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9 #include <windows.h>
23 // for Windows. It provides basic functionality like handling of observers and
104 // in the Windows Message queue. There is at most one such message, and it
116 // MessagePumpForUI implements a "traditional" Windows message pump. It contains
123 // However, when a task, or windows event, invokes on the stack a native dialog
126 // peek of the Windows message queue, followed by a dispatch of the peeked
131 // special message, kMsgHaveWork, is repeatedly injected into the Windows
137 // the Windows Message queue, ensuring a future time slice for processing a
138 // future event. To prevent flooding the Windows Message queue, care is taken
173 // messages. This method will process all paint messages the Windows Message
196 // deal with Windows mesagges, and instead has a Run loop based on Completion