Lines Matching defs:m23
63 public float m20, m21, m22, m23;
82 float m20, float m21, float m22, float m23,
96 this.m23 = m23;
148 m23 = matrix.m23;
196 transMatrix.m23 = -location.z;
244 matrix[11] = m23;
261 matrix[14] = m23;
314 return m23;
382 store[2] = m23;
430 m23 = column[2];
496 m23 = value;
546 m23 = matrix[2][3];
571 m23 = matrix.m23;
617 m23 = matrix[11];
634 m23 = matrix[14];
675 tmp = m23;
676 m23 = m32;
737 // fb.put(m03).put(m13).put(m23).put(m33);
741 // fb.put(m20).put(m21).put(m22).put(m23);
772 f[14] = m23;
786 f[11] = m23;
827 m23 = fb.get();
841 m23 = fb.get();
858 m20 = m21 = m23 = 0.0f;
877 m23 = -(far + near) / (far - near);
894 m23 = -(2.0f * far * near) / (far - near);
968 m23 *= scalar;
1037 + m02 * in2.m23
1054 + m12 * in2.m23
1060 + m23 * in2.m30;
1064 + m23 * in2.m31;
1068 + m23 * in2.m32;
1071 + m22 * in2.m23
1072 m23 * in2.m33;
1088 + m32 * in2.m23
1102 store.m23 = temp23;
1155 store.z = m20 * vx + m21 * vy + m22 * vz + m23;
1194 store.z = m20 * vx + m21 * vy + m22 * vz + m23 * vw;
1236 store.z = m03 * vx + m13 * vy + m23 * vz + m33 * vw;
1302 store.z = m20 * vx + m21 * vy + m22 * vz + m23;
1356 float w = m03 * vec.x + m13 * vec.y + m23 * vec.z + m33 * vec.w;
1383 vec4f[2] = m20 * x + m21 * y + m22 * z + m23 * w;
1408 vec4f[3] = m03 * x + m13 * y + m23 * z + m33 * w;
1440 float fB2 = m20 * m33 - m23 * m30;
1442 float fB4 = m21 * m33 - m23 * m31;
1443 float fB5 = m22 * m33 - m23 * m32;
1462 store.m03 = -m21 * fA5 + m22 * fA4 - m23 * fA3;
1463 store.m13 = +m20 * fA5 - m22 * fA2 + m23 * fA1;
1464 store.m23 = -m20 * fA4 + m21 * fA2 - m23 * fA0;
1488 float fB2 = m20 * m33 - m23 * m30;
1490 float fB4 = m21 * m33 - m23 * m31;
1491 float fB5 = m22 * m33 - m23 * m32;
1510 float f03 = -m21 * fA5 + m22 * fA4 - m23 * fA3;
1511 float f13 = +m20 * fA5 - m22 * fA2 + m23 * fA1;
1512 float f23 = -m20 * fA4 + m21 * fA2 - m23 * fA0;
1526 m23 = f23;
1565 m23 = position.z;
1594 float fB2 = m20 * m33 - m23 * m30;
1596 float fB4 = m21 * m33 - m23 * m31;
1597 float fB5 = m22 * m33 - m23 * m32;
1611 store.m03 = -m21 * fA5 + m22 * fA4 - m23 * fA3;
1612 store.m13 = +m20 * fA5 - m22 * fA2 + m23 * fA1;
1613 store.m23 = -m20 * fA4 + m21 * fA2 - m23 * fA0;
1633 float fB2 = m20 * m33 - m23 * m30;
1635 float fB4 = m21 * m33 - m23 * m31;
1636 float fB5 = m22 * m33 - m23 * m32;
1649 m20 = m21 = m22 = m23 = 0.0f;
1667 result.m23 = this.m23 + mat.m23;
1693 m23 += mat.m23;
1701 return new Vector3f(m03, m13, m23);
1705 vector.set(m03, m13, m23);
1763 m23 = translation[2];
1779 m23 = z;
1791 m23 = translation.z;
1810 m23 = -translation[2];
1848 m23 = 0.0f;
1940 vec[2] = vec[2] - m23;
1956 data.z -= m23;
1972 data.z += m23;
2038 result.append(m23);
2077 hash = 37 * hash + Float.floatToIntBits(m23);
2140 if (Float.compare(m23, comp.m23) != 0) {
2173 cap.write(m23, "m23", 0);
2193 m23 = cap.readFloat("m23", 0);
2206 && (m20 == 0 && m21 == 0 && m22 == 1 && m23 == 0)
2271 if (Math.abs(mat.m23) > 1e-4) {