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Lines Matching full:vec4

7 attribute vec4 inBoneWeight;

8 attribute vec4 inBoneIndices;
11 void Skinning_Compute(inout vec4 position, inout vec4 normal){
12 vec4 index = inBoneIndices;
13 vec4 weight = inBoneWeight;
15 vec4 newPos = vec4(0.0);
16 vec4 newNormal = vec4(0.0);
32 void Skinning_Compute(inout vec4 position, inout vec4 normal){