void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
1304 void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params)
1316 void glSetFenceNV(GLuint fence, GLenum condition)
1328 void glCoverageOperationNV(GLenum operation)
1382 void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params)
1388 void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param)
1394 void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels)
1400 void glExtGetBufferPointervQCOM(GLenum target, GLvoidptr* params)
1424 void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length)
1442 void glVertexAttribPointerData(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void* data, GLuint datalen)
1448 void glVertexAttribPointerOffset(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset)
1454 void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset)
1460 void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen)